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Here we update the asoc structures to add compress stream definations First the struct snd_soc_dai_driver adds a new member to indicate if the dai is compressed or pcm. Next we add a new structre the struct snd_soc_compr_ops in the struct snd_soc_dai_link. This is to be used for machine driver to perform any opertaions required for setting up compressed audio streams next is the compressed data operations, they are added using struct snd_compr_ops in the struct snd_soc_platform_driver. Signed-off-by: Namarta Kohli <namartax.kohli@intel.com> Signed-off-by: Ramesh Babu K V <ramesh.babu@intel.com> Signed-off-by: Vinod Koul <vinod.koul@linux.intel.com> Signed-off-by: Mark Brown <broonie@opensource.wolfsonmicro.com>
169 lines
5.7 KiB
C
169 lines
5.7 KiB
C
/*
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* compress_driver.h - compress offload driver definations
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*
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* Copyright (C) 2011 Intel Corporation
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* Authors: Vinod Koul <vinod.koul@linux.intel.com>
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* Pierre-Louis Bossart <pierre-louis.bossart@linux.intel.com>
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA.
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*
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* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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*
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*/
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#ifndef __COMPRESS_DRIVER_H
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#define __COMPRESS_DRIVER_H
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#include <linux/types.h>
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#include <linux/sched.h>
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#include <sound/compress_offload.h>
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#include <sound/asound.h>
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#include <sound/pcm.h>
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struct snd_compr_ops;
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/**
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* struct snd_compr_runtime: runtime stream description
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* @state: stream state
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* @ops: pointer to DSP callbacks
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* @buffer: pointer to kernel buffer, valid only when not in mmap mode or
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* DSP doesn't implement copy
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* @buffer_size: size of the above buffer
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* @fragment_size: size of buffer fragment in bytes
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* @fragments: number of such fragments
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* @hw_pointer: offset of last location in buffer where DSP copied data
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* @app_pointer: offset of last location in buffer where app wrote data
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* @total_bytes_available: cumulative number of bytes made available in
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* the ring buffer
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* @total_bytes_transferred: cumulative bytes transferred by offload DSP
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* @sleep: poll sleep
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*/
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struct snd_compr_runtime {
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snd_pcm_state_t state;
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struct snd_compr_ops *ops;
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void *buffer;
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u64 buffer_size;
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u32 fragment_size;
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u32 fragments;
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u64 hw_pointer;
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u64 app_pointer;
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u64 total_bytes_available;
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u64 total_bytes_transferred;
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wait_queue_head_t sleep;
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void *private_data;
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};
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/**
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* struct snd_compr_stream: compressed stream
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* @name: device name
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* @ops: pointer to DSP callbacks
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* @runtime: pointer to runtime structure
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* @device: device pointer
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* @direction: stream direction, playback/recording
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* @private_data: pointer to DSP private data
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*/
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struct snd_compr_stream {
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const char *name;
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struct snd_compr_ops *ops;
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struct snd_compr_runtime *runtime;
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struct snd_compr *device;
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enum snd_compr_direction direction;
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void *private_data;
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};
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/**
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* struct snd_compr_ops: compressed path DSP operations
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* @open: Open the compressed stream
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* This callback is mandatory and shall keep dsp ready to receive the stream
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* parameter
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* @free: Close the compressed stream, mandatory
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* @set_params: Sets the compressed stream parameters, mandatory
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* This can be called in during stream creation only to set codec params
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* and the stream properties
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* @get_params: retrieve the codec parameters, mandatory
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* @trigger: Trigger operations like start, pause, resume, drain, stop.
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* This callback is mandatory
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* @pointer: Retrieve current h/w pointer information. Mandatory
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* @copy: Copy the compressed data to/from userspace, Optional
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* Can't be implemented if DSP supports mmap
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* @mmap: DSP mmap method to mmap DSP memory
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* @ack: Ack for DSP when data is written to audio buffer, Optional
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* Not valid if copy is implemented
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* @get_caps: Retrieve DSP capabilities, mandatory
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* @get_codec_caps: Retrieve capabilities for a specific codec, mandatory
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*/
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struct snd_compr_ops {
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int (*open)(struct snd_compr_stream *stream);
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int (*free)(struct snd_compr_stream *stream);
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int (*set_params)(struct snd_compr_stream *stream,
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struct snd_compr_params *params);
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int (*get_params)(struct snd_compr_stream *stream,
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struct snd_codec *params);
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int (*trigger)(struct snd_compr_stream *stream, int cmd);
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int (*pointer)(struct snd_compr_stream *stream,
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struct snd_compr_tstamp *tstamp);
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int (*copy)(struct snd_compr_stream *stream, const char __user *buf,
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size_t count);
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int (*mmap)(struct snd_compr_stream *stream,
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struct vm_area_struct *vma);
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int (*ack)(struct snd_compr_stream *stream, size_t bytes);
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int (*get_caps) (struct snd_compr_stream *stream,
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struct snd_compr_caps *caps);
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int (*get_codec_caps) (struct snd_compr_stream *stream,
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struct snd_compr_codec_caps *codec);
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};
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/**
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* struct snd_compr: Compressed device
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* @name: DSP device name
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* @dev: Device pointer
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* @ops: pointer to DSP callbacks
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* @private_data: pointer to DSP pvt data
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* @card: sound card pointer
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* @direction: Playback or capture direction
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* @lock: device lock
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* @device: device id
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*/
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struct snd_compr {
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const char *name;
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struct device *dev;
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struct snd_compr_ops *ops;
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void *private_data;
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struct snd_card *card;
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unsigned int direction;
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struct mutex lock;
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int device;
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};
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/* compress device register APIs */
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int snd_compress_register(struct snd_compr *device);
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int snd_compress_deregister(struct snd_compr *device);
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int snd_compress_new(struct snd_card *card, int device,
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int type, struct snd_compr *compr);
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/* dsp driver callback apis
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* For playback: driver should call snd_compress_fragment_elapsed() to let the
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* framework know that a fragment has been consumed from the ring buffer
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*
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* For recording: we want to know when a frame is available or when
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* at least one frame is available so snd_compress_frame_elapsed()
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* callback should be called when a encodeded frame is available
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*/
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static inline void snd_compr_fragment_elapsed(struct snd_compr_stream *stream)
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{
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wake_up(&stream->runtime->sleep);
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}
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#endif
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