linux/net/core/stream.c
Eric Dumazet e0c8bccd40 net: stream: purge sk_error_queue in sk_stream_kill_queues()
Changheon Lee reported TCP socket leaks, with a nice repro.

It seems we leak TCP sockets with the following sequence:

1) SOF_TIMESTAMPING_TX_ACK is enabled on the socket.

   Each ACK will cook an skb put in error queue, from __skb_tstamp_tx().
   __skb_tstamp_tx() is using skb_clone(), unless
   SOF_TIMESTAMPING_OPT_TSONLY was also requested.

2) If the application is also using MSG_ZEROCOPY, then we put in the
   error queue cloned skbs that had a struct ubuf_info attached to them.

   Whenever an struct ubuf_info is allocated, sock_zerocopy_alloc()
   does a sock_hold().

   As long as the cloned skbs are still in sk_error_queue,
   socket refcount is kept elevated.

3) Application closes the socket, while error queue is not empty.

Since tcp_close() no longer purges the socket error queue,
we might end up with a TCP socket with at least one skb in
error queue keeping the socket alive forever.

This bug can be (ab)used to consume all kernel memory
and freeze the host.

We need to purge the error queue, with proper synchronization
against concurrent writers.

Fixes: 24bcbe1cc6 ("net: stream: don't purge sk_error_queue in sk_stream_kill_queues()")
Reported-by: Changheon Lee <darklight2357@icloud.com>
Signed-off-by: Eric Dumazet <edumazet@google.com>
Signed-off-by: David S. Miller <davem@davemloft.net>
2022-12-19 12:33:16 +00:00

220 lines
5.6 KiB
C

// SPDX-License-Identifier: GPL-2.0
/*
* SUCS NET3:
*
* Generic stream handling routines. These are generic for most
* protocols. Even IP. Tonight 8-).
* This is used because TCP, LLC (others too) layer all have mostly
* identical sendmsg() and recvmsg() code.
* So we (will) share it here.
*
* Authors: Arnaldo Carvalho de Melo <acme@conectiva.com.br>
* (from old tcp.c code)
* Alan Cox <alan@lxorguk.ukuu.org.uk> (Borrowed comments 8-))
*/
#include <linux/module.h>
#include <linux/sched/signal.h>
#include <linux/net.h>
#include <linux/signal.h>
#include <linux/tcp.h>
#include <linux/wait.h>
#include <net/sock.h>
/**
* sk_stream_write_space - stream socket write_space callback.
* @sk: socket
*
* FIXME: write proper description
*/
void sk_stream_write_space(struct sock *sk)
{
struct socket *sock = sk->sk_socket;
struct socket_wq *wq;
if (__sk_stream_is_writeable(sk, 1) && sock) {
clear_bit(SOCK_NOSPACE, &sock->flags);
rcu_read_lock();
wq = rcu_dereference(sk->sk_wq);
if (skwq_has_sleeper(wq))
wake_up_interruptible_poll(&wq->wait, EPOLLOUT |
EPOLLWRNORM | EPOLLWRBAND);
if (wq && wq->fasync_list && !(sk->sk_shutdown & SEND_SHUTDOWN))
sock_wake_async(wq, SOCK_WAKE_SPACE, POLL_OUT);
rcu_read_unlock();
}
}
/**
* sk_stream_wait_connect - Wait for a socket to get into the connected state
* @sk: sock to wait on
* @timeo_p: for how long to wait
*
* Must be called with the socket locked.
*/
int sk_stream_wait_connect(struct sock *sk, long *timeo_p)
{
DEFINE_WAIT_FUNC(wait, woken_wake_function);
struct task_struct *tsk = current;
int done;
do {
int err = sock_error(sk);
if (err)
return err;
if ((1 << sk->sk_state) & ~(TCPF_SYN_SENT | TCPF_SYN_RECV))
return -EPIPE;
if (!*timeo_p)
return -EAGAIN;
if (signal_pending(tsk))
return sock_intr_errno(*timeo_p);
add_wait_queue(sk_sleep(sk), &wait);
sk->sk_write_pending++;
done = sk_wait_event(sk, timeo_p,
!sk->sk_err &&
!((1 << sk->sk_state) &
~(TCPF_ESTABLISHED | TCPF_CLOSE_WAIT)), &wait);
remove_wait_queue(sk_sleep(sk), &wait);
sk->sk_write_pending--;
} while (!done);
return 0;
}
EXPORT_SYMBOL(sk_stream_wait_connect);
/**
* sk_stream_closing - Return 1 if we still have things to send in our buffers.
* @sk: socket to verify
*/
static inline int sk_stream_closing(struct sock *sk)
{
return (1 << sk->sk_state) &
(TCPF_FIN_WAIT1 | TCPF_CLOSING | TCPF_LAST_ACK);
}
void sk_stream_wait_close(struct sock *sk, long timeout)
{
if (timeout) {
DEFINE_WAIT_FUNC(wait, woken_wake_function);
add_wait_queue(sk_sleep(sk), &wait);
do {
if (sk_wait_event(sk, &timeout, !sk_stream_closing(sk), &wait))
break;
} while (!signal_pending(current) && timeout);
remove_wait_queue(sk_sleep(sk), &wait);
}
}
EXPORT_SYMBOL(sk_stream_wait_close);
/**
* sk_stream_wait_memory - Wait for more memory for a socket
* @sk: socket to wait for memory
* @timeo_p: for how long
*/
int sk_stream_wait_memory(struct sock *sk, long *timeo_p)
{
int err = 0;
long vm_wait = 0;
long current_timeo = *timeo_p;
DEFINE_WAIT_FUNC(wait, woken_wake_function);
if (sk_stream_memory_free(sk))
current_timeo = vm_wait = get_random_u32_below(HZ / 5) + 2;
add_wait_queue(sk_sleep(sk), &wait);
while (1) {
sk_set_bit(SOCKWQ_ASYNC_NOSPACE, sk);
if (sk->sk_err || (sk->sk_shutdown & SEND_SHUTDOWN))
goto do_error;
if (!*timeo_p)
goto do_eagain;
if (signal_pending(current))
goto do_interrupted;
sk_clear_bit(SOCKWQ_ASYNC_NOSPACE, sk);
if (sk_stream_memory_free(sk) && !vm_wait)
break;
set_bit(SOCK_NOSPACE, &sk->sk_socket->flags);
sk->sk_write_pending++;
sk_wait_event(sk, &current_timeo, sk->sk_err ||
(sk->sk_shutdown & SEND_SHUTDOWN) ||
(sk_stream_memory_free(sk) &&
!vm_wait), &wait);
sk->sk_write_pending--;
if (vm_wait) {
vm_wait -= current_timeo;
current_timeo = *timeo_p;
if (current_timeo != MAX_SCHEDULE_TIMEOUT &&
(current_timeo -= vm_wait) < 0)
current_timeo = 0;
vm_wait = 0;
}
*timeo_p = current_timeo;
}
out:
if (!sock_flag(sk, SOCK_DEAD))
remove_wait_queue(sk_sleep(sk), &wait);
return err;
do_error:
err = -EPIPE;
goto out;
do_eagain:
/* Make sure that whenever EAGAIN is returned, EPOLLOUT event can
* be generated later.
* When TCP receives ACK packets that make room, tcp_check_space()
* only calls tcp_new_space() if SOCK_NOSPACE is set.
*/
set_bit(SOCK_NOSPACE, &sk->sk_socket->flags);
err = -EAGAIN;
goto out;
do_interrupted:
err = sock_intr_errno(*timeo_p);
goto out;
}
EXPORT_SYMBOL(sk_stream_wait_memory);
int sk_stream_error(struct sock *sk, int flags, int err)
{
if (err == -EPIPE)
err = sock_error(sk) ? : -EPIPE;
if (err == -EPIPE && !(flags & MSG_NOSIGNAL))
send_sig(SIGPIPE, current, 0);
return err;
}
EXPORT_SYMBOL(sk_stream_error);
void sk_stream_kill_queues(struct sock *sk)
{
/* First the read buffer. */
__skb_queue_purge(&sk->sk_receive_queue);
/* Next, the error queue.
* We need to use queue lock, because other threads might
* add packets to the queue without socket lock being held.
*/
skb_queue_purge(&sk->sk_error_queue);
/* Next, the write queue. */
WARN_ON_ONCE(!skb_queue_empty(&sk->sk_write_queue));
/* Account for returned memory. */
sk_mem_reclaim_final(sk);
WARN_ON_ONCE(sk->sk_wmem_queued);
WARN_ON_ONCE(sk->sk_forward_alloc);
/* It is _impossible_ for the backlog to contain anything
* when we get here. All user references to this socket
* have gone away, only the net layer knows can touch it.
*/
}
EXPORT_SYMBOL(sk_stream_kill_queues);