cgroup: introduce effective cgroup_subsys_state

In the planned default unified hierarchy, controllers may get
dynamically attached to and detached from a cgroup and a cgroup may
not have csses for all the controllers associated with the hierarchy.

When a cgroup doesn't have its own css for a given controller, the css
of the nearest ancestor with the controller enabled will be used,
which is called the effective css.  This patch introduces
cgroup_e_css() and for_each_e_css() to access the effective csses and
convert compare_css_sets(), find_existing_css_set() and
cgroup_migrate() to use the effective csses so that they can handle
cgroups with partial csses correctly.

This means that for two css_sets to be considered identical, they
should have both matching csses and cgroups.  compare_css_sets()
already compares both, not for correctness but for optimization.  As
this now becomes a matter of correctness, update the comments
accordingly.

For all !default hierarchies, cgroup_e_css() always equals
cgroup_css(), so this patch doesn't change behavior.

While at it, fix incorrect locking comment for for_each_css().

Signed-off-by: Tejun Heo <tj@kernel.org>
Acked-by: Li Zefan <lizefan@huawei.com>
This commit is contained in:
Tejun Heo 2014-04-23 11:13:14 -04:00
parent f392e51cd6
commit aec3dfcb2e

View File

@ -208,6 +208,34 @@ static struct cgroup_subsys_state *cgroup_css(struct cgroup *cgrp,
return &cgrp->dummy_css;
}
/**
* cgroup_e_css - obtain a cgroup's effective css for the specified subsystem
* @cgrp: the cgroup of interest
* @ss: the subsystem of interest (%NULL returns the dummy_css)
*
* Similar to cgroup_css() but returns the effctive css, which is defined
* as the matching css of the nearest ancestor including self which has @ss
* enabled. If @ss is associated with the hierarchy @cgrp is on, this
* function is guaranteed to return non-NULL css.
*/
static struct cgroup_subsys_state *cgroup_e_css(struct cgroup *cgrp,
struct cgroup_subsys *ss)
{
lockdep_assert_held(&cgroup_mutex);
if (!ss)
return &cgrp->dummy_css;
if (!(cgrp->root->subsys_mask & (1 << ss->id)))
return NULL;
while (cgrp->parent &&
!(cgrp->parent->child_subsys_mask & (1 << ss->id)))
cgrp = cgrp->parent;
return cgroup_css(cgrp, ss);
}
/* convenient tests for these bits */
static inline bool cgroup_is_dead(const struct cgroup *cgrp)
{
@ -273,7 +301,7 @@ static int notify_on_release(const struct cgroup *cgrp)
* @ssid: the index of the subsystem, CGROUP_SUBSYS_COUNT after reaching the end
* @cgrp: the target cgroup to iterate css's of
*
* Should be called under cgroup_mutex.
* Should be called under cgroup_[tree_]mutex.
*/
#define for_each_css(css, ssid, cgrp) \
for ((ssid) = 0; (ssid) < CGROUP_SUBSYS_COUNT; (ssid)++) \
@ -283,6 +311,20 @@ static int notify_on_release(const struct cgroup *cgrp)
lockdep_is_held(&cgroup_mutex)))) { } \
else
/**
* for_each_e_css - iterate all effective css's of a cgroup
* @css: the iteration cursor
* @ssid: the index of the subsystem, CGROUP_SUBSYS_COUNT after reaching the end
* @cgrp: the target cgroup to iterate css's of
*
* Should be called under cgroup_[tree_]mutex.
*/
#define for_each_e_css(css, ssid, cgrp) \
for ((ssid) = 0; (ssid) < CGROUP_SUBSYS_COUNT; (ssid)++) \
if (!((css) = cgroup_e_css(cgrp, cgroup_subsys[(ssid)]))) \
; \
else
/**
* for_each_subsys - iterate all enabled cgroup subsystems
* @ss: the iteration cursor
@ -452,20 +494,20 @@ static bool compare_css_sets(struct css_set *cset,
{
struct list_head *l1, *l2;
if (memcmp(template, cset->subsys, sizeof(cset->subsys))) {
/* Not all subsystems matched */
/*
* On the default hierarchy, there can be csets which are
* associated with the same set of cgroups but different csses.
* Let's first ensure that csses match.
*/
if (memcmp(template, cset->subsys, sizeof(cset->subsys)))
return false;
}
/*
* Compare cgroup pointers in order to distinguish between
* different cgroups in heirarchies with no subsystems. We
* could get by with just this check alone (and skip the
* memcmp above) but on most setups the memcmp check will
* avoid the need for this more expensive check on almost all
* candidates.
* different cgroups in hierarchies. As different cgroups may
* share the same effective css, this comparison is always
* necessary.
*/
l1 = &cset->cgrp_links;
l2 = &old_cset->cgrp_links;
while (1) {
@ -530,13 +572,16 @@ static struct css_set *find_existing_css_set(struct css_set *old_cset,
*/
for_each_subsys(ss, i) {
if (root->subsys_mask & (1UL << i)) {
/* Subsystem is in this hierarchy. So we want
* the subsystem state from the new
* cgroup */
template[i] = cgroup_css(cgrp, ss);
/*
* @ss is in this hierarchy, so we want the
* effective css from @cgrp.
*/
template[i] = cgroup_e_css(cgrp, ss);
} else {
/* Subsystem is not in this hierarchy, so we
* don't want to change the subsystem state */
/*
* @ss is not in this hierarchy, so we don't want
* to change the css.
*/
template[i] = old_cset->subsys[i];
}
}
@ -1969,7 +2014,7 @@ static int cgroup_migrate(struct cgroup *cgrp, struct task_struct *leader,
return 0;
/* check that we can legitimately attach to the cgroup */
for_each_css(css, i, cgrp) {
for_each_e_css(css, i, cgrp) {
if (css->ss->can_attach) {
ret = css->ss->can_attach(css, &tset);
if (ret) {
@ -1999,7 +2044,7 @@ static int cgroup_migrate(struct cgroup *cgrp, struct task_struct *leader,
*/
tset.csets = &tset.dst_csets;
for_each_css(css, i, cgrp)
for_each_e_css(css, i, cgrp)
if (css->ss->attach)
css->ss->attach(css, &tset);
@ -2007,7 +2052,7 @@ static int cgroup_migrate(struct cgroup *cgrp, struct task_struct *leader,
goto out_release_tset;
out_cancel_attach:
for_each_css(css, i, cgrp) {
for_each_e_css(css, i, cgrp) {
if (css == failed_css)
break;
if (css->ss->cancel_attach)