Fence contexts are created on the fly (for example) by the GPU scheduler used
in the amdgpu driver as a result of an userspace request. Because of this
userspace could in theory force a wrap around of the 32bit context number
if it doesn't behave well.
Avoid this by increasing the context number to 64bits. This way even when
userspace manages to allocate a billion contexts per second it takes more
than 500 years for the context number to wrap around.
v2: fix printf formats as well.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Gustavo Padovan <gustavo.padovan@collabora.co.uk>
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Link: http://patchwork.freedesktop.org/patch/msgid/1464786612-5010-2-git-send-email-deathsimple@vodafone.de
Waiting for the first fence in an array of fences to signal.
This is useful for device driver specific resource managers
and also Vulkan needs something similar.
v2: more parameter checks, handling for timeout==0,
remove NULL entry support, better callback removal.
Signed-off-by: Christian König <christian.koenig@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Reviewed-by: Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
When specified timeout is zero for fence_wait_timeout, just check if the fence
is signaled or not without wait.
Signed-off-by: Jammy Zhou <Jammy.Zhou@amd.com>
Reviewed-by: Christian König <christian.koenig@amd.com>
Reviewed-By: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Sumit Semwal <sumit.semwal@linaro.org>
This patch fix speeling typo found in html files within
Documentation/DocBook/device-drivers.
It is because html files are generated from comments in source,
so I have to fix comments in the source.
Signed-off-by: Masanari Iida <standby24x7@gmail.com>
Acked-by: Randy Dunlap <rdunlap@infradead.org>
Acked-by: Wolfram Sang <wsa@the-dreams.de>
Signed-off-by: Jonathan Corbet <corbet@lwn.net>
kerneldoc doesn't know how to parse variables, so don't let it try.
Signed-off-by: Thierry Reding <treding@nvidia.com>
Signed-off-by: Sumit Semwal <sumit.semwal@linaro.org>
This adds some extra functions to deal with rcu.
reservation_object_get_fences_rcu() will obtain the list of shared
and exclusive fences without obtaining the ww_mutex.
reservation_object_wait_timeout_rcu() will wait on all fences of the
reservation_object, without obtaining the ww_mutex.
reservation_object_test_signaled_rcu() will test if all fences of the
reservation_object are signaled without using the ww_mutex.
reservation_object_get_excl and reservation_object_get_list require
the reservation object to be held, updating requires
write_seqcount_begin/end. If only the exclusive fence is needed,
rcu_dereference followed by fence_get_rcu can be used, if the shared
fences are needed it's recommended to use the supplied functions.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-By: Thomas Hellstrom <thellstrom@vmware.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>
A fence can be attached to a buffer which is being filled or consumed
by hw, to allow userspace to pass the buffer without waiting to another
device. For example, userspace can call page_flip ioctl to display the
next frame of graphics after kicking the GPU but while the GPU is still
rendering. The display device sharing the buffer with the GPU would
attach a callback to get notified when the GPU's rendering-complete IRQ
fires, to update the scan-out address of the display, without having to
wake up userspace.
A driver must allocate a fence context for each execution ring that can
run in parallel. The function for this takes an argument with how many
contexts to allocate:
+ fence_context_alloc()
A fence is transient, one-shot deal. It is allocated and attached
to one or more dma-buf's. When the one that attached it is done, with
the pending operation, it can signal the fence:
+ fence_signal()
To have a rough approximation whether a fence is fired, call:
+ fence_is_signaled()
The dma-buf-mgr handles tracking, and waiting on, the fences associated
with a dma-buf.
The one pending on the fence can add an async callback:
+ fence_add_callback()
The callback can optionally be cancelled with:
+ fence_remove_callback()
To wait synchronously, optionally with a timeout:
+ fence_wait()
+ fence_wait_timeout()
When emitting a fence, call:
+ trace_fence_emit()
To annotate that a fence is blocking on another fence, call:
+ trace_fence_annotate_wait_on(fence, on_fence)
A default software-only implementation is provided, which can be used
by drivers attaching a fence to a buffer when they have no other means
for hw sync. But a memory backed fence is also envisioned, because it
is common that GPU's can write to, or poll on some memory location for
synchronization. For example:
fence = custom_get_fence(...);
if ((seqno_fence = to_seqno_fence(fence)) != NULL) {
dma_buf *fence_buf = seqno_fence->sync_buf;
get_dma_buf(fence_buf);
... tell the hw the memory location to wait ...
custom_wait_on(fence_buf, seqno_fence->seqno_ofs, fence->seqno);
} else {
/* fall-back to sw sync * /
fence_add_callback(fence, my_cb);
}
On SoC platforms, if some other hw mechanism is provided for synchronizing
between IP blocks, it could be supported as an alternate implementation
with it's own fence ops in a similar way.
enable_signaling callback is used to provide sw signaling in case a cpu
waiter is requested or no compatible hardware signaling could be used.
The intention is to provide a userspace interface (presumably via eventfd)
later, to be used in conjunction with dma-buf's mmap support for sw access
to buffers (or for userspace apps that would prefer to do their own
synchronization).
v1: Original
v2: After discussion w/ danvet and mlankhorst on #dri-devel, we decided
that dma-fence didn't need to care about the sw->hw signaling path
(it can be handled same as sw->sw case), and therefore the fence->ops
can be simplified and more handled in the core. So remove the signal,
add_callback, cancel_callback, and wait ops, and replace with a simple
enable_signaling() op which can be used to inform a fence supporting
hw->hw signaling that one or more devices which do not support hw
signaling are waiting (and therefore it should enable an irq or do
whatever is necessary in order that the CPU is notified when the
fence is passed).
v3: Fix locking fail in attach_fence() and get_fence()
v4: Remove tie-in w/ dma-buf.. after discussion w/ danvet and mlankorst
we decided that we need to be able to attach one fence to N dma-buf's,
so using the list_head in dma-fence struct would be problematic.
v5: [ Maarten Lankhorst ] Updated for dma-bikeshed-fence and dma-buf-manager.
v6: [ Maarten Lankhorst ] I removed dma_fence_cancel_callback and some comments
about checking if fence fired or not. This is broken by design.
waitqueue_active during destruction is now fatal, since the signaller
should be holding a reference in enable_signalling until it signalled
the fence. Pass the original dma_fence_cb along, and call __remove_wait
in the dma_fence_callback handler, so that no cleanup needs to be
performed.
v7: [ Maarten Lankhorst ] Set cb->func and only enable sw signaling if
fence wasn't signaled yet, for example for hardware fences that may
choose to signal blindly.
v8: [ Maarten Lankhorst ] Tons of tiny fixes, moved __dma_fence_init to
header and fixed include mess. dma-fence.h now includes dma-buf.h
All members are now initialized, so kmalloc can be used for
allocating a dma-fence. More documentation added.
v9: Change compiler bitfields to flags, change return type of
enable_signaling to bool. Rework dma_fence_wait. Added
dma_fence_is_signaled and dma_fence_wait_timeout.
s/dma// and change exports to non GPL. Added fence_is_signaled and
fence_enable_sw_signaling calls, add ability to override default
wait operation.
v10: remove event_queue, use a custom list, export try_to_wake_up from
scheduler. Remove fence lock and use a global spinlock instead,
this should hopefully remove all the locking headaches I was having
on trying to implement this. enable_signaling is called with this
lock held.
v11:
Use atomic ops for flags, lifting the need for some spin_lock_irqsaves.
However I kept the guarantee that after fence_signal returns, it is
guaranteed that enable_signaling has either been called to completion,
or will not be called any more.
Add contexts and seqno to base fence implementation. This allows you
to wait for less fences, by testing for seqno + signaled, and then only
wait on the later fence.
Add FENCE_TRACE, FENCE_WARN, and FENCE_ERR. This makes debugging easier.
An CONFIG_DEBUG_FENCE will be added to turn off the FENCE_TRACE
spam, and another runtime option can turn it off at runtime.
v12:
Add CONFIG_FENCE_TRACE. Add missing documentation for the fence->context
and fence->seqno members.
v13:
Fixup CONFIG_FENCE_TRACE kconfig description.
Move fence_context_alloc to fence.
Simplify fence_later.
Kill priv member to fence_cb.
v14:
Remove priv argument from fence_add_callback, oops!
v15:
Remove priv from documentation.
Explicitly include linux/atomic.h.
v16:
Add trace events.
Import changes required by android syncpoints.
v17:
Use wake_up_state instead of try_to_wake_up. (Colin Cross)
Fix up commit description for seqno_fence. (Rob Clark)
v18:
Rename release_fence to fence_release.
Move to drivers/dma-buf/.
Rename __fence_is_signaled and __fence_signal to *_locked.
Rename __fence_init to fence_init.
Make fence_default_wait return a signed long, and fix wait ops too.
Signed-off-by: Maarten Lankhorst <maarten.lankhorst@canonical.com>
Signed-off-by: Thierry Reding <thierry.reding@gmail.com> #use smp_mb__before_atomic()
Acked-by: Sumit Semwal <sumit.semwal@linaro.org>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
Reviewed-by: Rob Clark <robdclark@gmail.com>
Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>