When using this driver with the wireless dongle and some usermode
program that monitors every input device (acpid, for example), while
another usermode client opens and closes the low-level device
repeadedly, the system eventually deadlocks.
The reason is that steam_input_register_device() must not be called with
the mutex held, because the input subsystem has its own synchronization
that clashes with this one: it is possible that steam_input_open() is
called before input_register_device() returns, and since
steam_input_open() needs to lock the mutex, it deadlocks.
However we must hold the mutex when calling any function that sends
commands to the controller. If not, random commands end up falling fail.
Reported-by: Simon Gene Gottlieb <simon@gottliebtfreitag.de>
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Tested-by: Simon Gene Gottlieb <simon@gottliebtfreitag.de>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
There is a new firmware for the Steam Controller with support for BLE
connections. When using such a device with a wired connection, it
reboots itself every 10 seconds unless an application has opened it.
Doing hid_hw_open() unconditionally on probe fixes the issue, and the
code becomes simpler.
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
Previously, when a HID client such as the Steam Client was running, this
driver disabled its input device to avoid doubling the input events.
While it worked mostly fine, some games got confused by the idle gamepad,
and switched to two player mode, or asked the user to choose which gamepad
to use. Other games just crashed, probably a bug in Unity [1].
With this commit, when a HID client starts, the input device is removed;
when the HID client ends the input device is recreated.
[1]: https://github.com/ValveSoftware/steam-for-linux/issues/5645
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
When creating the low-level hidraw device, the reference to steam_device
was stored using hid_set_drvdata(). But this value is not guaranteed to
be kept when set before calling probe. If this pointer is reset, it
crashes when opening the emulated hidraw device.
It looks like hid_set_drvdata() is for users "avobe" this hid_device,
while hid_device.driver_data it for users "below" this one.
In this case, we are creating a virtual hidraw device, so we must use
hid_device.driver_data.
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Tested-by: Mariusz Ceier <mceier+kernel@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
->product, ->version and ->type fields in the client struct were left out
unitialized from the hid device fields; fix that.
Reported-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>
There are two ways to connect the Steam Controller: directly to the USB
or with the USB wireless adapter. Both methods are similar, but the
wireless adapter can connect up to 4 devices at the same time.
The wired device will appear as 3 interfaces: a virtual mouse, a virtual
keyboard and a custom HID device.
The wireless device will appear as 5 interfaces: a virtual keyboard and
4 custom HID devices, that will remain silent until a device is actually
connected.
The custom HID device has a report descriptor with all vendor specific
usages, so the hid-generic is not very useful. In a PC/SteamBox Valve
Steam Client provices a software translation by using hidraw and a
creates a uinput virtual gamepad and XTest keyboard/mouse.
This driver intercepts the hidraw usage, so it can get out of the way
when the Steam Client is in use.
Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
Signed-off-by: Jiri Kosina <jkosina@suse.cz>