If user space calls unreference on a user_dmabuf it will typically
kill the struct ttm_base_object member which is responsible for the
user-space visibility. However the dmabuf part may still be alive and
refcounted. In some situations, like for shared guest-backed surface
referencing/opening, the driver may try to reference the
struct ttm_base_object member again, causing an immediate kernel warning
and a later kernel NULL pointer dereference.
Fix this by always maintaining a reference on the struct
ttm_base_object member, in situations where it might subsequently be
referenced.
Cc: <stable@vger.kernel.org>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Sinclair Yeh <syeh@vmware.com>
Updating and fixing copyright headers.
Bump version minor to signal vgpu10 support.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Add DX includes and move all device includes to a separate directory.
Co-authored with Thomas Hellstrom, Charmaine Lee and above all,
the VMware device team.
Signed-off-by: Sinclair Yeh <syeh@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Charmaine Lee <charmainel@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Dmitry Torokhov <dtor@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Convert #include "..." to #include <path/...> in drivers/gpu/.
Signed-off-by: David Howells <dhowells@redhat.com>
Acked-by: Dave Airlie <airlied@redhat.com>
Acked-by: Arnd Bergmann <arnd@arndb.de>
Acked-by: Thomas Gleixner <tglx@linutronix.de>
Acked-by: Paul E. McKenney <paulmck@linux.vnet.ibm.com>
Acked-by: Dave Jones <davej@redhat.com>
Add / fix some function comments.
Don't move out an fbdev framebuffer when unused. Just unpin.
Only have a single function that computes a SVGAGuestPtr from the buffer's
current placement, and make it more versatile by accepting a
struct ttm_buffer_object
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Reviewed-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
When we hae screen objects we are allowed to place the overlay source
in the GMR area, do this as this will save precious VRAM.
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Signed-off-by: Joe Perches <joe@perches.com>
Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The unpause codepath uses vmw_overlay_update() so we must
unset the paused status.
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
There is case where we want to be able to wait only for the
GPU while not waiting for other buffer to be unreserved. This
patch split the no_wait argument all the way down in the whole
ttm path so that upper level can decide on what to wait on or
not.
[airlied: squashed these 4 for bisectability reasons.]
drm/radeon/kms: update to TTM no_wait splitted argument
drm/nouveau: update to TTM no_wait splitted argument
drm/vmwgfx: update to TTM no_wait splitted argument
[vmwgfx patch: Reviewed-by: Thomas Hellstrom <thellstrom@vmware.com>]
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Acked-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This was previously done explicitly for overlay- and fb buffers.
Now it's done for any buffer leaving the SYSTEM memory region.
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit adds the vmwgfx driver for the VWware Virtual GPU aka SVGA.
The driver is under staging the same as Nouveau and Radeon KMS. Hopefully
the 2D ioctls are bug free and don't need changing, so that part of the
API should be stable. But there there is a pretty big chance that the 3D API
will change in the future.
Signed-off-by: Thomas Hellström <thellstrom@vmware.com>
Signed-off-by: Jakob Bornecrantz <jakob@vmware.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>