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ceph: queue cap_snaps once per realm
We were forming a dirty list, and then queueing cap_snaps for each realm _and_ its children, regardless of whether the children were already in the dirty list. This meant we did it twice for some realms. Which in turn meant we corrupted mdsc->snap_flush_list when the cap_snap was re-added to the list it was already on, and could trigger an infinite loop. We were also using recursion to do reach all the children, a no-no when stack is limited. Instead, (re)queue any children on the dirty list, avoiding processing anything twice and avoiding any recursion. Signed-off-by: Sage Weil <sage@newdream.net>
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@ -584,10 +584,14 @@ static void queue_realm_cap_snaps(struct ceph_snap_realm *realm)
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if (lastinode)
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iput(lastinode);
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dout("queue_realm_cap_snaps %p %llx children\n", realm, realm->ino);
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list_for_each_entry(child, &realm->children, child_item)
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queue_realm_cap_snaps(child);
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list_for_each_entry(child, &realm->children, child_item) {
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dout("queue_realm_cap_snaps %p %llx queue child %p %llx\n",
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realm, realm->ino, child, child->ino);
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list_del_init(&child->dirty_item);
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list_add(&child->dirty_item, &realm->dirty_item);
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}
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list_del_init(&realm->dirty_item);
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dout("queue_realm_cap_snaps %p %llx done\n", realm, realm->ino);
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}
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@ -683,7 +687,9 @@ more:
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* queue cap snaps _after_ we've built the new snap contexts,
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* so that i_head_snapc can be set appropriately.
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*/
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list_for_each_entry(realm, &dirty_realms, dirty_item) {
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while (!list_empty(&dirty_realms)) {
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realm = list_first_entry(&dirty_realms, struct ceph_snap_realm,
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dirty_item);
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queue_realm_cap_snaps(realm);
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}
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