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3669ef9fa7
The Witcher 2 did something like this to allocate a TLS segment index:
struct user_desc u_info;
bzero(&u_info, sizeof(u_info));
u_info.entry_number = (uint32_t)-1;
syscall(SYS_set_thread_area, &u_info);
Strictly speaking, this code was never correct. It should have set
read_exec_only and seg_not_present to 1 to indicate that it wanted
to find a free slot without putting anything there, or it should
have put something sensible in the TLS slot if it wanted to allocate
a TLS entry for real. The actual effect of this code was to
allocate a bogus segment that could be used to exploit espfix.
The set_thread_area hardening patches changed the behavior, causing
set_thread_area to return -EINVAL and crashing the game.
This changes set_thread_area to interpret this as a request to find
a free slot and to leave it empty, which isn't *quite* what the game
expects but should be close enough to keep it working. In
particular, using the code above to allocate two segments will
allocate the same segment both times.
According to FrostbittenKing on Github, this fixes The Witcher 2.
If this somehow still causes problems, we could instead allocate
a limit==0 32-bit data segment, but that seems rather ugly to me.
Fixes:
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asm | ||
uapi/asm |