..
Kconfig
drm/vc4: Add DPI driver
2016-04-14 12:22:53 -07:00
Makefile
drm/vc4: Add DPI driver
2016-04-14 12:22:53 -07:00
vc4_bo.c
drm: Remove unused drm_device from drm_gem_object_lookup()
2016-05-17 08:47:30 +02:00
vc4_crtc.c
drm/vc4: Implement precise vblank timestamping.
2016-07-11 17:17:34 -07:00
vc4_debugfs.c
drm/vc4: Add DPI driver
2016-04-14 12:22:53 -07:00
vc4_dpi.c
drm/vc4: clean up error exit path on failed dpi_connector allocation
2016-06-06 14:28:40 -07:00
vc4_drv.c
drm/vc4: Add a getparam to signal support for branches.
2016-07-15 15:19:51 -07:00
vc4_drv.h
drm/vc4: Add support for branching in shader validation.
2016-07-15 15:19:50 -07:00
vc4_gem.c
drm: Remove unused drm_device from drm_gem_object_lookup()
2016-05-17 08:47:30 +02:00
vc4_hdmi.c
gpu: drm: vc4_hdmi: add missing of_node_put after calling of_parse_phandle
2016-07-07 18:45:11 -07:00
vc4_hvs.c
drm/vc4: Add support for scaling of display planes.
2016-02-16 11:24:08 -08:00
vc4_irq.c
drm/vc4: improve throughput by pipelining binning and rendering jobs
2016-03-13 17:05:05 -07:00
vc4_kms.c
drm/vc4: Return -EBUSY if there's already a pending flip event.
2016-05-31 15:15:55 -07:00
vc4_packet.h
drm/vc4: Add support for drawing 3D frames.
2015-12-07 20:05:10 -08:00
vc4_plane.c
drm: vc4: enable XBGR8888 and ABGR8888 pixel formats
2016-07-07 18:45:07 -07:00
vc4_qpu_defines.h
drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS
2016-07-15 15:19:52 -07:00
vc4_regs.h
drm/vc4: Implement precise vblank timestamping.
2016-07-11 17:17:34 -07:00
vc4_render_cl.c
drm/vc4: Return an ERR_PTR from BO creation instead of NULL.
2016-02-16 12:20:58 -08:00
vc4_trace_points.c
drm/vc4: Add support for drawing 3D frames.
2015-12-07 20:05:10 -08:00
vc4_trace.h
drm/vc4: Add support for drawing 3D frames.
2015-12-07 20:05:10 -08:00
vc4_v3d.c
drm/vc4: Recognize a more specific compatible string for V3D.
2016-03-13 18:54:24 -07:00
vc4_validate_shaders.c
drm/vc4: Add support for branching in shader validation.
2016-07-15 15:19:50 -07:00
vc4_validate.c
drm/vc4: Add support for branching in shader validation.
2016-07-15 15:19:50 -07:00