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Before starting to play audio, we need to make sure that the display is active and the current video mode supports audio. instead of using the overlay manager in the machine driver, we use the DSS audio interface's audio_supported function. As we already have a pointer to the correct dssdev, we do not have to look for it every time audio is to be played. Also, the CPU DAI startup function is called earlier than the card hw_param function. Hence and we can detect the state of the display earlier. While there, add a error message if the constraint cannot be applied. Signed-off-by: Ricardo Neri <ricardo.neri@ti.com> Acked-by: Mark Brown <broonie@opensource.wolfsonmicro.com> squash to improve err Signed-off-by: Liam Girdwood <lrg@ti.com> |
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aoa | ||
arm | ||
atmel | ||
core | ||
drivers | ||
firewire | ||
i2c | ||
isa | ||
mips | ||
oss | ||
parisc | ||
pci | ||
pcmcia | ||
ppc | ||
sh | ||
soc | ||
sparc | ||
spi | ||
synth | ||
usb | ||
ac97_bus.c | ||
Kconfig | ||
last.c | ||
Makefile | ||
sound_core.c | ||
sound_firmware.c |