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workqueue: implement worker states
Implement worker states. After created, a worker is STARTED. While a worker isn't processing a work, it's IDLE and chained on gcwq->idle_list. While processing a work, a worker is BUSY and chained on gcwq->busy_hash. Also, gcwq now counts the number of all workers and idle ones. worker_thread() is restructured to reflect state transitions. cwq->more_work is removed and waking up a worker makes it check for events. A worker is killed by setting DIE flag while it's IDLE and waking it up. This gives gcwq better visibility of what's going on and allows it to find out whether a work is executing quickly which is necessary to have multiple workers processing the same cwq. Signed-off-by: Tejun Heo <tj@kernel.org>
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8b03ae3cde
commit
c8e55f3602
@ -35,6 +35,17 @@
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#include <linux/lockdep.h>
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#include <linux/idr.h>
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enum {
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/* worker flags */
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WORKER_STARTED = 1 << 0, /* started */
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WORKER_DIE = 1 << 1, /* die die die */
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WORKER_IDLE = 1 << 2, /* is idle */
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BUSY_WORKER_HASH_ORDER = 6, /* 64 pointers */
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BUSY_WORKER_HASH_SIZE = 1 << BUSY_WORKER_HASH_ORDER,
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BUSY_WORKER_HASH_MASK = BUSY_WORKER_HASH_SIZE - 1,
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};
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/*
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* Structure fields follow one of the following exclusion rules.
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*
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@ -51,11 +62,18 @@ struct global_cwq;
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struct cpu_workqueue_struct;
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struct worker {
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/* on idle list while idle, on busy hash table while busy */
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union {
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struct list_head entry; /* L: while idle */
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struct hlist_node hentry; /* L: while busy */
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};
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struct work_struct *current_work; /* L: work being processed */
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struct list_head scheduled; /* L: scheduled works */
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struct task_struct *task; /* I: worker task */
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struct global_cwq *gcwq; /* I: the associated gcwq */
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struct cpu_workqueue_struct *cwq; /* I: the associated cwq */
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unsigned int flags; /* L: flags */
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int id; /* I: worker id */
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};
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@ -65,6 +83,15 @@ struct worker {
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struct global_cwq {
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spinlock_t lock; /* the gcwq lock */
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unsigned int cpu; /* I: the associated cpu */
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int nr_workers; /* L: total number of workers */
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int nr_idle; /* L: currently idle ones */
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/* workers are chained either in the idle_list or busy_hash */
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struct list_head idle_list; /* L: list of idle workers */
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struct hlist_head busy_hash[BUSY_WORKER_HASH_SIZE];
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/* L: hash of busy workers */
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struct ida worker_ida; /* L: for worker IDs */
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} ____cacheline_aligned_in_smp;
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@ -77,7 +104,6 @@ struct global_cwq {
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struct cpu_workqueue_struct {
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struct global_cwq *gcwq; /* I: the associated gcwq */
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struct list_head worklist;
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wait_queue_head_t more_work;
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struct worker *worker;
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struct workqueue_struct *wq; /* I: the owning workqueue */
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int work_color; /* L: current color */
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@ -306,6 +332,33 @@ static inline struct cpu_workqueue_struct *get_wq_data(struct work_struct *work)
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WORK_STRUCT_WQ_DATA_MASK);
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}
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/**
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* busy_worker_head - return the busy hash head for a work
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* @gcwq: gcwq of interest
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* @work: work to be hashed
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*
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* Return hash head of @gcwq for @work.
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*
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* CONTEXT:
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* spin_lock_irq(gcwq->lock).
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*
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* RETURNS:
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* Pointer to the hash head.
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*/
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static struct hlist_head *busy_worker_head(struct global_cwq *gcwq,
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struct work_struct *work)
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{
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const int base_shift = ilog2(sizeof(struct work_struct));
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unsigned long v = (unsigned long)work;
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/* simple shift and fold hash, do we need something better? */
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v >>= base_shift;
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v += v >> BUSY_WORKER_HASH_ORDER;
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v &= BUSY_WORKER_HASH_MASK;
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return &gcwq->busy_hash[v];
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}
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/**
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* insert_work - insert a work into cwq
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* @cwq: cwq @work belongs to
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@ -332,7 +385,7 @@ static void insert_work(struct cpu_workqueue_struct *cwq,
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smp_wmb();
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list_add_tail(&work->entry, head);
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wake_up(&cwq->more_work);
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wake_up_process(cwq->worker->task);
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}
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static void __queue_work(unsigned int cpu, struct workqueue_struct *wq,
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@ -470,13 +523,59 @@ int queue_delayed_work_on(int cpu, struct workqueue_struct *wq,
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}
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EXPORT_SYMBOL_GPL(queue_delayed_work_on);
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/**
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* worker_enter_idle - enter idle state
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* @worker: worker which is entering idle state
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*
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* @worker is entering idle state. Update stats and idle timer if
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* necessary.
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*
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* LOCKING:
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* spin_lock_irq(gcwq->lock).
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*/
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static void worker_enter_idle(struct worker *worker)
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{
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struct global_cwq *gcwq = worker->gcwq;
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BUG_ON(worker->flags & WORKER_IDLE);
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BUG_ON(!list_empty(&worker->entry) &&
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(worker->hentry.next || worker->hentry.pprev));
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worker->flags |= WORKER_IDLE;
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gcwq->nr_idle++;
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/* idle_list is LIFO */
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list_add(&worker->entry, &gcwq->idle_list);
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}
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/**
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* worker_leave_idle - leave idle state
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* @worker: worker which is leaving idle state
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*
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* @worker is leaving idle state. Update stats.
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*
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* LOCKING:
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* spin_lock_irq(gcwq->lock).
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*/
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static void worker_leave_idle(struct worker *worker)
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{
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struct global_cwq *gcwq = worker->gcwq;
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BUG_ON(!(worker->flags & WORKER_IDLE));
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worker->flags &= ~WORKER_IDLE;
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gcwq->nr_idle--;
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list_del_init(&worker->entry);
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}
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static struct worker *alloc_worker(void)
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{
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struct worker *worker;
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worker = kzalloc(sizeof(*worker), GFP_KERNEL);
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if (worker)
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if (worker) {
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INIT_LIST_HEAD(&worker->entry);
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INIT_LIST_HEAD(&worker->scheduled);
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}
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return worker;
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}
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@ -541,13 +640,16 @@ fail:
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* start_worker - start a newly created worker
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* @worker: worker to start
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*
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* Start @worker.
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* Make the gcwq aware of @worker and start it.
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*
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* CONTEXT:
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* spin_lock_irq(gcwq->lock).
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*/
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static void start_worker(struct worker *worker)
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{
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worker->flags |= WORKER_STARTED;
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worker->gcwq->nr_workers++;
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worker_enter_idle(worker);
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wake_up_process(worker->task);
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}
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@ -555,7 +657,10 @@ static void start_worker(struct worker *worker)
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* destroy_worker - destroy a workqueue worker
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* @worker: worker to be destroyed
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*
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* Destroy @worker.
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* Destroy @worker and adjust @gcwq stats accordingly.
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*
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* CONTEXT:
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* spin_lock_irq(gcwq->lock) which is released and regrabbed.
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*/
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static void destroy_worker(struct worker *worker)
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{
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@ -566,12 +671,21 @@ static void destroy_worker(struct worker *worker)
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BUG_ON(worker->current_work);
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BUG_ON(!list_empty(&worker->scheduled));
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if (worker->flags & WORKER_STARTED)
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gcwq->nr_workers--;
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if (worker->flags & WORKER_IDLE)
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gcwq->nr_idle--;
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list_del_init(&worker->entry);
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worker->flags |= WORKER_DIE;
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spin_unlock_irq(&gcwq->lock);
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kthread_stop(worker->task);
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kfree(worker);
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spin_lock_irq(&gcwq->lock);
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ida_remove(&gcwq->worker_ida, id);
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spin_unlock_irq(&gcwq->lock);
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}
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/**
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@ -686,6 +800,7 @@ static void process_one_work(struct worker *worker, struct work_struct *work)
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{
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struct cpu_workqueue_struct *cwq = worker->cwq;
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struct global_cwq *gcwq = cwq->gcwq;
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struct hlist_head *bwh = busy_worker_head(gcwq, work);
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work_func_t f = work->func;
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int work_color;
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#ifdef CONFIG_LOCKDEP
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@ -700,6 +815,7 @@ static void process_one_work(struct worker *worker, struct work_struct *work)
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#endif
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/* claim and process */
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debug_work_deactivate(work);
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hlist_add_head(&worker->hentry, bwh);
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worker->current_work = work;
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work_color = get_work_color(work);
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list_del_init(&work->entry);
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@ -727,6 +843,7 @@ static void process_one_work(struct worker *worker, struct work_struct *work)
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spin_lock_irq(&gcwq->lock);
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/* we're done with it, release */
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hlist_del_init(&worker->hentry);
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worker->current_work = NULL;
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cwq_dec_nr_in_flight(cwq, work_color);
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}
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@ -763,47 +880,56 @@ static int worker_thread(void *__worker)
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struct worker *worker = __worker;
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struct global_cwq *gcwq = worker->gcwq;
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struct cpu_workqueue_struct *cwq = worker->cwq;
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DEFINE_WAIT(wait);
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for (;;) {
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prepare_to_wait(&cwq->more_work, &wait, TASK_INTERRUPTIBLE);
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if (!kthread_should_stop() &&
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list_empty(&cwq->worklist))
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schedule();
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finish_wait(&cwq->more_work, &wait);
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woke_up:
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if (unlikely(!cpumask_equal(&worker->task->cpus_allowed,
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get_cpu_mask(gcwq->cpu))))
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set_cpus_allowed_ptr(worker->task, get_cpu_mask(gcwq->cpu));
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if (kthread_should_stop())
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break;
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if (unlikely(!cpumask_equal(&worker->task->cpus_allowed,
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get_cpu_mask(gcwq->cpu))))
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set_cpus_allowed_ptr(worker->task,
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get_cpu_mask(gcwq->cpu));
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spin_lock_irq(&gcwq->lock);
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while (!list_empty(&cwq->worklist)) {
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struct work_struct *work =
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list_first_entry(&cwq->worklist,
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struct work_struct, entry);
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if (likely(!(*work_data_bits(work) &
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WORK_STRUCT_LINKED))) {
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/* optimization path, not strictly necessary */
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process_one_work(worker, work);
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if (unlikely(!list_empty(&worker->scheduled)))
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process_scheduled_works(worker);
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} else {
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move_linked_works(work, &worker->scheduled,
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NULL);
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process_scheduled_works(worker);
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}
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}
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spin_lock_irq(&gcwq->lock);
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/* DIE can be set only while we're idle, checking here is enough */
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if (worker->flags & WORKER_DIE) {
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spin_unlock_irq(&gcwq->lock);
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return 0;
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}
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return 0;
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worker_leave_idle(worker);
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/*
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* ->scheduled list can only be filled while a worker is
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* preparing to process a work or actually processing it.
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* Make sure nobody diddled with it while I was sleeping.
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*/
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BUG_ON(!list_empty(&worker->scheduled));
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while (!list_empty(&cwq->worklist)) {
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struct work_struct *work =
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list_first_entry(&cwq->worklist,
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struct work_struct, entry);
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if (likely(!(*work_data_bits(work) & WORK_STRUCT_LINKED))) {
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/* optimization path, not strictly necessary */
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process_one_work(worker, work);
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if (unlikely(!list_empty(&worker->scheduled)))
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process_scheduled_works(worker);
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} else {
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move_linked_works(work, &worker->scheduled, NULL);
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process_scheduled_works(worker);
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}
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}
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/*
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* gcwq->lock is held and there's no work to process, sleep.
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* Workers are woken up only while holding gcwq->lock, so
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* setting the current state before releasing gcwq->lock is
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* enough to prevent losing any event.
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*/
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worker_enter_idle(worker);
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__set_current_state(TASK_INTERRUPTIBLE);
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spin_unlock_irq(&gcwq->lock);
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schedule();
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goto woke_up;
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}
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struct wq_barrier {
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@ -1600,7 +1726,6 @@ struct workqueue_struct *__create_workqueue_key(const char *name,
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cwq->max_active = max_active;
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INIT_LIST_HEAD(&cwq->worklist);
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INIT_LIST_HEAD(&cwq->delayed_works);
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init_waitqueue_head(&cwq->more_work);
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if (failed)
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continue;
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@ -1651,7 +1776,7 @@ EXPORT_SYMBOL_GPL(__create_workqueue_key);
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*/
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void destroy_workqueue(struct workqueue_struct *wq)
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{
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int cpu;
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unsigned int cpu;
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flush_workqueue(wq);
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@ -1670,8 +1795,10 @@ void destroy_workqueue(struct workqueue_struct *wq)
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int i;
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if (cwq->worker) {
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spin_lock_irq(&cwq->gcwq->lock);
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destroy_worker(cwq->worker);
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cwq->worker = NULL;
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spin_unlock_irq(&cwq->gcwq->lock);
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}
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for (i = 0; i < WORK_NR_COLORS; i++)
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@ -1881,7 +2008,7 @@ void thaw_workqueues(void)
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cwq->nr_active < cwq->max_active)
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cwq_activate_first_delayed(cwq);
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wake_up(&cwq->more_work);
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wake_up_process(cwq->worker->task);
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}
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spin_unlock_irq(&gcwq->lock);
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@ -1896,6 +2023,7 @@ out_unlock:
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void __init init_workqueues(void)
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{
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unsigned int cpu;
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int i;
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singlethread_cpu = cpumask_first(cpu_possible_mask);
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hotcpu_notifier(workqueue_cpu_callback, 0);
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@ -1907,6 +2035,10 @@ void __init init_workqueues(void)
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spin_lock_init(&gcwq->lock);
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gcwq->cpu = cpu;
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INIT_LIST_HEAD(&gcwq->idle_list);
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for (i = 0; i < BUSY_WORKER_HASH_SIZE; i++)
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INIT_HLIST_HEAD(&gcwq->busy_hash[i]);
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ida_init(&gcwq->worker_ida);
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}
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