Not only is linear aligned supposedly more performant,
linear general is only supported by the CB in single
slice mode. The texture hardware doesn't support
linear general, but I think the hw automatically
upgrades it to linear aligned.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Based on 6xx/7xx endian fixes from Cédric Cano.
v2: fix typo in shader
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Adds new packet to disable DX9 constant emulation.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Cc: stable@kernel.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
clear state doesn't seem to work properly in some cases
Fixes hangs in heavy 3D on some evergreen cards reported on
IRC.
May fix:
https://bugs.freedesktop.org/show_bug.cgi?id=33381
possibly others.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Cc: stable@kernel.org
Signed-off-by: Dave Airlie <airlied@gmail.com>
We were previously dropping alignment requests on the floor
when allocating buffers so we always ended up page aligned.
Certain tiling modes on 6xx+ require larger alignment which
wasn't happening before.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Cc: Jerome Glisse <j.glisse@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Evergreen now has blit support, but unmappable vram support
was disabled in c919b371cb
(drm/radeon/kms: avoid corner case issue with unmappable vram V2)
due to merge ordering. This re-enables unmappable vram on
evergreen.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
The hw stores a default clear state for registers in the context
range that can be initialized when the CP is set up. Set the
blit state as the default clear state and use the CLEAR_STATE
packet to load the blit state rather than loading it from an IB.
This reduces overhead when doing bo moves using the 3D engine.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This patch implements blit support for bo moves using
the 3D engine. It uses the same method as r6xx/r7xx:
- store the base state in an IB
- emit variable state and vertex buffers to do the blit
This allows the hw to move bos using the 3D engine and allows
full use of vram beyond the pci aperture size.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>