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This pull request brings in 3D acceleration support for the VC4 GPU. While there is still performance work to be done (particularly surrounding RCL generation), the CL submit ABI should be settled and done now. * tag 'drm-vc4-next-2015-12-11' of http://github.com/anholt/linux: drm/vc4: Add an interface for capturing the GPU state after a hang. drm/vc4: Add support for async pageflips. drm/vc4: Add support for drawing 3D frames. drm/vc4: Bind and initialize the V3D engine. drm/vc4: Fix a typo in a V3D debug register. drm/vc4: Add an API for creating GPU shaders in GEM BOs. drm/vc4: Add create and map BO ioctls. drm/vc4: Add a BO cache. drm: Create a driver hook for allocating GEM object structs.
23 lines
518 B
Makefile
23 lines
518 B
Makefile
# UAPI Header export list
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header-y += drm.h
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header-y += drm_fourcc.h
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header-y += drm_mode.h
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header-y += drm_sarea.h
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header-y += amdgpu_drm.h
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header-y += exynos_drm.h
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header-y += i810_drm.h
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header-y += i915_drm.h
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header-y += mga_drm.h
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header-y += nouveau_drm.h
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header-y += qxl_drm.h
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header-y += r128_drm.h
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header-y += radeon_drm.h
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header-y += savage_drm.h
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header-y += sis_drm.h
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header-y += tegra_drm.h
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header-y += via_drm.h
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header-y += vmwgfx_drm.h
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header-y += msm_drm.h
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header-y += vc4_drm.h
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header-y += virtgpu_drm.h
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