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Add the first version of the VM_BIND locking document which is intended to be part of the xe driver upstreaming agreement. The document describes and discuss the locking used during exec- functions, evicton and for userptr gpu-vmas. Intention is to be using the same nomenclature as the drm-vm-bind-async.rst. v2: - s/gvm/gpu_vm/g (Rodrigo Vivi) - Clarify the userptr seqlock with a pointer to mm/mmu_notifier.c (Rodrigo Vivi) - Adjust commit message accordingly. - Add SPDX license header. v3: - Large update to align with the drm_gpuvm manager locking - Add "Efficient userptr gpu_vma exec function iteration" section - Add "Locking at bind- and unbind time" section. v4: - Fix tabs vs space errors by untabifying (Rodrigo Vivi) - Minor style fixes and typos (Rodrigo Vivi) - Clarify situations where stale GPU mappings are occurring and how access through these mappings are blocked. (Rodrigo Vivi) - Insert into the toctree in implementation_guidelines.rst v5: - Add a section about recoverable page-faults. - Use local references to other documentation where possible (Bagas Sanjaya) - General documentation fixes and typos (Danilo Krummrich and Boris Brezillon) - Improve the documentation around locks that need to be grabbed from the dm-fence critical section (Boris Brezillon) - Add more references to the DRM GPUVM helpers (Danilo Krummrich and Boriz Brezillon) - Update the rfc/xe.rst document. v6: - Rework wording to improve readability (Boris Brezillon, Rodrigo Vivi, Bagas Sanjaya) - Various minor fixes across the document (Boris Brezillon) Cc: Rodrigo Vivi <rodrigo.vivi@intel.com> Signed-off-by: Thomas Hellström <thomas.hellstrom@linux.intel.com> Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com> Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com> Reviewed-by: Danilo Krummrich <dakr@redhat.com> Acked-by: John Hubbard <jhubbard@nvidia.com> # Documentation/core-api/pin_user_pages.rst changes Link: https://patchwork.freedesktop.org/patch/msgid/20231129090637.2629-1-thomas.hellstrom@linux.intel.com
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.. SPDX-License-Identifier: (GPL-2.0+ OR MIT)
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===============
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VM_BIND locking
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===============
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This document attempts to describe what's needed to get VM_BIND locking right,
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including the userptr mmu_notifier locking. It also discusses some
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optimizations to get rid of the looping through of all userptr mappings and
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external / shared object mappings that is needed in the simplest
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implementation. In addition, there is a section describing the VM_BIND locking
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required for implementing recoverable pagefaults.
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The DRM GPUVM set of helpers
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============================
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There is a set of helpers for drivers implementing VM_BIND, and this
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set of helpers implements much, but not all of the locking described
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in this document. In particular, it is currently lacking a userptr
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implementation. This document does not intend to describe the DRM GPUVM
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implementation in detail, but it is covered in :ref:`its own
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documentation <drm_gpuvm>`. It is highly recommended for any driver
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implementing VM_BIND to use the DRM GPUVM helpers and to extend it if
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common functionality is missing.
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Nomenclature
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============
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* ``gpu_vm``: Abstraction of a virtual GPU address space with
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meta-data. Typically one per client (DRM file-private), or one per
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execution context.
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* ``gpu_vma``: Abstraction of a GPU address range within a gpu_vm with
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associated meta-data. The backing storage of a gpu_vma can either be
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a GEM object or anonymous or page-cache pages mapped also into the CPU
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address space for the process.
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* ``gpu_vm_bo``: Abstracts the association of a GEM object and
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a VM. The GEM object maintains a list of gpu_vm_bos, where each gpu_vm_bo
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maintains a list of gpu_vmas.
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* ``userptr gpu_vma or just userptr``: A gpu_vma, whose backing store
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is anonymous or page-cache pages as described above.
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* ``revalidating``: Revalidating a gpu_vma means making the latest version
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of the backing store resident and making sure the gpu_vma's
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page-table entries point to that backing store.
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* ``dma_fence``: A struct dma_fence that is similar to a struct completion
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and which tracks GPU activity. When the GPU activity is finished,
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the dma_fence signals. Please refer to the ``DMA Fences`` section of
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the :doc:`dma-buf doc </driver-api/dma-buf>`.
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* ``dma_resv``: A struct dma_resv (a.k.a reservation object) that is used
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to track GPU activity in the form of multiple dma_fences on a
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gpu_vm or a GEM object. The dma_resv contains an array / list
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of dma_fences and a lock that needs to be held when adding
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additional dma_fences to the dma_resv. The lock is of a type that
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allows deadlock-safe locking of multiple dma_resvs in arbitrary
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order. Please refer to the ``Reservation Objects`` section of the
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:doc:`dma-buf doc </driver-api/dma-buf>`.
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* ``exec function``: An exec function is a function that revalidates all
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affected gpu_vmas, submits a GPU command batch and registers the
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dma_fence representing the GPU command's activity with all affected
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dma_resvs. For completeness, although not covered by this document,
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it's worth mentioning that an exec function may also be the
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revalidation worker that is used by some drivers in compute /
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long-running mode.
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* ``local object``: A GEM object which is only mapped within a
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single VM. Local GEM objects share the gpu_vm's dma_resv.
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* ``external object``: a.k.a shared object: A GEM object which may be shared
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by multiple gpu_vms and whose backing storage may be shared with
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other drivers.
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Locks and locking order
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=======================
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One of the benefits of VM_BIND is that local GEM objects share the gpu_vm's
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dma_resv object and hence the dma_resv lock. So, even with a huge
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number of local GEM objects, only one lock is needed to make the exec
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sequence atomic.
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The following locks and locking orders are used:
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* The ``gpu_vm->lock`` (optionally an rwsem). Protects the gpu_vm's
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data structure keeping track of gpu_vmas. It can also protect the
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gpu_vm's list of userptr gpu_vmas. With a CPU mm analogy this would
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correspond to the mmap_lock. An rwsem allows several readers to walk
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the VM tree concurrently, but the benefit of that concurrency most
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likely varies from driver to driver.
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* The ``userptr_seqlock``. This lock is taken in read mode for each
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userptr gpu_vma on the gpu_vm's userptr list, and in write mode during mmu
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notifier invalidation. This is not a real seqlock but described in
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``mm/mmu_notifier.c`` as a "Collision-retry read-side/write-side
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'lock' a lot like a seqcount. However this allows multiple
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write-sides to hold it at once...". The read side critical section
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is enclosed by ``mmu_interval_read_begin() /
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mmu_interval_read_retry()`` with ``mmu_interval_read_begin()``
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sleeping if the write side is held.
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The write side is held by the core mm while calling mmu interval
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invalidation notifiers.
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* The ``gpu_vm->resv`` lock. Protects the gpu_vm's list of gpu_vmas needing
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rebinding, as well as the residency state of all the gpu_vm's local
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GEM objects.
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Furthermore, it typically protects the gpu_vm's list of evicted and
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external GEM objects.
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* The ``gpu_vm->userptr_notifier_lock``. This is an rwsem that is
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taken in read mode during exec and write mode during a mmu notifier
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invalidation. The userptr notifier lock is per gpu_vm.
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* The ``gem_object->gpuva_lock`` This lock protects the GEM object's
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list of gpu_vm_bos. This is usually the same lock as the GEM
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object's dma_resv, but some drivers protects this list differently,
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see below.
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* The ``gpu_vm list spinlocks``. With some implementations they are needed
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to be able to update the gpu_vm evicted- and external object
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list. For those implementations, the spinlocks are grabbed when the
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lists are manipulated. However, to avoid locking order violations
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with the dma_resv locks, a special scheme is needed when iterating
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over the lists.
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.. _gpu_vma lifetime:
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Protection and lifetime of gpu_vm_bos and gpu_vmas
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==================================================
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The GEM object's list of gpu_vm_bos, and the gpu_vm_bo's list of gpu_vmas
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is protected by the ``gem_object->gpuva_lock``, which is typically the
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same as the GEM object's dma_resv, but if the driver
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needs to access these lists from within a dma_fence signalling
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critical section, it can instead choose to protect it with a
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separate lock, which can be locked from within the dma_fence signalling
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critical section. Such drivers then need to pay additional attention
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to what locks need to be taken from within the loop when iterating
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over the gpu_vm_bo and gpu_vma lists to avoid locking-order violations.
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The DRM GPUVM set of helpers provide lockdep asserts that this lock is
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held in relevant situations and also provides a means of making itself
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aware of which lock is actually used: :c:func:`drm_gem_gpuva_set_lock`.
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Each gpu_vm_bo holds a reference counted pointer to the underlying GEM
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object, and each gpu_vma holds a reference counted pointer to the
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gpu_vm_bo. When iterating over the GEM object's list of gpu_vm_bos and
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over the gpu_vm_bo's list of gpu_vmas, the ``gem_object->gpuva_lock`` must
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not be dropped, otherwise, gpu_vmas attached to a gpu_vm_bo may
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disappear without notice since those are not reference-counted. A
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driver may implement its own scheme to allow this at the expense of
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additional complexity, but this is outside the scope of this document.
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In the DRM GPUVM implementation, each gpu_vm_bo and each gpu_vma
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holds a reference count on the gpu_vm itself. Due to this, and to avoid circular
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reference counting, cleanup of the gpu_vm's gpu_vmas must not be done from the
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gpu_vm's destructor. Drivers typically implements a gpu_vm close
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function for this cleanup. The gpu_vm close function will abort gpu
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execution using this VM, unmap all gpu_vmas and release page-table memory.
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Revalidation and eviction of local objects
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==========================================
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Note that in all the code examples given below we use simplified
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pseudo-code. In particular, the dma_resv deadlock avoidance algorithm
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as well as reserving memory for dma_resv fences is left out.
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Revalidation
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____________
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With VM_BIND, all local objects need to be resident when the gpu is
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executing using the gpu_vm, and the objects need to have valid
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gpu_vmas set up pointing to them. Typically, each gpu command buffer
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submission is therefore preceded with a re-validation section:
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.. code-block:: C
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dma_resv_lock(gpu_vm->resv);
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// Validation section starts here.
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for_each_gpu_vm_bo_on_evict_list(&gpu_vm->evict_list, &gpu_vm_bo) {
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validate_gem_bo(&gpu_vm_bo->gem_bo);
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// The following list iteration needs the Gem object's
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// dma_resv to be held (it protects the gpu_vm_bo's list of
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// gpu_vmas, but since local gem objects share the gpu_vm's
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// dma_resv, it is already held at this point.
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for_each_gpu_vma_of_gpu_vm_bo(&gpu_vm_bo, &gpu_vma)
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move_gpu_vma_to_rebind_list(&gpu_vma, &gpu_vm->rebind_list);
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}
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for_each_gpu_vma_on_rebind_list(&gpu vm->rebind_list, &gpu_vma) {
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rebind_gpu_vma(&gpu_vma);
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remove_gpu_vma_from_rebind_list(&gpu_vma);
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}
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// Validation section ends here, and job submission starts.
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add_dependencies(&gpu_job, &gpu_vm->resv);
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job_dma_fence = gpu_submit(&gpu_job));
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add_dma_fence(job_dma_fence, &gpu_vm->resv);
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dma_resv_unlock(gpu_vm->resv);
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The reason for having a separate gpu_vm rebind list is that there
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might be userptr gpu_vmas that are not mapping a buffer object that
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also need rebinding.
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Eviction
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________
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Eviction of one of these local objects will then look similar to the
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following:
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.. code-block:: C
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obj = get_object_from_lru();
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dma_resv_lock(obj->resv);
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for_each_gpu_vm_bo_of_obj(obj, &gpu_vm_bo);
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add_gpu_vm_bo_to_evict_list(&gpu_vm_bo, &gpu_vm->evict_list);
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add_dependencies(&eviction_job, &obj->resv);
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job_dma_fence = gpu_submit(&eviction_job);
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add_dma_fence(&obj->resv, job_dma_fence);
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dma_resv_unlock(&obj->resv);
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put_object(obj);
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Note that since the object is local to the gpu_vm, it will share the gpu_vm's
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dma_resv lock such that ``obj->resv == gpu_vm->resv``.
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The gpu_vm_bos marked for eviction are put on the gpu_vm's evict list,
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which is protected by ``gpu_vm->resv``. During eviction all local
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objects have their dma_resv locked and, due to the above equality, also
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the gpu_vm's dma_resv protecting the gpu_vm's evict list is locked.
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With VM_BIND, gpu_vmas don't need to be unbound before eviction,
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since the driver must ensure that the eviction blit or copy will wait
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for GPU idle or depend on all previous GPU activity. Furthermore, any
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subsequent attempt by the GPU to access freed memory through the
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gpu_vma will be preceded by a new exec function, with a revalidation
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section which will make sure all gpu_vmas are rebound. The eviction
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code holding the object's dma_resv while revalidating will ensure a
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new exec function may not race with the eviction.
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A driver can be implemented in such a way that, on each exec function,
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only a subset of vmas are selected for rebind. In this case, all vmas that are
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*not* selected for rebind must be unbound before the exec
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function workload is submitted.
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Locking with external buffer objects
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====================================
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Since external buffer objects may be shared by multiple gpu_vm's they
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can't share their reservation object with a single gpu_vm. Instead
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they need to have a reservation object of their own. The external
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objects bound to a gpu_vm using one or many gpu_vmas are therefore put on a
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per-gpu_vm list which is protected by the gpu_vm's dma_resv lock or
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one of the :ref:`gpu_vm list spinlocks <Spinlock iteration>`. Once
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the gpu_vm's reservation object is locked, it is safe to traverse the
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external object list and lock the dma_resvs of all external
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objects. However, if instead a list spinlock is used, a more elaborate
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iteration scheme needs to be used.
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At eviction time, the gpu_vm_bos of *all* the gpu_vms an external
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object is bound to need to be put on their gpu_vm's evict list.
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However, when evicting an external object, the dma_resvs of the
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gpu_vms the object is bound to are typically not held. Only
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the object's private dma_resv can be guaranteed to be held. If there
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is a ww_acquire context at hand at eviction time we could grab those
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dma_resvs but that could cause expensive ww_mutex rollbacks. A simple
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option is to just mark the gpu_vm_bos of the evicted gem object with
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an ``evicted`` bool that is inspected before the next time the
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corresponding gpu_vm evicted list needs to be traversed. For example, when
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traversing the list of external objects and locking them. At that time,
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both the gpu_vm's dma_resv and the object's dma_resv is held, and the
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gpu_vm_bo marked evicted, can then be added to the gpu_vm's list of
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evicted gpu_vm_bos. The ``evicted`` bool is formally protected by the
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object's dma_resv.
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The exec function becomes
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.. code-block:: C
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dma_resv_lock(gpu_vm->resv);
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// External object list is protected by the gpu_vm->resv lock.
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for_each_gpu_vm_bo_on_extobj_list(gpu_vm, &gpu_vm_bo) {
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dma_resv_lock(gpu_vm_bo.gem_obj->resv);
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if (gpu_vm_bo_marked_evicted(&gpu_vm_bo))
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add_gpu_vm_bo_to_evict_list(&gpu_vm_bo, &gpu_vm->evict_list);
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}
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for_each_gpu_vm_bo_on_evict_list(&gpu_vm->evict_list, &gpu_vm_bo) {
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validate_gem_bo(&gpu_vm_bo->gem_bo);
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for_each_gpu_vma_of_gpu_vm_bo(&gpu_vm_bo, &gpu_vma)
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move_gpu_vma_to_rebind_list(&gpu_vma, &gpu_vm->rebind_list);
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}
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for_each_gpu_vma_on_rebind_list(&gpu vm->rebind_list, &gpu_vma) {
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rebind_gpu_vma(&gpu_vma);
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remove_gpu_vma_from_rebind_list(&gpu_vma);
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}
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add_dependencies(&gpu_job, &gpu_vm->resv);
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job_dma_fence = gpu_submit(&gpu_job));
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add_dma_fence(job_dma_fence, &gpu_vm->resv);
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for_each_external_obj(gpu_vm, &obj)
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add_dma_fence(job_dma_fence, &obj->resv);
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dma_resv_unlock_all_resv_locks();
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And the corresponding shared-object aware eviction would look like:
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.. code-block:: C
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obj = get_object_from_lru();
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dma_resv_lock(obj->resv);
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for_each_gpu_vm_bo_of_obj(obj, &gpu_vm_bo)
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if (object_is_vm_local(obj))
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add_gpu_vm_bo_to_evict_list(&gpu_vm_bo, &gpu_vm->evict_list);
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else
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mark_gpu_vm_bo_evicted(&gpu_vm_bo);
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add_dependencies(&eviction_job, &obj->resv);
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job_dma_fence = gpu_submit(&eviction_job);
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add_dma_fence(&obj->resv, job_dma_fence);
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dma_resv_unlock(&obj->resv);
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put_object(obj);
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.. _Spinlock iteration:
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Accessing the gpu_vm's lists without the dma_resv lock held
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===========================================================
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Some drivers will hold the gpu_vm's dma_resv lock when accessing the
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gpu_vm's evict list and external objects lists. However, there are
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drivers that need to access these lists without the dma_resv lock
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held, for example due to asynchronous state updates from within the
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dma_fence signalling critical path. In such cases, a spinlock can be
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used to protect manipulation of the lists. However, since higher level
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sleeping locks need to be taken for each list item while iterating
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over the lists, the items already iterated over need to be
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temporarily moved to a private list and the spinlock released
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while processing each item:
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.. code block:: C
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struct list_head still_in_list;
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INIT_LIST_HEAD(&still_in_list);
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spin_lock(&gpu_vm->list_lock);
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do {
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struct list_head *entry = list_first_entry_or_null(&gpu_vm->list, head);
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if (!entry)
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break;
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list_move_tail(&entry->head, &still_in_list);
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list_entry_get_unless_zero(entry);
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spin_unlock(&gpu_vm->list_lock);
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process(entry);
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spin_lock(&gpu_vm->list_lock);
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list_entry_put(entry);
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} while (true);
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list_splice_tail(&still_in_list, &gpu_vm->list);
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spin_unlock(&gpu_vm->list_lock);
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Due to the additional locking and atomic operations, drivers that *can*
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avoid accessing the gpu_vm's list outside of the dma_resv lock
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might want to avoid also this iteration scheme. Particularly, if the
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driver anticipates a large number of list items. For lists where the
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anticipated number of list items is small, where list iteration doesn't
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happen very often or if there is a significant additional cost
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associated with each iteration, the atomic operation overhead
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associated with this type of iteration is, most likely, negligible. Note that
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if this scheme is used, it is necessary to make sure this list
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iteration is protected by an outer level lock or semaphore, since list
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items are temporarily pulled off the list while iterating, and it is
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also worth mentioning that the local list ``still_in_list`` should
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also be considered protected by the ``gpu_vm->list_lock``, and it is
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thus possible that items can be removed also from the local list
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concurrently with list iteration.
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Please refer to the :ref:`DRM GPUVM locking section
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<drm_gpuvm_locking>` and its internal
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:c:func:`get_next_vm_bo_from_list` function.
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userptr gpu_vmas
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================
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A userptr gpu_vma is a gpu_vma that, instead of mapping a buffer object to a
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GPU virtual address range, directly maps a CPU mm range of anonymous-
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or file page-cache pages.
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A very simple approach would be to just pin the pages using
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pin_user_pages() at bind time and unpin them at unbind time, but this
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creates a Denial-Of-Service vector since a single user-space process
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would be able to pin down all of system memory, which is not
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desirable. (For special use-cases and assuming proper accounting pinning might
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still be a desirable feature, though). What we need to do in the
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general case is to obtain a reference to the desired pages, make sure
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we are notified using a MMU notifier just before the CPU mm unmaps the
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pages, dirty them if they are not mapped read-only to the GPU, and
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then drop the reference.
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When we are notified by the MMU notifier that CPU mm is about to drop the
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pages, we need to stop GPU access to the pages by waiting for VM idle
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in the MMU notifier and make sure that before the next time the GPU
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tries to access whatever is now present in the CPU mm range, we unmap
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the old pages from the GPU page tables and repeat the process of
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obtaining new page references. (See the :ref:`notifier example
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<Invalidation example>` below). Note that when the core mm decides to
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laundry pages, we get such an unmap MMU notification and can mark the
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pages dirty again before the next GPU access. We also get similar MMU
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notifications for NUMA accounting which the GPU driver doesn't really
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need to care about, but so far it has proven difficult to exclude
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certain notifications.
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Using a MMU notifier for device DMA (and other methods) is described in
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:ref:`the pin_user_pages() documentation <mmu-notifier-registration-case>`.
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Now, the method of obtaining struct page references using
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get_user_pages() unfortunately can't be used under a dma_resv lock
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since that would violate the locking order of the dma_resv lock vs the
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mmap_lock that is grabbed when resolving a CPU pagefault. This means
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the gpu_vm's list of userptr gpu_vmas needs to be protected by an
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outer lock, which in our example below is the ``gpu_vm->lock``.
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The MMU interval seqlock for a userptr gpu_vma is used in the following
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way:
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.. code-block:: C
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// Exclusive locking mode here is strictly needed only if there are
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// invalidated userptr gpu_vmas present, to avoid concurrent userptr
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// revalidations of the same userptr gpu_vma.
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down_write(&gpu_vm->lock);
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retry:
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// Note: mmu_interval_read_begin() blocks until there is no
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// invalidation notifier running anymore.
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seq = mmu_interval_read_begin(&gpu_vma->userptr_interval);
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if (seq != gpu_vma->saved_seq) {
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obtain_new_page_pointers(&gpu_vma);
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dma_resv_lock(&gpu_vm->resv);
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add_gpu_vma_to_revalidate_list(&gpu_vma, &gpu_vm);
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dma_resv_unlock(&gpu_vm->resv);
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gpu_vma->saved_seq = seq;
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}
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// The usual revalidation goes here.
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// Final userptr sequence validation may not happen before the
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// submission dma_fence is added to the gpu_vm's resv, from the POW
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// of the MMU invalidation notifier. Hence the
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// userptr_notifier_lock that will make them appear atomic.
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add_dependencies(&gpu_job, &gpu_vm->resv);
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down_read(&gpu_vm->userptr_notifier_lock);
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if (mmu_interval_read_retry(&gpu_vma->userptr_interval, gpu_vma->saved_seq)) {
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up_read(&gpu_vm->userptr_notifier_lock);
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goto retry;
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}
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job_dma_fence = gpu_submit(&gpu_job));
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add_dma_fence(job_dma_fence, &gpu_vm->resv);
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for_each_external_obj(gpu_vm, &obj)
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add_dma_fence(job_dma_fence, &obj->resv);
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dma_resv_unlock_all_resv_locks();
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up_read(&gpu_vm->userptr_notifier_lock);
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up_write(&gpu_vm->lock);
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The code between ``mmu_interval_read_begin()`` and the
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``mmu_interval_read_retry()`` marks the read side critical section of
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what we call the ``userptr_seqlock``. In reality, the gpu_vm's userptr
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gpu_vma list is looped through, and the check is done for *all* of its
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userptr gpu_vmas, although we only show a single one here.
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The userptr gpu_vma MMU invalidation notifier might be called from
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reclaim context and, again, to avoid locking order violations, we can't
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take any dma_resv lock nor the gpu_vm->lock from within it.
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.. _Invalidation example:
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.. code-block:: C
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bool gpu_vma_userptr_invalidate(userptr_interval, cur_seq)
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{
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// Make sure the exec function either sees the new sequence
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// and backs off or we wait for the dma-fence:
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down_write(&gpu_vm->userptr_notifier_lock);
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mmu_interval_set_seq(userptr_interval, cur_seq);
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up_write(&gpu_vm->userptr_notifier_lock);
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// At this point, the exec function can't succeed in
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// submitting a new job, because cur_seq is an invalid
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// sequence number and will always cause a retry. When all
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// invalidation callbacks, the mmu notifier core will flip
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// the sequence number to a valid one. However we need to
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// stop gpu access to the old pages here.
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dma_resv_wait_timeout(&gpu_vm->resv, DMA_RESV_USAGE_BOOKKEEP,
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false, MAX_SCHEDULE_TIMEOUT);
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return true;
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}
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When this invalidation notifier returns, the GPU can no longer be
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accessing the old pages of the userptr gpu_vma and needs to redo the
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page-binding before a new GPU submission can succeed.
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Efficient userptr gpu_vma exec_function iteration
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_________________________________________________
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If the gpu_vm's list of userptr gpu_vmas becomes large, it's
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inefficient to iterate through the complete lists of userptrs on each
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exec function to check whether each userptr gpu_vma's saved
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sequence number is stale. A solution to this is to put all
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*invalidated* userptr gpu_vmas on a separate gpu_vm list and
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only check the gpu_vmas present on this list on each exec
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function. This list will then lend itself very-well to the spinlock
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locking scheme that is
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:ref:`described in the spinlock iteration section <Spinlock iteration>`, since
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in the mmu notifier, where we add the invalidated gpu_vmas to the
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list, it's not possible to take any outer locks like the
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``gpu_vm->lock`` or the ``gpu_vm->resv`` lock. Note that the
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``gpu_vm->lock`` still needs to be taken while iterating to ensure the list is
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complete, as also mentioned in that section.
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If using an invalidated userptr list like this, the retry check in the
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exec function trivially becomes a check for invalidated list empty.
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Locking at bind and unbind time
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===============================
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At bind time, assuming a GEM object backed gpu_vma, each
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gpu_vma needs to be associated with a gpu_vm_bo and that
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gpu_vm_bo in turn needs to be added to the GEM object's
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gpu_vm_bo list, and possibly to the gpu_vm's external object
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list. This is referred to as *linking* the gpu_vma, and typically
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requires that the ``gpu_vm->lock`` and the ``gem_object->gpuva_lock``
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are held. When unlinking a gpu_vma the same locks should be held,
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and that ensures that when iterating over ``gpu_vmas`, either under
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the ``gpu_vm->resv`` or the GEM object's dma_resv, that the gpu_vmas
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stay alive as long as the lock under which we iterate is not released. For
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userptr gpu_vmas it's similarly required that during vma destroy, the
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outer ``gpu_vm->lock`` is held, since otherwise when iterating over
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the invalidated userptr list as described in the previous section,
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there is nothing keeping those userptr gpu_vmas alive.
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Locking for recoverable page-fault page-table updates
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=====================================================
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There are two important things we need to ensure with locking for
|
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recoverable page-faults:
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* At the time we return pages back to the system / allocator for
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reuse, there should be no remaining GPU mappings and any GPU TLB
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must have been flushed.
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* The unmapping and mapping of a gpu_vma must not race.
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Since the unmapping (or zapping) of GPU ptes is typically taking place
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where it is hard or even impossible to take any outer level locks we
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must either introduce a new lock that is held at both mapping and
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unmapping time, or look at the locks we do hold at unmapping time and
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make sure that they are held also at mapping time. For userptr
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gpu_vmas, the ``userptr_seqlock`` is held in write mode in the mmu
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invalidation notifier where zapping happens. Hence, if the
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``userptr_seqlock`` as well as the ``gpu_vm->userptr_notifier_lock``
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is held in read mode during mapping, it will not race with the
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zapping. For GEM object backed gpu_vmas, zapping will take place under
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the GEM object's dma_resv and ensuring that the dma_resv is held also
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when populating the page-tables for any gpu_vma pointing to the GEM
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object, will similarly ensure we are race-free.
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If any part of the mapping is performed asynchronously
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under a dma-fence with these locks released, the zapping will need to
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wait for that dma-fence to signal under the relevant lock before
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starting to modify the page-table.
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Since modifying the
|
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page-table structure in a way that frees up page-table memory
|
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might also require outer level locks, the zapping of GPU ptes
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typically focuses only on zeroing page-table or page-directory entries
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and flushing TLB, whereas freeing of page-table memory is deferred to
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unbind or rebind time.
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