ASoC: sti: fix possible sleep-in-atomic

Change mutex and spinlock management to avoid sleep
in atomic issue.

Signed-off-by: Arnaud Pouliquen <arnaud.pouliquen@st.com>
Link: https://lore.kernel.org/r/20200113100400.30472-1-arnaud.pouliquen@st.com
Signed-off-by: Mark Brown <broonie@kernel.org>
This commit is contained in:
Arnaud Pouliquen 2020-01-13 11:04:00 +01:00 committed by Mark Brown
parent e0beec8839
commit ce780a47c3
No known key found for this signature in database
GPG Key ID: 24D68B725D5487D0

View File

@ -226,7 +226,6 @@ static void uni_player_set_channel_status(struct uniperif *player,
* sampling frequency. If no sample rate is already specified, then
* set one.
*/
mutex_lock(&player->ctrl_lock);
if (runtime) {
switch (runtime->rate) {
case 22050:
@ -303,7 +302,6 @@ static void uni_player_set_channel_status(struct uniperif *player,
player->stream_settings.iec958.status[3 + (n * 4)] << 24;
SET_UNIPERIF_CHANNEL_STA_REGN(player, n, status);
}
mutex_unlock(&player->ctrl_lock);
/* Update the channel status */
if (player->ver < SND_ST_UNIPERIF_VERSION_UNI_PLR_TOP_1_0)
@ -365,8 +363,10 @@ static int uni_player_prepare_iec958(struct uniperif *player,
SET_UNIPERIF_CTRL_ZERO_STUFF_HW(player);
mutex_lock(&player->ctrl_lock);
/* Update the channel status */
uni_player_set_channel_status(player, runtime);
mutex_unlock(&player->ctrl_lock);
/* Clear the user validity user bits */
SET_UNIPERIF_USER_VALIDITY_VALIDITY_LR(player, 0);
@ -598,7 +598,6 @@ static int uni_player_ctl_iec958_put(struct snd_kcontrol *kcontrol,
iec958->status[1] = ucontrol->value.iec958.status[1];
iec958->status[2] = ucontrol->value.iec958.status[2];
iec958->status[3] = ucontrol->value.iec958.status[3];
mutex_unlock(&player->ctrl_lock);
spin_lock_irqsave(&player->irq_lock, flags);
if (player->substream && player->substream->runtime)
@ -608,6 +607,8 @@ static int uni_player_ctl_iec958_put(struct snd_kcontrol *kcontrol,
uni_player_set_channel_status(player, NULL);
spin_unlock_irqrestore(&player->irq_lock, flags);
mutex_unlock(&player->ctrl_lock);
return 0;
}