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debugobjects: Less aggressive freeing of excess debug objects
After a system bootup and 3 parallel kernel builds, a partial output of the debug objects stats file was: pool_free :5101 pool_pcp_free :4181 pool_min_free :220 pool_used :104172 pool_max_used :171920 on_free_list :0 objs_allocated:39268280 objs_freed :39160031 More than 39 millions debug objects had since been allocated and then freed. The pool_max_used, however, was only about 172k. So this is a lot of extra overhead in freeing and allocating objects from slabs. It may also causes the slabs to be more fragmented and harder to reclaim. Make the freeing of excess debug objects less aggressive by freeing them at a maximum frequency of 10Hz and about 1k objects at each round of freeing. With that change applied, the partial output of the debug objects stats file after similar actions became: pool_free :5901 pool_pcp_free :3742 pool_min_free :1022 pool_used :104805 pool_max_used :168081 on_free_list :0 objs_allocated:5796864 objs_freed :5687182 Signed-off-by: Waiman Long <longman@redhat.com> Signed-off-by: Thomas Gleixner <tglx@linutronix.de> Cc: Andrew Morton <akpm@linux-foundation.org> Cc: Yang Shi <yang.shi@linux.alibaba.com> Cc: "Joel Fernandes (Google)" <joel@joelfernandes.org> Cc: Qian Cai <cai@gmx.us> Cc: Zhong Jiang <zhongjiang@huawei.com> Link: https://lkml.kernel.org/r/20190520141450.7575-5-longman@redhat.com
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@ -32,6 +32,14 @@
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#define ODEBUG_CHUNK_SIZE (1 << ODEBUG_CHUNK_SHIFT)
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#define ODEBUG_CHUNK_MASK (~(ODEBUG_CHUNK_SIZE - 1))
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/*
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* We limit the freeing of debug objects via workqueue at a maximum
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* frequency of 10Hz and about 1024 objects for each freeing operation.
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* So it is freeing at most 10k debug objects per second.
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*/
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#define ODEBUG_FREE_WORK_MAX 1024
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#define ODEBUG_FREE_WORK_DELAY DIV_ROUND_UP(HZ, 10)
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struct debug_bucket {
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struct hlist_head list;
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raw_spinlock_t lock;
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@ -68,6 +76,7 @@ static int obj_pool_min_free = ODEBUG_POOL_SIZE;
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static int obj_pool_free = ODEBUG_POOL_SIZE;
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static int obj_pool_used;
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static int obj_pool_max_used;
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static bool obj_freeing;
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/* The number of objs on the global free list */
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static int obj_nr_tofree;
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@ -91,7 +100,7 @@ static int debug_objects_allocated;
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static int debug_objects_freed;
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static void free_obj_work(struct work_struct *work);
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static DECLARE_WORK(debug_obj_work, free_obj_work);
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static DECLARE_DELAYED_WORK(debug_obj_work, free_obj_work);
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static int __init enable_object_debug(char *str)
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{
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@ -282,13 +291,19 @@ static void free_obj_work(struct work_struct *work)
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unsigned long flags;
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HLIST_HEAD(tofree);
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WRITE_ONCE(obj_freeing, false);
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if (!raw_spin_trylock_irqsave(&pool_lock, flags))
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return;
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if (obj_pool_free >= debug_objects_pool_size)
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goto free_objs;
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/*
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* The objs on the pool list might be allocated before the work is
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* run, so recheck if pool list it full or not, if not fill pool
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* list from the global free list.
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* list from the global free list. As it is likely that a workload
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* may be gearing up to use more and more objects, don't free any
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* of them until the next round.
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*/
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while (obj_nr_tofree && obj_pool_free < debug_objects_pool_size) {
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obj = hlist_entry(obj_to_free.first, typeof(*obj), node);
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@ -297,7 +312,10 @@ static void free_obj_work(struct work_struct *work)
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obj_pool_free++;
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obj_nr_tofree--;
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}
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raw_spin_unlock_irqrestore(&pool_lock, flags);
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return;
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free_objs:
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/*
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* Pool list is already full and there are still objs on the free
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* list. Move remaining free objs to a temporary list to free the
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@ -316,7 +334,7 @@ static void free_obj_work(struct work_struct *work)
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}
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}
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static bool __free_object(struct debug_obj *obj)
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static void __free_object(struct debug_obj *obj)
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{
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struct debug_obj *objs[ODEBUG_BATCH_SIZE];
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struct debug_percpu_free *percpu_pool;
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@ -336,7 +354,7 @@ static bool __free_object(struct debug_obj *obj)
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hlist_add_head(&obj->node, &percpu_pool->free_objs);
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percpu_pool->obj_free++;
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local_irq_restore(flags);
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return false;
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return;
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}
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/*
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@ -352,7 +370,8 @@ static bool __free_object(struct debug_obj *obj)
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free_to_obj_pool:
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raw_spin_lock(&pool_lock);
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work = (obj_pool_free > debug_objects_pool_size) && obj_cache;
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work = (obj_pool_free > debug_objects_pool_size) && obj_cache &&
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(obj_nr_tofree < ODEBUG_FREE_WORK_MAX);
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obj_pool_used--;
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if (work) {
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@ -366,6 +385,21 @@ free_to_obj_pool:
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&obj_to_free);
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}
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}
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if ((obj_pool_free > debug_objects_pool_size) &&
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(obj_nr_tofree < ODEBUG_FREE_WORK_MAX)) {
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int i;
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/*
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* Free one more batch of objects from obj_pool.
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*/
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for (i = 0; i < ODEBUG_BATCH_SIZE; i++) {
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obj = __alloc_object(&obj_pool);
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hlist_add_head(&obj->node, &obj_to_free);
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obj_pool_free--;
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obj_nr_tofree++;
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}
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}
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} else {
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obj_pool_free++;
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hlist_add_head(&obj->node, &obj_pool);
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@ -380,7 +414,6 @@ free_to_obj_pool:
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}
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raw_spin_unlock(&pool_lock);
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local_irq_restore(flags);
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return work;
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}
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/*
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@ -389,8 +422,11 @@ free_to_obj_pool:
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*/
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static void free_object(struct debug_obj *obj)
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{
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if (__free_object(obj))
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schedule_work(&debug_obj_work);
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__free_object(obj);
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if (!obj_freeing && obj_nr_tofree) {
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WRITE_ONCE(obj_freeing, true);
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schedule_delayed_work(&debug_obj_work, ODEBUG_FREE_WORK_DELAY);
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}
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}
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/*
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@ -880,7 +916,6 @@ static void __debug_check_no_obj_freed(const void *address, unsigned long size)
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struct hlist_node *tmp;
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struct debug_obj *obj;
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int cnt, objs_checked = 0;
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bool work = false;
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saddr = (unsigned long) address;
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eaddr = saddr + size;
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@ -911,7 +946,7 @@ repeat:
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goto repeat;
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default:
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hlist_del(&obj->node);
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work |= __free_object(obj);
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__free_object(obj);
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break;
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}
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}
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@ -927,8 +962,10 @@ repeat:
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debug_objects_maxchecked = objs_checked;
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/* Schedule work to actually kmem_cache_free() objects */
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if (work)
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schedule_work(&debug_obj_work);
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if (!obj_freeing && obj_nr_tofree) {
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WRITE_ONCE(obj_freeing, true);
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schedule_delayed_work(&debug_obj_work, ODEBUG_FREE_WORK_DELAY);
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}
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}
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void debug_check_no_obj_freed(const void *address, unsigned long size)
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