mirror of
https://github.com/torvalds/linux.git
synced 2024-11-15 08:31:55 +00:00
d5b1a78a77
The user submission is basically a pointer to a command list and a pointer to uniforms. We copy those in to the kernel, validate and relocate them, and store the result in a GPU BO which we queue for execution. v2: Drop support for NV shader recs (not necessary for GL), simplify vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style types. Signed-off-by: Eric Anholt <eric@anholt.net>
15 lines
329 B
C
15 lines
329 B
C
/*
|
|
* Copyright (C) 2015 Broadcom
|
|
*
|
|
* This program is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License version 2 as
|
|
* published by the Free Software Foundation.
|
|
*/
|
|
|
|
#include "vc4_drv.h"
|
|
|
|
#ifndef __CHECKER__
|
|
#define CREATE_TRACE_POINTS
|
|
#include "vc4_trace.h"
|
|
#endif
|