mm/slab: Replace invocation of weak PRNG

The Slab allocator randomization uses the prandom_u32
PRNG. That was added to prevent attackers to obtain information on the heap
state, by randomizing the freelists state.

However, this PRNG turned out to be weak, as noted in commit c51f8f88d7
To fix it, we have changed the invocation of prandom_u32_state to get_random_u32
to ensure the PRNG is strong. Since a modulo operation is applied right after that,
we used get_random_u32_below, to achieve uniformity.

In addition, we changed the freelist_init_state union to struct,
since the rnd_state inside which is used to store the state of prandom_u32,
is not needed anymore, since get_random_u32 maintains its own state.

Signed-off-by: David Keisar Schmidt <david.keisarschm@mail.huji.ac.il>
Signed-off-by: Vlastimil Babka <vbabka@suse.cz>
This commit is contained in:
David Keisar Schmidt 2023-04-16 20:22:42 +03:00 committed by Vlastimil Babka
parent 44c026a73b
commit f7e466e951

View File

@ -2359,44 +2359,34 @@ static void cache_init_objs_debug(struct kmem_cache *cachep, struct slab *slab)
#ifdef CONFIG_SLAB_FREELIST_RANDOM
/* Hold information during a freelist initialization */
union freelist_init_state {
struct {
unsigned int pos;
unsigned int *list;
unsigned int count;
};
struct rnd_state rnd_state;
struct freelist_init_state {
unsigned int pos;
unsigned int *list;
unsigned int count;
};
/*
* Initialize the state based on the randomization method available.
* return true if the pre-computed list is available, false otherwise.
*/
static bool freelist_state_initialize(union freelist_init_state *state,
static bool freelist_state_initialize(struct freelist_init_state *state,
struct kmem_cache *cachep,
unsigned int count)
{
bool ret;
unsigned int rand;
/* Use best entropy available to define a random shift */
rand = get_random_u32();
/* Use a random state if the pre-computed list is not available */
if (!cachep->random_seq) {
prandom_seed_state(&state->rnd_state, rand);
ret = false;
} else {
state->list = cachep->random_seq;
state->count = count;
state->pos = rand % count;
state->pos = get_random_u32_below(count);
ret = true;
}
return ret;
}
/* Get the next entry on the list and randomize it using a random shift */
static freelist_idx_t next_random_slot(union freelist_init_state *state)
static freelist_idx_t next_random_slot(struct freelist_init_state *state)
{
if (state->pos >= state->count)
state->pos = 0;
@ -2417,7 +2407,7 @@ static void swap_free_obj(struct slab *slab, unsigned int a, unsigned int b)
static bool shuffle_freelist(struct kmem_cache *cachep, struct slab *slab)
{
unsigned int objfreelist = 0, i, rand, count = cachep->num;
union freelist_init_state state;
struct freelist_init_state state;
bool precomputed;
if (count < 2)
@ -2446,8 +2436,7 @@ static bool shuffle_freelist(struct kmem_cache *cachep, struct slab *slab)
/* Fisher-Yates shuffle */
for (i = count - 1; i > 0; i--) {
rand = prandom_u32_state(&state.rnd_state);
rand %= (i + 1);
rand = get_random_u32_below(i + 1);
swap_free_obj(slab, i, rand);
}
} else {