Input: gamecon - avoid using __set_bit() for capabilities

input_set_capability() and input_set_abs_param() will do it for you.

Signed-off-by: Marcus Folkesson <marcus.folkesson@gmail.com>
Signed-off-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>
This commit is contained in:
Marcus Folkesson 2018-05-08 15:21:21 -07:00 committed by Dmitry Torokhov
parent 89223a2b03
commit a5a45b7fcd

View File

@ -862,7 +862,7 @@ static int gc_setup_pad(struct gc *gc, int idx, int pad_type)
case GC_N64:
for (i = 0; i < 10; i++)
__set_bit(gc_n64_btn[i], input_dev->keybit);
input_set_capability(input_dev, EV_KEY, gc_n64_btn[i]);
for (i = 0; i < 2; i++) {
input_set_abs_params(input_dev, ABS_X + i, -127, 126, 0, 2);
@ -879,26 +879,27 @@ static int gc_setup_pad(struct gc *gc, int idx, int pad_type)
break;
case GC_SNESMOUSE:
__set_bit(BTN_LEFT, input_dev->keybit);
__set_bit(BTN_RIGHT, input_dev->keybit);
__set_bit(REL_X, input_dev->relbit);
__set_bit(REL_Y, input_dev->relbit);
input_set_capability(input_dev, EV_KEY, BTN_LEFT);
input_set_capability(input_dev, EV_KEY, BTN_RIGHT);
input_set_capability(input_dev, EV_REL, REL_X);
input_set_capability(input_dev, EV_REL, REL_Y);
break;
case GC_SNES:
for (i = 4; i < 8; i++)
__set_bit(gc_snes_btn[i], input_dev->keybit);
input_set_capability(input_dev, EV_KEY, gc_snes_btn[i]);
/* fall through */
case GC_NES:
for (i = 0; i < 4; i++)
__set_bit(gc_snes_btn[i], input_dev->keybit);
input_set_capability(input_dev, EV_KEY, gc_snes_btn[i]);
break;
case GC_MULTI2:
__set_bit(BTN_THUMB, input_dev->keybit);
input_set_capability(input_dev, EV_KEY, BTN_THUMB);
/* fall through */
case GC_MULTI:
__set_bit(BTN_TRIGGER, input_dev->keybit);
input_set_capability(input_dev, EV_KEY, BTN_TRIGGER);
/* fall through */
break;
case GC_PSX:
@ -906,15 +907,17 @@ static int gc_setup_pad(struct gc *gc, int idx, int pad_type)
input_set_abs_params(input_dev,
gc_psx_abs[i], 4, 252, 0, 2);
for (i = 0; i < 12; i++)
__set_bit(gc_psx_btn[i], input_dev->keybit);
input_set_capability(input_dev, EV_KEY, gc_psx_btn[i]);
break;
break;
case GC_DDR:
for (i = 0; i < 4; i++)
__set_bit(gc_psx_ddr_btn[i], input_dev->keybit);
input_set_capability(input_dev, EV_KEY,
gc_psx_ddr_btn[i]);
for (i = 0; i < 12; i++)
__set_bit(gc_psx_btn[i], input_dev->keybit);
input_set_capability(input_dev, EV_KEY, gc_psx_btn[i]);
break;
}