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Input: gamecon - avoid using __set_bit() for capabilities
input_set_capability() and input_set_abs_param() will do it for you. Signed-off-by: Marcus Folkesson <marcus.folkesson@gmail.com> Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
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@ -862,7 +862,7 @@ static int gc_setup_pad(struct gc *gc, int idx, int pad_type)
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case GC_N64:
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for (i = 0; i < 10; i++)
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__set_bit(gc_n64_btn[i], input_dev->keybit);
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input_set_capability(input_dev, EV_KEY, gc_n64_btn[i]);
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for (i = 0; i < 2; i++) {
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input_set_abs_params(input_dev, ABS_X + i, -127, 126, 0, 2);
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@ -879,26 +879,27 @@ static int gc_setup_pad(struct gc *gc, int idx, int pad_type)
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break;
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case GC_SNESMOUSE:
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__set_bit(BTN_LEFT, input_dev->keybit);
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__set_bit(BTN_RIGHT, input_dev->keybit);
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__set_bit(REL_X, input_dev->relbit);
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__set_bit(REL_Y, input_dev->relbit);
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input_set_capability(input_dev, EV_KEY, BTN_LEFT);
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input_set_capability(input_dev, EV_KEY, BTN_RIGHT);
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input_set_capability(input_dev, EV_REL, REL_X);
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input_set_capability(input_dev, EV_REL, REL_Y);
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break;
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case GC_SNES:
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for (i = 4; i < 8; i++)
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__set_bit(gc_snes_btn[i], input_dev->keybit);
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input_set_capability(input_dev, EV_KEY, gc_snes_btn[i]);
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/* fall through */
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case GC_NES:
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for (i = 0; i < 4; i++)
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__set_bit(gc_snes_btn[i], input_dev->keybit);
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input_set_capability(input_dev, EV_KEY, gc_snes_btn[i]);
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break;
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case GC_MULTI2:
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__set_bit(BTN_THUMB, input_dev->keybit);
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input_set_capability(input_dev, EV_KEY, BTN_THUMB);
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/* fall through */
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case GC_MULTI:
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__set_bit(BTN_TRIGGER, input_dev->keybit);
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input_set_capability(input_dev, EV_KEY, BTN_TRIGGER);
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/* fall through */
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break;
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case GC_PSX:
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@ -906,15 +907,17 @@ static int gc_setup_pad(struct gc *gc, int idx, int pad_type)
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input_set_abs_params(input_dev,
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gc_psx_abs[i], 4, 252, 0, 2);
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for (i = 0; i < 12; i++)
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__set_bit(gc_psx_btn[i], input_dev->keybit);
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input_set_capability(input_dev, EV_KEY, gc_psx_btn[i]);
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break;
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break;
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case GC_DDR:
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for (i = 0; i < 4; i++)
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__set_bit(gc_psx_ddr_btn[i], input_dev->keybit);
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input_set_capability(input_dev, EV_KEY,
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gc_psx_ddr_btn[i]);
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for (i = 0; i < 12; i++)
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__set_bit(gc_psx_btn[i], input_dev->keybit);
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input_set_capability(input_dev, EV_KEY, gc_psx_btn[i]);
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break;
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}
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