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e63340ae6b
Remove includes of <linux/smp_lock.h> where it is not used/needed. Suggested by Al Viro. Builds cleanly on x86_64, i386, alpha, ia64, powerpc, sparc, sparc64, and arm (all 59 defconfigs). Signed-off-by: Randy Dunlap <randy.dunlap@oracle.com> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
218 lines
6.0 KiB
C
218 lines
6.0 KiB
C
/*
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* arch/v850/kernel/process.c -- Arch-dependent process handling
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*
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* Copyright (C) 2001,02,03 NEC Electronics Corporation
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* Copyright (C) 2001,02,03 Miles Bader <miles@gnu.org>
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*
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* This file is subject to the terms and conditions of the GNU General
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* Public License. See the file COPYING in the main directory of this
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* archive for more details.
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*
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* Written by Miles Bader <miles@gnu.org>
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*/
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#include <linux/errno.h>
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#include <linux/sched.h>
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#include <linux/kernel.h>
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#include <linux/mm.h>
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#include <linux/smp.h>
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#include <linux/stddef.h>
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#include <linux/unistd.h>
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#include <linux/ptrace.h>
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#include <linux/slab.h>
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#include <linux/user.h>
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#include <linux/a.out.h>
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#include <linux/reboot.h>
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#include <asm/uaccess.h>
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#include <asm/system.h>
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#include <asm/pgtable.h>
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void (*pm_power_off)(void) = NULL;
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EXPORT_SYMBOL(pm_power_off);
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extern void ret_from_fork (void);
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/* The idle loop. */
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static void default_idle (void)
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{
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while (! need_resched ())
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asm ("halt; nop; nop; nop; nop; nop" ::: "cc");
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}
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void (*idle)(void) = default_idle;
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/*
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* The idle thread. There's no useful work to be
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* done, so just try to conserve power and have a
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* low exit latency (ie sit in a loop waiting for
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* somebody to say that they'd like to reschedule)
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*/
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void cpu_idle (void)
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{
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/* endless idle loop with no priority at all */
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while (1) {
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while (!need_resched())
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(*idle) ();
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preempt_enable_no_resched();
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schedule();
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preempt_disable();
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}
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}
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/*
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* This is the mechanism for creating a new kernel thread.
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*
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* NOTE! Only a kernel-only process (ie the swapper or direct descendants who
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* haven't done an "execve()") should use this: it will work within a system
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* call from a "real" process, but the process memory space will not be free'd
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* until both the parent and the child have exited.
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*/
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int kernel_thread (int (*fn)(void *), void *arg, unsigned long flags)
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{
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register mm_segment_t fs = get_fs ();
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register unsigned long syscall asm (SYSCALL_NUM);
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register unsigned long arg0 asm (SYSCALL_ARG0);
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register unsigned long ret asm (SYSCALL_RET);
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set_fs (KERNEL_DS);
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/* Clone this thread. Note that we don't pass the clone syscall's
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second argument -- it's ignored for calls from kernel mode (the
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child's SP is always set to the top of the kernel stack). */
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arg0 = flags | CLONE_VM;
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syscall = __NR_clone;
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asm volatile ("trap " SYSCALL_SHORT_TRAP
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: "=r" (ret), "=r" (syscall)
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: "1" (syscall), "r" (arg0)
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: SYSCALL_SHORT_CLOBBERS);
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if (ret == 0) {
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/* In child thread, call FN and exit. */
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arg0 = (*fn) (arg);
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syscall = __NR_exit;
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asm volatile ("trap " SYSCALL_SHORT_TRAP
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: "=r" (ret), "=r" (syscall)
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: "1" (syscall), "r" (arg0)
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: SYSCALL_SHORT_CLOBBERS);
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}
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/* In parent. */
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set_fs (fs);
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return ret;
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}
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void flush_thread (void)
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{
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set_fs (USER_DS);
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}
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int copy_thread (int nr, unsigned long clone_flags,
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unsigned long stack_start, unsigned long stack_size,
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struct task_struct *p, struct pt_regs *regs)
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{
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/* Start pushing stuff from the top of the child's kernel stack. */
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unsigned long orig_ksp = task_tos(p);
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unsigned long ksp = orig_ksp;
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/* We push two `state save' stack fames (see entry.S) on the new
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kernel stack:
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1) The innermost one is what switch_thread would have
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pushed, and is used when we context switch to the child
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thread for the first time. It's set up to return to
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ret_from_fork in entry.S.
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2) The outermost one (nearest the top) is what a syscall
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trap would have pushed, and is set up to return to the
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same location as the parent thread, but with a return
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value of 0. */
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struct pt_regs *child_switch_regs, *child_trap_regs;
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/* Trap frame. */
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ksp -= STATE_SAVE_SIZE;
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child_trap_regs = (struct pt_regs *)(ksp + STATE_SAVE_PT_OFFSET);
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/* Switch frame. */
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ksp -= STATE_SAVE_SIZE;
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child_switch_regs = (struct pt_regs *)(ksp + STATE_SAVE_PT_OFFSET);
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/* First copy parent's register state to child. */
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*child_switch_regs = *regs;
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*child_trap_regs = *regs;
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/* switch_thread returns to the restored value of the lp
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register (r31), so we make that the place where we want to
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jump when the child thread begins running. */
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child_switch_regs->gpr[GPR_LP] = (v850_reg_t)ret_from_fork;
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if (regs->kernel_mode)
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/* Since we're returning to kernel-mode, make sure the child's
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stored kernel stack pointer agrees with what the actual
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stack pointer will be at that point (the trap return code
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always restores the SP, even when returning to
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kernel-mode). */
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child_trap_regs->gpr[GPR_SP] = orig_ksp;
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else
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/* Set the child's user-mode stack-pointer (the name
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`stack_start' is a misnomer, it's just the initial SP
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value). */
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child_trap_regs->gpr[GPR_SP] = stack_start;
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/* Thread state for the child (everything else is on the stack). */
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p->thread.ksp = ksp;
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return 0;
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}
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/*
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* sys_execve() executes a new program.
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*/
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int sys_execve (char *name, char **argv, char **envp, struct pt_regs *regs)
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{
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char *filename = getname (name);
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int error = PTR_ERR (filename);
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if (! IS_ERR (filename)) {
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error = do_execve (filename, argv, envp, regs);
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putname (filename);
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}
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return error;
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}
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/*
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* These bracket the sleeping functions..
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*/
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#define first_sched ((unsigned long)__sched_text_start)
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#define last_sched ((unsigned long)__sched_text_end)
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unsigned long get_wchan (struct task_struct *p)
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{
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#if 0 /* Barf. Figure out the stack-layout later. XXX */
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unsigned long fp, pc;
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int count = 0;
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if (!p || p == current || p->state == TASK_RUNNING)
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return 0;
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pc = thread_saved_pc (p);
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/* This quite disgusting function walks up the stack, following
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saved return address, until it something that's out of bounds
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(as defined by `first_sched' and `last_sched'). It then
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returns the last PC that was in-bounds. */
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do {
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if (fp < stack_page + sizeof (struct task_struct) ||
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fp >= 8184+stack_page)
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return 0;
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pc = ((unsigned long *)fp)[1];
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if (pc < first_sched || pc >= last_sched)
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return pc;
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fp = *(unsigned long *) fp;
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} while (count++ < 16);
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#endif
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return 0;
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}
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