Never trust (your interpretation of) the VBT. Regression from
commit 6dda730e55
Author: Jani Nikula <jani.nikula@intel.com>
Date: Tue Jun 24 18:27:40 2014 +0300
drm/i915: respect the VBT minimum backlight brightness
causing div by zero if VBT minimum brightness equals maximum brightness.
Despite my attempts I've failed in my detective work to figure out what
the root cause is. This is not the real fix, but we have to do
something.
Reported-by: Mike Auty <mike.auty@gmail.com>
Bugzilla: https://bugzilla.kernel.org/show_bug.cgi?id=86551
Cc: stable@vger.kernel.org (v3.17+)
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html