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HID: add driver for Valve Steam Controller
There are two ways to connect the Steam Controller: directly to the USB or with the USB wireless adapter. Both methods are similar, but the wireless adapter can connect up to 4 devices at the same time. The wired device will appear as 3 interfaces: a virtual mouse, a virtual keyboard and a custom HID device. The wireless device will appear as 5 interfaces: a virtual keyboard and 4 custom HID devices, that will remain silent until a device is actually connected. The custom HID device has a report descriptor with all vendor specific usages, so the hid-generic is not very useful. In a PC/SteamBox Valve Steam Client provices a software translation by using hidraw and a creates a uinput virtual gamepad and XTest keyboard/mouse. This driver intercepts the hidraw usage, so it can get out of the way when the Steam Client is in use. Signed-off-by: Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> Signed-off-by: Jiri Kosina <jkosina@suse.cz>
This commit is contained in:
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c164d6abf3
@ -838,6 +838,14 @@ config HID_SPEEDLINK
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---help---
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Support for Speedlink Vicious and Divine Cezanne mouse.
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config HID_STEAM
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tristate "Steam Controller support"
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depends on HID
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---help---
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Say Y here if you have a Steam Controller if you want to use it
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without running the Steam Client. It supports both the wired and
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the wireless adaptor.
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config HID_STEELSERIES
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tristate "Steelseries SRW-S1 steering wheel support"
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depends on HID
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@ -97,6 +97,7 @@ obj-$(CONFIG_HID_SAMSUNG) += hid-samsung.o
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obj-$(CONFIG_HID_SMARTJOYPLUS) += hid-sjoy.o
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obj-$(CONFIG_HID_SONY) += hid-sony.o
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obj-$(CONFIG_HID_SPEEDLINK) += hid-speedlink.o
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obj-$(CONFIG_HID_STEAM) += hid-steam.o
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obj-$(CONFIG_HID_STEELSERIES) += hid-steelseries.o
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obj-$(CONFIG_HID_SUNPLUS) += hid-sunplus.o
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obj-$(CONFIG_HID_GREENASIA) += hid-gaff.o
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@ -1012,6 +1012,10 @@
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#define USB_VENDOR_ID_STANTUM_SITRONIX 0x1403
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#define USB_DEVICE_ID_MTP_SITRONIX 0x5001
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#define USB_VENDOR_ID_VALVE 0x28de
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#define USB_DEVICE_ID_STEAM_CONTROLLER 0x1102
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#define USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS 0x1142
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#define USB_VENDOR_ID_STEELSERIES 0x1038
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#define USB_DEVICE_ID_STEELSERIES_SRWS1 0x1410
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973
drivers/hid/hid-steam.c
Normal file
973
drivers/hid/hid-steam.c
Normal file
@ -0,0 +1,973 @@
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// SPDX-License-Identifier: GPL-2.0+
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/*
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* HID driver for Valve Steam Controller
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*
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* Copyright (c) 2018 Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>
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*
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* Supports both the wired and wireless interfaces.
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*
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* This controller has a builtin emulation of mouse and keyboard: the right pad
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* can be used as a mouse, the shoulder buttons are mouse buttons, A and B
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* buttons are ENTER and ESCAPE, and so on. This is implemented as additional
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* HID interfaces.
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*
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* This is known as the "lizard mode", because apparently lizards like to use
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* the computer from the coach, without a proper mouse and keyboard.
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*
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* This driver will disable the lizard mode when the input device is opened
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* and re-enable it when the input device is closed, so as not to break user
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* mode behaviour. The lizard_mode parameter can be used to change that.
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*
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* There are a few user space applications (notably Steam Client) that use
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* the hidraw interface directly to create input devices (XTest, uinput...).
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* In order to avoid breaking them this driver creates a layered hidraw device,
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* so it can detect when the client is running and then:
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* - it will not send any command to the controller.
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* - this input device will be disabled, to avoid double input of the same
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* user action.
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*
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* For additional functions, such as changing the right-pad margin or switching
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* the led, you can use the user-space tool at:
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*
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* https://github.com/rodrigorc/steamctrl
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*/
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#include <linux/device.h>
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#include <linux/input.h>
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#include <linux/hid.h>
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#include <linux/module.h>
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#include <linux/workqueue.h>
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#include <linux/mutex.h>
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#include <linux/rcupdate.h>
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#include <linux/delay.h>
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#include "hid-ids.h"
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MODULE_LICENSE("GPL");
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MODULE_AUTHOR("Rodrigo Rivas Costa <rodrigorivascosta@gmail.com>");
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static bool lizard_mode = true;
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static DEFINE_MUTEX(steam_devices_lock);
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static LIST_HEAD(steam_devices);
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#define STEAM_QUIRK_WIRELESS BIT(0)
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/* Touch pads are 40 mm in diameter and 65535 units */
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#define STEAM_PAD_RESOLUTION 1638
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/* Trigger runs are about 5 mm and 256 units */
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#define STEAM_TRIGGER_RESOLUTION 51
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/* Joystick runs are about 5 mm and 256 units */
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#define STEAM_JOYSTICK_RESOLUTION 51
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#define STEAM_PAD_FUZZ 256
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/*
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* Commands that can be sent in a feature report.
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* Thanks to Valve for some valuable hints.
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*/
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#define STEAM_CMD_SET_MAPPINGS 0x80
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#define STEAM_CMD_CLEAR_MAPPINGS 0x81
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#define STEAM_CMD_GET_MAPPINGS 0x82
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#define STEAM_CMD_GET_ATTRIB 0x83
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#define STEAM_CMD_GET_ATTRIB_LABEL 0x84
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#define STEAM_CMD_DEFAULT_MAPPINGS 0x85
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#define STEAM_CMD_FACTORY_RESET 0x86
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#define STEAM_CMD_WRITE_REGISTER 0x87
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#define STEAM_CMD_CLEAR_REGISTER 0x88
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#define STEAM_CMD_READ_REGISTER 0x89
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#define STEAM_CMD_GET_REGISTER_LABEL 0x8a
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#define STEAM_CMD_GET_REGISTER_MAX 0x8b
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#define STEAM_CMD_GET_REGISTER_DEFAULT 0x8c
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#define STEAM_CMD_SET_MODE 0x8d
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#define STEAM_CMD_DEFAULT_MOUSE 0x8e
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#define STEAM_CMD_FORCEFEEDBAK 0x8f
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#define STEAM_CMD_REQUEST_COMM_STATUS 0xb4
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#define STEAM_CMD_GET_SERIAL 0xae
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/* Some useful register ids */
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#define STEAM_REG_LPAD_MODE 0x07
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#define STEAM_REG_RPAD_MODE 0x08
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#define STEAM_REG_RPAD_MARGIN 0x18
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#define STEAM_REG_LED 0x2d
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#define STEAM_REG_GYRO_MODE 0x30
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/* Raw event identifiers */
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#define STEAM_EV_INPUT_DATA 0x01
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#define STEAM_EV_CONNECT 0x03
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#define STEAM_EV_BATTERY 0x04
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/* Values for GYRO_MODE (bitmask) */
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#define STEAM_GYRO_MODE_OFF 0x0000
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#define STEAM_GYRO_MODE_STEERING 0x0001
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#define STEAM_GYRO_MODE_TILT 0x0002
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#define STEAM_GYRO_MODE_SEND_ORIENTATION 0x0004
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#define STEAM_GYRO_MODE_SEND_RAW_ACCEL 0x0008
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#define STEAM_GYRO_MODE_SEND_RAW_GYRO 0x0010
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/* Other random constants */
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#define STEAM_SERIAL_LEN 10
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struct steam_device {
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struct list_head list;
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spinlock_t lock;
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struct hid_device *hdev, *client_hdev;
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struct mutex mutex;
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bool client_opened, input_opened;
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struct input_dev __rcu *input;
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unsigned long quirks;
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struct work_struct work_connect;
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bool connected;
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char serial_no[STEAM_SERIAL_LEN + 1];
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};
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static int steam_recv_report(struct steam_device *steam,
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u8 *data, int size)
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{
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struct hid_report *r;
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u8 *buf;
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int ret;
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r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
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if (hid_report_len(r) < 64)
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return -EINVAL;
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buf = hid_alloc_report_buf(r, GFP_KERNEL);
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if (!buf)
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return -ENOMEM;
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/*
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* The report ID is always 0, so strip the first byte from the output.
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* hid_report_len() is not counting the report ID, so +1 to the length
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* or else we get a EOVERFLOW. We are safe from a buffer overflow
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* because hid_alloc_report_buf() allocates +7 bytes.
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*/
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ret = hid_hw_raw_request(steam->hdev, 0x00,
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buf, hid_report_len(r) + 1,
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HID_FEATURE_REPORT, HID_REQ_GET_REPORT);
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if (ret > 0)
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memcpy(data, buf + 1, min(size, ret - 1));
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kfree(buf);
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return ret;
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}
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static int steam_send_report(struct steam_device *steam,
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u8 *cmd, int size)
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{
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struct hid_report *r;
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u8 *buf;
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unsigned int retries = 50;
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int ret;
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r = steam->hdev->report_enum[HID_FEATURE_REPORT].report_id_hash[0];
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if (hid_report_len(r) < 64)
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return -EINVAL;
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buf = hid_alloc_report_buf(r, GFP_KERNEL);
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if (!buf)
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return -ENOMEM;
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/* The report ID is always 0 */
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memcpy(buf + 1, cmd, size);
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/*
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* Sometimes the wireless controller fails with EPIPE
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* when sending a feature report.
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* Doing a HID_REQ_GET_REPORT and waiting for a while
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* seems to fix that.
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*/
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do {
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ret = hid_hw_raw_request(steam->hdev, 0,
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buf, size + 1,
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HID_FEATURE_REPORT, HID_REQ_SET_REPORT);
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if (ret != -EPIPE)
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break;
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msleep(20);
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} while (--retries);
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kfree(buf);
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if (ret < 0)
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hid_err(steam->hdev, "%s: error %d (%*ph)\n", __func__,
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ret, size, cmd);
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return ret;
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}
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static inline int steam_send_report_byte(struct steam_device *steam, u8 cmd)
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{
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return steam_send_report(steam, &cmd, 1);
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}
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static int steam_write_registers(struct steam_device *steam,
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/* u8 reg, u16 val */...)
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{
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/* Send: 0x87 len (reg valLo valHi)* */
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u8 reg;
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u16 val;
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u8 cmd[64] = {STEAM_CMD_WRITE_REGISTER, 0x00};
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va_list args;
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va_start(args, steam);
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for (;;) {
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reg = va_arg(args, int);
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if (reg == 0)
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break;
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val = va_arg(args, int);
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cmd[cmd[1] + 2] = reg;
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cmd[cmd[1] + 3] = val & 0xff;
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cmd[cmd[1] + 4] = val >> 8;
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cmd[1] += 3;
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}
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va_end(args);
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return steam_send_report(steam, cmd, 2 + cmd[1]);
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}
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static int steam_get_serial(struct steam_device *steam)
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{
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/*
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* Send: 0xae 0x15 0x01
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* Recv: 0xae 0x15 0x01 serialnumber (10 chars)
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*/
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int ret;
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u8 cmd[] = {STEAM_CMD_GET_SERIAL, 0x15, 0x01};
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u8 reply[3 + STEAM_SERIAL_LEN + 1];
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ret = steam_send_report(steam, cmd, sizeof(cmd));
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if (ret < 0)
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return ret;
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ret = steam_recv_report(steam, reply, sizeof(reply));
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if (ret < 0)
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return ret;
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if (reply[0] != 0xae || reply[1] != 0x15 || reply[2] != 0x01)
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return -EIO;
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reply[3 + STEAM_SERIAL_LEN] = 0;
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strlcpy(steam->serial_no, reply + 3, sizeof(steam->serial_no));
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return 0;
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}
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/*
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* This command requests the wireless adaptor to post an event
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* with the connection status. Useful if this driver is loaded when
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* the controller is already connected.
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*/
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static inline int steam_request_conn_status(struct steam_device *steam)
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{
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return steam_send_report_byte(steam, STEAM_CMD_REQUEST_COMM_STATUS);
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}
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static void steam_set_lizard_mode(struct steam_device *steam, bool enable)
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{
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if (enable) {
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/* enable esc, enter, cursors */
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steam_send_report_byte(steam, STEAM_CMD_DEFAULT_MAPPINGS);
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/* enable mouse */
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steam_send_report_byte(steam, STEAM_CMD_DEFAULT_MOUSE);
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steam_write_registers(steam,
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STEAM_REG_RPAD_MARGIN, 0x01, /* enable margin */
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0);
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} else {
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/* disable esc, enter, cursor */
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steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS);
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steam_write_registers(steam,
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STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */
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STEAM_REG_RPAD_MARGIN, 0x00, /* disable margin */
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0);
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}
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}
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static void steam_update_lizard_mode(struct steam_device *steam)
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{
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mutex_lock(&steam->mutex);
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if (!steam->client_opened) {
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if (steam->input_opened)
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steam_set_lizard_mode(steam, false);
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else
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steam_set_lizard_mode(steam, lizard_mode);
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}
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mutex_unlock(&steam->mutex);
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}
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static int steam_input_open(struct input_dev *dev)
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{
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struct steam_device *steam = input_get_drvdata(dev);
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int ret;
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ret = hid_hw_open(steam->hdev);
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if (ret)
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return ret;
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mutex_lock(&steam->mutex);
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steam->input_opened = true;
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if (!steam->client_opened && lizard_mode)
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steam_set_lizard_mode(steam, false);
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mutex_unlock(&steam->mutex);
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return 0;
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}
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static void steam_input_close(struct input_dev *dev)
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{
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struct steam_device *steam = input_get_drvdata(dev);
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mutex_lock(&steam->mutex);
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steam->input_opened = false;
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if (!steam->client_opened && lizard_mode)
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steam_set_lizard_mode(steam, true);
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mutex_unlock(&steam->mutex);
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hid_hw_close(steam->hdev);
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}
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static int steam_register(struct steam_device *steam)
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{
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struct hid_device *hdev = steam->hdev;
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struct input_dev *input;
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int ret;
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rcu_read_lock();
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input = rcu_dereference(steam->input);
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rcu_read_unlock();
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if (input) {
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dbg_hid("%s: already connected\n", __func__);
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return 0;
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}
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/*
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* Unlikely, but getting the serial could fail, and it is not so
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* important, so make up a serial number and go on.
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*/
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if (steam_get_serial(steam) < 0)
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strlcpy(steam->serial_no, "XXXXXXXXXX",
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sizeof(steam->serial_no));
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hid_info(hdev, "Steam Controller '%s' connected",
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steam->serial_no);
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input = input_allocate_device();
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if (!input)
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return -ENOMEM;
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input_set_drvdata(input, steam);
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input->dev.parent = &hdev->dev;
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input->open = steam_input_open;
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input->close = steam_input_close;
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input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ?
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"Wireless Steam Controller" :
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"Steam Controller";
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input->phys = hdev->phys;
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input->uniq = steam->serial_no;
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input->id.bustype = hdev->bus;
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input->id.vendor = hdev->vendor;
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input->id.product = hdev->product;
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input->id.version = hdev->version;
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input_set_capability(input, EV_KEY, BTN_TR2);
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input_set_capability(input, EV_KEY, BTN_TL2);
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input_set_capability(input, EV_KEY, BTN_TR);
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input_set_capability(input, EV_KEY, BTN_TL);
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input_set_capability(input, EV_KEY, BTN_Y);
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input_set_capability(input, EV_KEY, BTN_B);
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input_set_capability(input, EV_KEY, BTN_X);
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input_set_capability(input, EV_KEY, BTN_A);
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input_set_capability(input, EV_KEY, BTN_DPAD_UP);
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input_set_capability(input, EV_KEY, BTN_DPAD_RIGHT);
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input_set_capability(input, EV_KEY, BTN_DPAD_LEFT);
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input_set_capability(input, EV_KEY, BTN_DPAD_DOWN);
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input_set_capability(input, EV_KEY, BTN_SELECT);
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input_set_capability(input, EV_KEY, BTN_MODE);
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input_set_capability(input, EV_KEY, BTN_START);
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input_set_capability(input, EV_KEY, BTN_GEAR_DOWN);
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input_set_capability(input, EV_KEY, BTN_GEAR_UP);
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input_set_capability(input, EV_KEY, BTN_THUMBR);
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input_set_capability(input, EV_KEY, BTN_THUMBL);
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input_set_capability(input, EV_KEY, BTN_THUMB);
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input_set_capability(input, EV_KEY, BTN_THUMB2);
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input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0);
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input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0);
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input_set_abs_params(input, ABS_X, -32767, 32767, 0, 0);
|
||||
input_set_abs_params(input, ABS_Y, -32767, 32767, 0, 0);
|
||||
input_set_abs_params(input, ABS_RX, -32767, 32767,
|
||||
STEAM_PAD_FUZZ, 0);
|
||||
input_set_abs_params(input, ABS_RY, -32767, 32767,
|
||||
STEAM_PAD_FUZZ, 0);
|
||||
input_set_abs_params(input, ABS_HAT0X, -32767, 32767,
|
||||
STEAM_PAD_FUZZ, 0);
|
||||
input_set_abs_params(input, ABS_HAT0Y, -32767, 32767,
|
||||
STEAM_PAD_FUZZ, 0);
|
||||
input_abs_set_res(input, ABS_X, STEAM_JOYSTICK_RESOLUTION);
|
||||
input_abs_set_res(input, ABS_Y, STEAM_JOYSTICK_RESOLUTION);
|
||||
input_abs_set_res(input, ABS_RX, STEAM_PAD_RESOLUTION);
|
||||
input_abs_set_res(input, ABS_RY, STEAM_PAD_RESOLUTION);
|
||||
input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION);
|
||||
input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION);
|
||||
input_abs_set_res(input, ABS_HAT2Y, STEAM_TRIGGER_RESOLUTION);
|
||||
input_abs_set_res(input, ABS_HAT2X, STEAM_TRIGGER_RESOLUTION);
|
||||
|
||||
ret = input_register_device(input);
|
||||
if (ret)
|
||||
goto input_register_fail;
|
||||
|
||||
rcu_assign_pointer(steam->input, input);
|
||||
|
||||
return 0;
|
||||
|
||||
input_register_fail:
|
||||
input_free_device(input);
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void steam_unregister(struct steam_device *steam)
|
||||
{
|
||||
struct input_dev *input;
|
||||
|
||||
rcu_read_lock();
|
||||
input = rcu_dereference(steam->input);
|
||||
rcu_read_unlock();
|
||||
|
||||
if (input) {
|
||||
RCU_INIT_POINTER(steam->input, NULL);
|
||||
synchronize_rcu();
|
||||
hid_info(steam->hdev, "Steam Controller '%s' disconnected",
|
||||
steam->serial_no);
|
||||
input_unregister_device(input);
|
||||
}
|
||||
}
|
||||
|
||||
static void steam_work_connect_cb(struct work_struct *work)
|
||||
{
|
||||
struct steam_device *steam = container_of(work, struct steam_device,
|
||||
work_connect);
|
||||
unsigned long flags;
|
||||
bool connected;
|
||||
int ret;
|
||||
|
||||
spin_lock_irqsave(&steam->lock, flags);
|
||||
connected = steam->connected;
|
||||
spin_unlock_irqrestore(&steam->lock, flags);
|
||||
|
||||
if (connected) {
|
||||
ret = steam_register(steam);
|
||||
if (ret) {
|
||||
hid_err(steam->hdev,
|
||||
"%s:steam_register failed with error %d\n",
|
||||
__func__, ret);
|
||||
}
|
||||
} else {
|
||||
steam_unregister(steam);
|
||||
}
|
||||
}
|
||||
|
||||
static bool steam_is_valve_interface(struct hid_device *hdev)
|
||||
{
|
||||
struct hid_report_enum *rep_enum;
|
||||
|
||||
/*
|
||||
* The wired device creates 3 interfaces:
|
||||
* 0: emulated mouse.
|
||||
* 1: emulated keyboard.
|
||||
* 2: the real game pad.
|
||||
* The wireless device creates 5 interfaces:
|
||||
* 0: emulated keyboard.
|
||||
* 1-4: slots where up to 4 real game pads will be connected to.
|
||||
* We know which one is the real gamepad interface because they are the
|
||||
* only ones with a feature report.
|
||||
*/
|
||||
rep_enum = &hdev->report_enum[HID_FEATURE_REPORT];
|
||||
return !list_empty(&rep_enum->report_list);
|
||||
}
|
||||
|
||||
static int steam_client_ll_parse(struct hid_device *hdev)
|
||||
{
|
||||
struct steam_device *steam = hid_get_drvdata(hdev);
|
||||
|
||||
return hid_parse_report(hdev, steam->hdev->dev_rdesc,
|
||||
steam->hdev->dev_rsize);
|
||||
}
|
||||
|
||||
static int steam_client_ll_start(struct hid_device *hdev)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
static void steam_client_ll_stop(struct hid_device *hdev)
|
||||
{
|
||||
}
|
||||
|
||||
static int steam_client_ll_open(struct hid_device *hdev)
|
||||
{
|
||||
struct steam_device *steam = hid_get_drvdata(hdev);
|
||||
int ret;
|
||||
|
||||
ret = hid_hw_open(steam->hdev);
|
||||
if (ret)
|
||||
return ret;
|
||||
|
||||
mutex_lock(&steam->mutex);
|
||||
steam->client_opened = true;
|
||||
mutex_unlock(&steam->mutex);
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void steam_client_ll_close(struct hid_device *hdev)
|
||||
{
|
||||
struct steam_device *steam = hid_get_drvdata(hdev);
|
||||
|
||||
mutex_lock(&steam->mutex);
|
||||
steam->client_opened = false;
|
||||
if (steam->input_opened)
|
||||
steam_set_lizard_mode(steam, false);
|
||||
else
|
||||
steam_set_lizard_mode(steam, lizard_mode);
|
||||
mutex_unlock(&steam->mutex);
|
||||
|
||||
hid_hw_close(steam->hdev);
|
||||
}
|
||||
|
||||
static int steam_client_ll_raw_request(struct hid_device *hdev,
|
||||
unsigned char reportnum, u8 *buf,
|
||||
size_t count, unsigned char report_type,
|
||||
int reqtype)
|
||||
{
|
||||
struct steam_device *steam = hid_get_drvdata(hdev);
|
||||
|
||||
return hid_hw_raw_request(steam->hdev, reportnum, buf, count,
|
||||
report_type, reqtype);
|
||||
}
|
||||
|
||||
static struct hid_ll_driver steam_client_ll_driver = {
|
||||
.parse = steam_client_ll_parse,
|
||||
.start = steam_client_ll_start,
|
||||
.stop = steam_client_ll_stop,
|
||||
.open = steam_client_ll_open,
|
||||
.close = steam_client_ll_close,
|
||||
.raw_request = steam_client_ll_raw_request,
|
||||
};
|
||||
|
||||
static struct hid_device *steam_create_client_hid(struct hid_device *hdev)
|
||||
{
|
||||
struct hid_device *client_hdev;
|
||||
|
||||
client_hdev = hid_allocate_device();
|
||||
if (IS_ERR(client_hdev))
|
||||
return client_hdev;
|
||||
|
||||
client_hdev->ll_driver = &steam_client_ll_driver;
|
||||
client_hdev->dev.parent = hdev->dev.parent;
|
||||
client_hdev->bus = hdev->bus;
|
||||
client_hdev->vendor = hdev->vendor;
|
||||
client_hdev->product = hdev->product;
|
||||
strlcpy(client_hdev->name, hdev->name,
|
||||
sizeof(client_hdev->name));
|
||||
strlcpy(client_hdev->phys, hdev->phys,
|
||||
sizeof(client_hdev->phys));
|
||||
/*
|
||||
* Since we use the same device info than the real interface to
|
||||
* trick userspace, we will be calling steam_probe recursively.
|
||||
* We need to recognize the client interface somehow.
|
||||
*/
|
||||
client_hdev->group = HID_GROUP_STEAM;
|
||||
return client_hdev;
|
||||
}
|
||||
|
||||
static int steam_probe(struct hid_device *hdev,
|
||||
const struct hid_device_id *id)
|
||||
{
|
||||
struct steam_device *steam;
|
||||
int ret;
|
||||
|
||||
ret = hid_parse(hdev);
|
||||
if (ret) {
|
||||
hid_err(hdev,
|
||||
"%s:parse of hid interface failed\n", __func__);
|
||||
return ret;
|
||||
}
|
||||
|
||||
/*
|
||||
* The virtual client_dev is only used for hidraw.
|
||||
* Also avoid the recursive probe.
|
||||
*/
|
||||
if (hdev->group == HID_GROUP_STEAM)
|
||||
return hid_hw_start(hdev, HID_CONNECT_HIDRAW);
|
||||
/*
|
||||
* The non-valve interfaces (mouse and keyboard emulation) are
|
||||
* connected without changes.
|
||||
*/
|
||||
if (!steam_is_valve_interface(hdev))
|
||||
return hid_hw_start(hdev, HID_CONNECT_DEFAULT);
|
||||
|
||||
steam = devm_kzalloc(&hdev->dev, sizeof(*steam), GFP_KERNEL);
|
||||
if (!steam) {
|
||||
ret = -ENOMEM;
|
||||
goto steam_alloc_fail;
|
||||
}
|
||||
steam->hdev = hdev;
|
||||
hid_set_drvdata(hdev, steam);
|
||||
spin_lock_init(&steam->lock);
|
||||
mutex_init(&steam->mutex);
|
||||
steam->quirks = id->driver_data;
|
||||
INIT_WORK(&steam->work_connect, steam_work_connect_cb);
|
||||
|
||||
steam->client_hdev = steam_create_client_hid(hdev);
|
||||
if (IS_ERR(steam->client_hdev)) {
|
||||
ret = PTR_ERR(steam->client_hdev);
|
||||
goto client_hdev_fail;
|
||||
}
|
||||
hid_set_drvdata(steam->client_hdev, steam);
|
||||
|
||||
/*
|
||||
* With the real steam controller interface, do not connect hidraw.
|
||||
* Instead, create the client_hid and connect that.
|
||||
*/
|
||||
ret = hid_hw_start(hdev, HID_CONNECT_DEFAULT & ~HID_CONNECT_HIDRAW);
|
||||
if (ret)
|
||||
goto hid_hw_start_fail;
|
||||
|
||||
ret = hid_add_device(steam->client_hdev);
|
||||
if (ret)
|
||||
goto client_hdev_add_fail;
|
||||
|
||||
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
|
||||
ret = hid_hw_open(hdev);
|
||||
if (ret) {
|
||||
hid_err(hdev,
|
||||
"%s:hid_hw_open for wireless\n",
|
||||
__func__);
|
||||
goto hid_hw_open_fail;
|
||||
}
|
||||
hid_info(hdev, "Steam wireless receiver connected");
|
||||
steam_request_conn_status(steam);
|
||||
} else {
|
||||
ret = steam_register(steam);
|
||||
if (ret) {
|
||||
hid_err(hdev,
|
||||
"%s:steam_register failed with error %d\n",
|
||||
__func__, ret);
|
||||
goto input_register_fail;
|
||||
}
|
||||
}
|
||||
|
||||
mutex_lock(&steam_devices_lock);
|
||||
steam_update_lizard_mode(steam);
|
||||
list_add(&steam->list, &steam_devices);
|
||||
mutex_unlock(&steam_devices_lock);
|
||||
|
||||
return 0;
|
||||
|
||||
hid_hw_open_fail:
|
||||
input_register_fail:
|
||||
client_hdev_add_fail:
|
||||
hid_hw_stop(hdev);
|
||||
hid_hw_start_fail:
|
||||
hid_destroy_device(steam->client_hdev);
|
||||
client_hdev_fail:
|
||||
cancel_work_sync(&steam->work_connect);
|
||||
steam_alloc_fail:
|
||||
hid_err(hdev, "%s: failed with error %d\n",
|
||||
__func__, ret);
|
||||
return ret;
|
||||
}
|
||||
|
||||
static void steam_remove(struct hid_device *hdev)
|
||||
{
|
||||
struct steam_device *steam = hid_get_drvdata(hdev);
|
||||
|
||||
if (!steam || hdev->group == HID_GROUP_STEAM) {
|
||||
hid_hw_stop(hdev);
|
||||
return;
|
||||
}
|
||||
|
||||
mutex_lock(&steam_devices_lock);
|
||||
list_del(&steam->list);
|
||||
mutex_unlock(&steam_devices_lock);
|
||||
|
||||
hid_destroy_device(steam->client_hdev);
|
||||
steam->client_opened = false;
|
||||
cancel_work_sync(&steam->work_connect);
|
||||
if (steam->quirks & STEAM_QUIRK_WIRELESS) {
|
||||
hid_info(hdev, "Steam wireless receiver disconnected");
|
||||
hid_hw_close(hdev);
|
||||
}
|
||||
hid_hw_stop(hdev);
|
||||
steam_unregister(steam);
|
||||
}
|
||||
|
||||
static void steam_do_connect_event(struct steam_device *steam, bool connected)
|
||||
{
|
||||
unsigned long flags;
|
||||
|
||||
spin_lock_irqsave(&steam->lock, flags);
|
||||
steam->connected = connected;
|
||||
spin_unlock_irqrestore(&steam->lock, flags);
|
||||
|
||||
if (schedule_work(&steam->work_connect) == 0)
|
||||
dbg_hid("%s: connected=%d event already queued\n",
|
||||
__func__, connected);
|
||||
}
|
||||
|
||||
/*
|
||||
* Some input data in the protocol has the opposite sign.
|
||||
* Clamp the values to 32767..-32767 so that the range is
|
||||
* symmetrical and can be negated safely.
|
||||
*/
|
||||
static inline s16 steam_le16(u8 *data)
|
||||
{
|
||||
s16 x = (s16) le16_to_cpup((__le16 *)data);
|
||||
|
||||
return x == -32768 ? -32767 : x;
|
||||
}
|
||||
|
||||
/*
|
||||
* The size for this message payload is 60.
|
||||
* The known values are:
|
||||
* (* values are not sent through wireless)
|
||||
* (* accelerator/gyro is disabled by default)
|
||||
* Offset| Type | Mapped to |Meaning
|
||||
* -------+-------+-----------+--------------------------
|
||||
* 4-7 | u32 | -- | sequence number
|
||||
* 8-10 | 24bit | see below | buttons
|
||||
* 11 | u8 | ABS_HAT2Y | left trigger
|
||||
* 12 | u8 | ABS_HAT2X | right trigger
|
||||
* 13-15 | -- | -- | always 0
|
||||
* 16-17 | s16 | ABS_X/ABS_HAT0X | X value
|
||||
* 18-19 | s16 | ABS_Y/ABS_HAT0Y | Y value
|
||||
* 20-21 | s16 | ABS_RX | right-pad X value
|
||||
* 22-23 | s16 | ABS_RY | right-pad Y value
|
||||
* 24-25 | s16 | -- | * left trigger
|
||||
* 26-27 | s16 | -- | * right trigger
|
||||
* 28-29 | s16 | -- | * accelerometer X value
|
||||
* 30-31 | s16 | -- | * accelerometer Y value
|
||||
* 32-33 | s16 | -- | * accelerometer Z value
|
||||
* 34-35 | s16 | -- | gyro X value
|
||||
* 36-36 | s16 | -- | gyro Y value
|
||||
* 38-39 | s16 | -- | gyro Z value
|
||||
* 40-41 | s16 | -- | quaternion W value
|
||||
* 42-43 | s16 | -- | quaternion X value
|
||||
* 44-45 | s16 | -- | quaternion Y value
|
||||
* 46-47 | s16 | -- | quaternion Z value
|
||||
* 48-49 | -- | -- | always 0
|
||||
* 50-51 | s16 | -- | * left trigger (uncalibrated)
|
||||
* 52-53 | s16 | -- | * right trigger (uncalibrated)
|
||||
* 54-55 | s16 | -- | * joystick X value (uncalibrated)
|
||||
* 56-57 | s16 | -- | * joystick Y value (uncalibrated)
|
||||
* 58-59 | s16 | -- | * left-pad X value
|
||||
* 60-61 | s16 | -- | * left-pad Y value
|
||||
* 62-63 | u16 | -- | * battery voltage
|
||||
*
|
||||
* The buttons are:
|
||||
* Bit | Mapped to | Description
|
||||
* ------+------------+--------------------------------
|
||||
* 8.0 | BTN_TR2 | right trigger fully pressed
|
||||
* 8.1 | BTN_TL2 | left trigger fully pressed
|
||||
* 8.2 | BTN_TR | right shoulder
|
||||
* 8.3 | BTN_TL | left shoulder
|
||||
* 8.4 | BTN_Y | button Y
|
||||
* 8.5 | BTN_B | button B
|
||||
* 8.6 | BTN_X | button X
|
||||
* 8.7 | BTN_A | button A
|
||||
* 9.0 | BTN_DPAD_UP | lef-pad up
|
||||
* 9.1 | BTN_DPAD_RIGHT | lef-pad right
|
||||
* 9.2 | BTN_DPAD_LEFT | lef-pad left
|
||||
* 9.3 | BTN_DPAD_DOWN | lef-pad down
|
||||
* 9.4 | BTN_SELECT | menu left
|
||||
* 9.5 | BTN_MODE | steam logo
|
||||
* 9.6 | BTN_START | menu right
|
||||
* 9.7 | BTN_GEAR_DOWN | left back lever
|
||||
* 10.0 | BTN_GEAR_UP | right back lever
|
||||
* 10.1 | -- | left-pad clicked
|
||||
* 10.2 | BTN_THUMBR | right-pad clicked
|
||||
* 10.3 | BTN_THUMB | left-pad touched (but see explanation below)
|
||||
* 10.4 | BTN_THUMB2 | right-pad touched
|
||||
* 10.5 | -- | unknown
|
||||
* 10.6 | BTN_THUMBL | joystick clicked
|
||||
* 10.7 | -- | lpad_and_joy
|
||||
*/
|
||||
|
||||
static void steam_do_input_event(struct steam_device *steam,
|
||||
struct input_dev *input, u8 *data)
|
||||
{
|
||||
/* 24 bits of buttons */
|
||||
u8 b8, b9, b10;
|
||||
s16 x, y;
|
||||
bool lpad_touched, lpad_and_joy;
|
||||
|
||||
b8 = data[8];
|
||||
b9 = data[9];
|
||||
b10 = data[10];
|
||||
|
||||
input_report_abs(input, ABS_HAT2Y, data[11]);
|
||||
input_report_abs(input, ABS_HAT2X, data[12]);
|
||||
|
||||
/*
|
||||
* These two bits tells how to interpret the values X and Y.
|
||||
* lpad_and_joy tells that the joystick and the lpad are used at the
|
||||
* same time.
|
||||
* lpad_touched tells whether X/Y are to be read as lpad coord or
|
||||
* joystick values.
|
||||
* (lpad_touched || lpad_and_joy) tells if the lpad is really touched.
|
||||
*/
|
||||
lpad_touched = b10 & BIT(3);
|
||||
lpad_and_joy = b10 & BIT(7);
|
||||
x = steam_le16(data + 16);
|
||||
y = -steam_le16(data + 18);
|
||||
|
||||
input_report_abs(input, lpad_touched ? ABS_HAT0X : ABS_X, x);
|
||||
input_report_abs(input, lpad_touched ? ABS_HAT0Y : ABS_Y, y);
|
||||
/* Check if joystick is centered */
|
||||
if (lpad_touched && !lpad_and_joy) {
|
||||
input_report_abs(input, ABS_X, 0);
|
||||
input_report_abs(input, ABS_Y, 0);
|
||||
}
|
||||
/* Check if lpad is untouched */
|
||||
if (!(lpad_touched || lpad_and_joy)) {
|
||||
input_report_abs(input, ABS_HAT0X, 0);
|
||||
input_report_abs(input, ABS_HAT0Y, 0);
|
||||
}
|
||||
|
||||
input_report_abs(input, ABS_RX, steam_le16(data + 20));
|
||||
input_report_abs(input, ABS_RY, -steam_le16(data + 22));
|
||||
|
||||
input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0)));
|
||||
input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1)));
|
||||
input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2)));
|
||||
input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3)));
|
||||
input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4)));
|
||||
input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5)));
|
||||
input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6)));
|
||||
input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7)));
|
||||
input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4)));
|
||||
input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5)));
|
||||
input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6)));
|
||||
input_event(input, EV_KEY, BTN_GEAR_DOWN, !!(b9 & BIT(7)));
|
||||
input_event(input, EV_KEY, BTN_GEAR_UP, !!(b10 & BIT(0)));
|
||||
input_event(input, EV_KEY, BTN_THUMBR, !!(b10 & BIT(2)));
|
||||
input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6)));
|
||||
input_event(input, EV_KEY, BTN_THUMB, lpad_touched || lpad_and_joy);
|
||||
input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(4)));
|
||||
input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0)));
|
||||
input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1)));
|
||||
input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2)));
|
||||
input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3)));
|
||||
|
||||
input_sync(input);
|
||||
}
|
||||
|
||||
static int steam_raw_event(struct hid_device *hdev,
|
||||
struct hid_report *report, u8 *data,
|
||||
int size)
|
||||
{
|
||||
struct steam_device *steam = hid_get_drvdata(hdev);
|
||||
struct input_dev *input;
|
||||
|
||||
if (!steam)
|
||||
return 0;
|
||||
|
||||
if (steam->client_opened)
|
||||
hid_input_report(steam->client_hdev, HID_FEATURE_REPORT,
|
||||
data, size, 0);
|
||||
/*
|
||||
* All messages are size=64, all values little-endian.
|
||||
* The format is:
|
||||
* Offset| Meaning
|
||||
* -------+--------------------------------------------
|
||||
* 0-1 | always 0x01, 0x00, maybe protocol version?
|
||||
* 2 | type of message
|
||||
* 3 | length of the real payload (not checked)
|
||||
* 4-n | payload data, depends on the type
|
||||
*
|
||||
* There are these known types of message:
|
||||
* 0x01: input data (60 bytes)
|
||||
* 0x03: wireless connect/disconnect (1 byte)
|
||||
* 0x04: battery status (11 bytes)
|
||||
*/
|
||||
|
||||
if (size != 64 || data[0] != 1 || data[1] != 0)
|
||||
return 0;
|
||||
|
||||
switch (data[2]) {
|
||||
case STEAM_EV_INPUT_DATA:
|
||||
if (steam->client_opened)
|
||||
return 0;
|
||||
rcu_read_lock();
|
||||
input = rcu_dereference(steam->input);
|
||||
if (likely(input)) {
|
||||
steam_do_input_event(steam, input, data);
|
||||
} else {
|
||||
dbg_hid("%s: input data without connect event\n",
|
||||
__func__);
|
||||
steam_do_connect_event(steam, true);
|
||||
}
|
||||
rcu_read_unlock();
|
||||
break;
|
||||
case STEAM_EV_CONNECT:
|
||||
/*
|
||||
* The payload of this event is a single byte:
|
||||
* 0x01: disconnected.
|
||||
* 0x02: connected.
|
||||
*/
|
||||
switch (data[4]) {
|
||||
case 0x01:
|
||||
steam_do_connect_event(steam, false);
|
||||
break;
|
||||
case 0x02:
|
||||
steam_do_connect_event(steam, true);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
case STEAM_EV_BATTERY:
|
||||
/* TODO: battery info */
|
||||
break;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int steam_param_set_lizard_mode(const char *val,
|
||||
const struct kernel_param *kp)
|
||||
{
|
||||
struct steam_device *steam;
|
||||
int ret;
|
||||
|
||||
ret = param_set_bool(val, kp);
|
||||
if (ret)
|
||||
return ret;
|
||||
|
||||
mutex_lock(&steam_devices_lock);
|
||||
list_for_each_entry(steam, &steam_devices, list) {
|
||||
steam_update_lizard_mode(steam);
|
||||
}
|
||||
mutex_unlock(&steam_devices_lock);
|
||||
return 0;
|
||||
}
|
||||
|
||||
static const struct kernel_param_ops steam_lizard_mode_ops = {
|
||||
.set = steam_param_set_lizard_mode,
|
||||
.get = param_get_bool,
|
||||
};
|
||||
|
||||
module_param_cb(lizard_mode, &steam_lizard_mode_ops, &lizard_mode, 0644);
|
||||
MODULE_PARM_DESC(lizard_mode,
|
||||
"Enable mouse and keyboard emulation (lizard mode) when the gamepad is not in use");
|
||||
|
||||
static const struct hid_device_id steam_controllers[] = {
|
||||
{ /* Wired Steam Controller */
|
||||
HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
|
||||
USB_DEVICE_ID_STEAM_CONTROLLER)
|
||||
},
|
||||
{ /* Wireless Steam Controller */
|
||||
HID_USB_DEVICE(USB_VENDOR_ID_VALVE,
|
||||
USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS),
|
||||
.driver_data = STEAM_QUIRK_WIRELESS
|
||||
},
|
||||
{}
|
||||
};
|
||||
|
||||
MODULE_DEVICE_TABLE(hid, steam_controllers);
|
||||
|
||||
static struct hid_driver steam_controller_driver = {
|
||||
.name = "hid-steam",
|
||||
.id_table = steam_controllers,
|
||||
.probe = steam_probe,
|
||||
.remove = steam_remove,
|
||||
.raw_event = steam_raw_event,
|
||||
};
|
||||
|
||||
module_hid_driver(steam_controller_driver);
|
@ -367,6 +367,7 @@ struct hid_item {
|
||||
#define HID_GROUP_RMI 0x0100
|
||||
#define HID_GROUP_WACOM 0x0101
|
||||
#define HID_GROUP_LOGITECH_DJ_DEVICE 0x0102
|
||||
#define HID_GROUP_STEAM 0x0103
|
||||
|
||||
/*
|
||||
* HID protocol status
|
||||
|
Loading…
Reference in New Issue
Block a user