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bpftool: Cast pointers for shadow types explicitly.
According to a report, skeletons fail to assign shadow pointers when being compiled with C++ programs. Unlike C doing implicit casting for void pointers, C++ requires an explicit casting. To support C++, we do explicit casting for each shadow pointer. Also add struct_ops_module.skel.h to test_cpp to validate C++ compilation as part of BPF selftests. Signed-off-by: Kui-Feng Lee <thinker.li@gmail.com> Signed-off-by: Andrii Nakryiko <andrii@kernel.org> Acked-by: Yonghong Song <yonghong.song@linux.dev> Acked-by: Quentin Monnet <quentin@isovalent.com> Link: https://lore.kernel.org/bpf/20240312013726.1780720-1-thinker.li@gmail.com
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@ -1131,7 +1131,8 @@ static void gen_st_ops_shadow_init(struct btf *btf, struct bpf_object *obj)
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continue;
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codegen("\
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\n\
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obj->struct_ops.%1$s = bpf_map__initial_value(obj->maps.%1$s, NULL);\n\
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obj->struct_ops.%1$s = (typeof(obj->struct_ops.%1$s))\n\
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bpf_map__initial_value(obj->maps.%1$s, NULL);\n\
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\n\
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", ident);
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}
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@ -7,6 +7,7 @@
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#include <bpf/bpf.h>
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#include <bpf/btf.h>
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#include "test_core_extern.skel.h"
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#include "struct_ops_module.skel.h"
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template <typename T>
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class Skeleton {
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@ -98,6 +99,7 @@ int main(int argc, char *argv[])
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{
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struct btf_dump_opts opts = { };
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struct test_core_extern *skel;
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struct struct_ops_module *skel2;
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struct btf *btf;
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int fd;
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@ -118,6 +120,9 @@ int main(int argc, char *argv[])
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skel = test_core_extern__open_and_load();
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test_core_extern__destroy(skel);
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skel2 = struct_ops_module__open_and_load();
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struct_ops_module__destroy(skel2);
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fd = bpf_enable_stats(BPF_STATS_RUN_TIME);
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if (fd < 0)
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std::cout << "FAILED to enable stats: " << fd << std::endl;
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