IORING_OP_LISTEN provides the semantic of listen(2) via io_uring. While
this is an essentially synchronous system call, the main point is to
enable a network path to execute fully with io_uring registered and
descriptorless files.
Signed-off-by: Gabriel Krisman Bertazi <krisman@suse.de>
Link: https://lore.kernel.org/r/20240614163047.31581-4-krisman@suse.de
Signed-off-by: Jens Axboe <axboe@kernel.dk>
IORING_OP_BIND provides the semantic of bind(2) via io_uring. While
this is an essentially synchronous system call, the main point is to
enable a network path to execute fully with io_uring registered and
descriptorless files.
Signed-off-by: Gabriel Krisman Bertazi <krisman@suse.de>
Link: https://lore.kernel.org/r/20240614163047.31581-3-krisman@suse.de
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Currently lists are being used to manage this, but best practice is
usually to have these in an array instead as that it cheaper to manage.
Outside of that detail, games are also played with KASAN as the list
is inside the cached entry itself.
Finally, all users of this need a struct io_cache_entry embedded in
their struct, which is union'ized with something else in there that
isn't used across the free -> realloc cycle.
Get rid of all of that, and simply have it be an array. This will not
change the memory used, as we're just trading an 8-byte member entry
for the per-elem array size.
This reduces the overhead of the recycled allocations, and it reduces
the amount of code code needed to support recycling to about half of
what it currently is.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
While doing that, get rid of io_async_connect and just use the generic
io_async_msghdr. Both of them have a struct sockaddr_storage in there,
and while io_async_msghdr is bigger, if the same type can be used then
the netmsg_cache can get reused for connect as well.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Right now the io_async_msghdr is recycled to avoid the overhead of
allocating+freeing it for every request. But the iovec is not included,
hence that will be allocated and freed for each transfer regardless.
This commit enables recyling of the iovec between io_async_msghdr
recycles. This avoids alloc+free for each one if an iovec is used, and
on top of that, it extends the cache hot nature of msg to the iovec as
well.
Also enables KASAN for the iovec entries, so that reuse can be detected
even while they are in the cache.
The io_async_msghdr also shrinks from 376 -> 288 bytes, an 88 byte
saving (or ~23% smaller), as the fast_iovec entry is dropped from 8
entries to a single entry. There's no point keeping a big fast iovec
entry, if iovecs aren't being allocated and freed continually.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Move the io_async_msghdr out of the issue path and into prep handling,
e it's now done unconditionally and hence does not need to be part
of the issue path. This means any usage of io_sendrecv_prep_async() and
io_sendmsg_prep_async(), and hence the forced async setup path is now
unified with the normal prep setup.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Move the io_async_msghdr out of the issue path and into prep handling,
since it's now done unconditionally and hence does not need to be part
of the issue path. This reduces the footprint of the multishot fast
path of multiple invocations of ->issue() per prep, and also means that
using ->prep_async() can be dropped for recvmsg asthis is now done via
setup on the prep side.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
No functional changes in this patch, just in preparation for carrying
more state than what is available now, if necessary.
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Add support for KASAN in the alloc_caches (apoll and netmsg_cache).
Thus, if something touches the unused caches, it will raise a KASAN
warning/exception.
It poisons the object when the object is put to the cache, and unpoisons
it when the object is gotten or freed.
Signed-off-by: Breno Leitao <leitao@debian.org>
Reviewed-by: Gabriel Krisman Bertazi <krisman@suse.de>
Link: https://lore.kernel.org/r/20230223164353.2839177-2-leitao@debian.org
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Following user feedback, this patch simplifies zerocopy send API. One of
the main complaints is that the current API is difficult with the
userspace managing notification slots, and then send retries with error
handling make it even worse.
Instead of keeping notification slots change it to the per-request
notifications model, which posts both completion and notification CQEs
for each request when any data has been sent, and only one CQE if it
fails. All notification CQEs will have IORING_CQE_F_NOTIF set and
IORING_CQE_F_MORE in completion CQEs indicates whether to wait a
notification or not.
IOSQE_CQE_SKIP_SUCCESS is disallowed with zerocopy sends for now.
This is less flexible, but greatly simplifies the user API and also the
kernel implementation. We reuse notif helpers in this patch, but in the
future there won't be need for keeping two requests.
Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/95287640ab98fc9417370afb16e310677c63e6ce.1662027856.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
We usually copy all bits that a request needs from the userspace for
async execution, so the userspace can keep them on the stack. However,
send zerocopy violates this pattern for addresses and may reloads it
e.g. from io-wq. Save the address if any in ->async_data as usual.
Reported-by: Stefan Metzmacher <metze@samba.org>
Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/d7512d7aa9abcd36e9afe1a4d292a24cb2d157e5.1661342812.git.asml.silence@gmail.com
[axboe: fold in incremental fix]
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Add a new io_uring opcode IORING_OP_SENDZC. The main distinction from
IORING_OP_SEND is that the user should specify a notification slot
index in sqe::notification_idx and the buffers are safe to reuse only
when the used notification is flushed and completes.
Signed-off-by: Pavel Begunkov <asml.silence@gmail.com>
Link: https://lore.kernel.org/r/a80387c6a68ce9cf99b3b6ef6f71068468761fb7.1657643355.git.asml.silence@gmail.com
Signed-off-by: Jens Axboe <axboe@kernel.dk>
Similar to multishot recv, this will require provided buffers to be
used. However recvmsg is much more complex than recv as it has multiple
outputs. Specifically flags, name, and control messages.
Support this by introducing a new struct io_uring_recvmsg_out with 4
fields. namelen, controllen and flags match the similar out fields in
msghdr from standard recvmsg(2), payloadlen is the length of the payload
following the header.
This struct is placed at the start of the returned buffer. Based on what
the user specifies in struct msghdr, the next bytes of the buffer will be
name (the next msg_namelen bytes), and then control (the next
msg_controllen bytes). The payload will come at the end. The return value
in the CQE is the total used size of the provided buffer.
Signed-off-by: Dylan Yudaken <dylany@fb.com>
Link: https://lore.kernel.org/r/20220714110258.1336200-4-dylany@fb.com
[axboe: style fixups, see link]
Signed-off-by: Jens Axboe <axboe@kernel.dk>
For recvmsg/sendmsg, if they don't complete inline, we currently need
to allocate a struct io_async_msghdr for each request. This is a
somewhat large struct.
Hook up sendmsg/recvmsg to use the io_alloc_cache. This reduces the
alloc + free overhead considerably, yielding 4-5% of extra performance
running netbench.
Signed-off-by: Jens Axboe <axboe@kernel.dk>