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libbpf: Add BPF object skeleton support
Add new set of APIs, allowing to open/load/attach BPF object through BPF object skeleton, generated by bpftool for a specific BPF object file. All the xxx_skeleton() APIs wrap up corresponding bpf_object_xxx() APIs, but additionally also automate map/program lookups by name, global data initialization and mmap()-ing, etc. All this greatly improves and simplifies userspace usability of working with BPF programs. See follow up patches for examples. Signed-off-by: Andrii Nakryiko <andriin@fb.com> Signed-off-by: Alexei Starovoitov <ast@kernel.org> Acked-by: Martin KaFai Lau <kafai@fb.com> Link: https://lore.kernel.org/bpf/20191214014341.3442258-13-andriin@fb.com
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@ -6793,3 +6793,165 @@ int libbpf_num_possible_cpus(void)
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WRITE_ONCE(cpus, tmp_cpus);
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return tmp_cpus;
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}
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int bpf_object__open_skeleton(struct bpf_object_skeleton *s,
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const struct bpf_object_open_opts *opts)
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{
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DECLARE_LIBBPF_OPTS(bpf_object_open_opts, skel_opts,
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.object_name = s->name,
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);
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struct bpf_object *obj;
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int i;
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/* Attempt to preserve opts->object_name, unless overriden by user
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* explicitly. Overwriting object name for skeletons is discouraged,
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* as it breaks global data maps, because they contain object name
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* prefix as their own map name prefix. When skeleton is generated,
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* bpftool is making an assumption that this name will stay the same.
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*/
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if (opts) {
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memcpy(&skel_opts, opts, sizeof(*opts));
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if (!opts->object_name)
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skel_opts.object_name = s->name;
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}
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obj = bpf_object__open_mem(s->data, s->data_sz, &skel_opts);
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if (IS_ERR(obj)) {
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pr_warn("failed to initialize skeleton BPF object '%s': %ld\n",
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s->name, PTR_ERR(obj));
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return PTR_ERR(obj);
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}
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*s->obj = obj;
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for (i = 0; i < s->map_cnt; i++) {
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struct bpf_map **map = s->maps[i].map;
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const char *name = s->maps[i].name;
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void **mmaped = s->maps[i].mmaped;
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*map = bpf_object__find_map_by_name(obj, name);
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if (!*map) {
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pr_warn("failed to find skeleton map '%s'\n", name);
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return -ESRCH;
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}
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if (mmaped)
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*mmaped = (*map)->mmaped;
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}
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for (i = 0; i < s->prog_cnt; i++) {
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struct bpf_program **prog = s->progs[i].prog;
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const char *name = s->progs[i].name;
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*prog = bpf_object__find_program_by_name(obj, name);
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if (!*prog) {
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pr_warn("failed to find skeleton program '%s'\n", name);
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return -ESRCH;
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}
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}
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return 0;
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}
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int bpf_object__load_skeleton(struct bpf_object_skeleton *s)
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{
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int i, err;
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err = bpf_object__load(*s->obj);
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if (err) {
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pr_warn("failed to load BPF skeleton '%s': %d\n", s->name, err);
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return err;
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}
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for (i = 0; i < s->map_cnt; i++) {
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struct bpf_map *map = *s->maps[i].map;
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size_t mmap_sz = bpf_map_mmap_sz(map);
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int prot, map_fd = bpf_map__fd(map);
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void **mmaped = s->maps[i].mmaped;
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void *remapped;
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if (!mmaped)
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continue;
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if (!(map->def.map_flags & BPF_F_MMAPABLE)) {
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*mmaped = NULL;
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continue;
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}
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if (map->def.map_flags & BPF_F_RDONLY_PROG)
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prot = PROT_READ;
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else
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prot = PROT_READ | PROT_WRITE;
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/* Remap anonymous mmap()-ed "map initialization image" as
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* a BPF map-backed mmap()-ed memory, but preserving the same
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* memory address. This will cause kernel to change process'
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* page table to point to a different piece of kernel memory,
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* but from userspace point of view memory address (and its
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* contents, being identical at this point) will stay the
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* same. This mapping will be released by bpf_object__close()
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* as per normal clean up procedure, so we don't need to worry
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* about it from skeleton's clean up perspective.
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*/
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remapped = mmap(*mmaped, mmap_sz, prot, MAP_SHARED | MAP_FIXED,
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map_fd, 0);
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if (remapped == MAP_FAILED) {
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err = -errno;
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*mmaped = NULL;
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pr_warn("failed to re-mmap() map '%s': %d\n",
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bpf_map__name(map), err);
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return err;
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}
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}
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return 0;
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}
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int bpf_object__attach_skeleton(struct bpf_object_skeleton *s)
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{
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int i;
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for (i = 0; i < s->prog_cnt; i++) {
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struct bpf_program *prog = *s->progs[i].prog;
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struct bpf_link **link = s->progs[i].link;
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const struct bpf_sec_def *sec_def;
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const char *sec_name = bpf_program__title(prog, false);
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sec_def = find_sec_def(sec_name);
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if (!sec_def || !sec_def->attach_fn)
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continue;
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*link = sec_def->attach_fn(sec_def, prog);
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if (IS_ERR(*link)) {
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pr_warn("failed to auto-attach program '%s': %ld\n",
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bpf_program__name(prog), PTR_ERR(*link));
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return PTR_ERR(*link);
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}
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}
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return 0;
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}
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void bpf_object__detach_skeleton(struct bpf_object_skeleton *s)
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{
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int i;
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for (i = 0; i < s->prog_cnt; i++) {
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struct bpf_link **link = s->progs[i].link;
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if (!IS_ERR_OR_NULL(*link))
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bpf_link__destroy(*link);
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*link = NULL;
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}
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}
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void bpf_object__destroy_skeleton(struct bpf_object_skeleton *s)
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{
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if (s->progs)
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bpf_object__detach_skeleton(s);
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if (s->obj)
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bpf_object__close(*s->obj);
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free(s->maps);
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free(s->progs);
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free(s);
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}
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@ -631,6 +631,44 @@ BPF_EMBED_OBJ_DECLARE(NAME)
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#define BPF_EMBED_OBJ(NAME, PATH) __BPF_EMBED_OBJ(NAME, PATH, 16, ".quad")
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#endif
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struct bpf_map_skeleton {
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const char *name;
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struct bpf_map **map;
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void **mmaped;
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};
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struct bpf_prog_skeleton {
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const char *name;
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struct bpf_program **prog;
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struct bpf_link **link;
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};
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struct bpf_object_skeleton {
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size_t sz; /* size of this struct, for forward/backward compatibility */
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const char *name;
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void *data;
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size_t data_sz;
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struct bpf_object **obj;
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int map_cnt;
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int map_skel_sz; /* sizeof(struct bpf_skeleton_map) */
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struct bpf_map_skeleton *maps;
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int prog_cnt;
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int prog_skel_sz; /* sizeof(struct bpf_skeleton_prog) */
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struct bpf_prog_skeleton *progs;
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};
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LIBBPF_API int
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bpf_object__open_skeleton(struct bpf_object_skeleton *s,
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const struct bpf_object_open_opts *opts);
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LIBBPF_API int bpf_object__load_skeleton(struct bpf_object_skeleton *s);
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LIBBPF_API int bpf_object__attach_skeleton(struct bpf_object_skeleton *s);
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LIBBPF_API void bpf_object__detach_skeleton(struct bpf_object_skeleton *s);
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LIBBPF_API void bpf_object__destroy_skeleton(struct bpf_object_skeleton *s);
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#ifdef __cplusplus
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} /* extern "C" */
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#endif
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@ -213,6 +213,11 @@ LIBBPF_0.0.7 {
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global:
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btf_dump__emit_type_decl;
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bpf_object__find_program_by_name;
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bpf_object__attach_skeleton;
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bpf_object__destroy_skeleton;
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bpf_object__detach_skeleton;
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bpf_object__load_skeleton;
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bpf_object__open_skeleton;
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bpf_program__attach;
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bpf_program__name;
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btf__align_of;
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