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drm/virtio: add virtio_gpu_alloc_fence()
Refactor fence creation, add fences to relevant GPU operations and add cursor helper functions. This removes the potential for allocation failures from the cmd_submit and atomic_commit paths. Now a fence will be allocated first and only after that will we proceed with the rest of the execution. Signed-off-by: Gustavo Padovan <gustavo.padovan@collabora.com> Signed-off-by: Robert Foss <robert.foss@collabora.com> Link: http://patchwork.freedesktop.org/patch/msgid/20181112165157.32765-2-robert.foss@collabora.com Suggested-by: Rob Herring <robh@kernel.org> Signed-off-by: Gerd Hoffmann <kraxel@redhat.com>
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2ae7f165c0
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9fdd90c0f4
@ -131,6 +131,7 @@ struct virtio_gpu_framebuffer {
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int x1, y1, x2, y2; /* dirty rect */
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spinlock_t dirty_lock;
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uint32_t hw_res_handle;
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struct virtio_gpu_fence *fence;
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};
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#define to_virtio_gpu_framebuffer(x) \
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container_of(x, struct virtio_gpu_framebuffer, base)
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@ -349,6 +350,9 @@ void virtio_gpu_ttm_fini(struct virtio_gpu_device *vgdev);
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int virtio_gpu_mmap(struct file *filp, struct vm_area_struct *vma);
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/* virtio_gpu_fence.c */
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struct virtio_gpu_fence *virtio_gpu_fence_alloc(
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struct virtio_gpu_device *vgdev);
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void virtio_gpu_fence_cleanup(struct virtio_gpu_fence *fence);
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int virtio_gpu_fence_emit(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_ctrl_hdr *cmd_hdr,
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struct virtio_gpu_fence **fence);
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@ -67,6 +67,28 @@ static const struct dma_fence_ops virtio_fence_ops = {
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.timeline_value_str = virtio_timeline_value_str,
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};
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struct virtio_gpu_fence *virtio_gpu_fence_alloc(struct virtio_gpu_device *vgdev)
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{
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struct virtio_gpu_fence_driver *drv = &vgdev->fence_drv;
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struct virtio_gpu_fence *fence = kzalloc(sizeof(struct virtio_gpu_fence),
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GFP_ATOMIC);
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if (!fence)
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return fence;
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fence->drv = drv;
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dma_fence_init(&fence->f, &virtio_fence_ops, &drv->lock, drv->context, 0);
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return fence;
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}
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void virtio_gpu_fence_cleanup(struct virtio_gpu_fence *fence)
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{
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if (!fence)
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return;
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dma_fence_put(&fence->f);
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}
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int virtio_gpu_fence_emit(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_ctrl_hdr *cmd_hdr,
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struct virtio_gpu_fence **fence)
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@ -74,15 +96,8 @@ int virtio_gpu_fence_emit(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_fence_driver *drv = &vgdev->fence_drv;
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unsigned long irq_flags;
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*fence = kmalloc(sizeof(struct virtio_gpu_fence), GFP_ATOMIC);
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if ((*fence) == NULL)
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return -ENOMEM;
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spin_lock_irqsave(&drv->lock, irq_flags);
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(*fence)->drv = drv;
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(*fence)->seq = ++drv->sync_seq;
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dma_fence_init(&(*fence)->f, &virtio_fence_ops, &drv->lock,
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drv->context, (*fence)->seq);
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dma_fence_get(&(*fence)->f);
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list_add_tail(&(*fence)->node, &drv->fences);
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spin_unlock_irqrestore(&drv->lock, irq_flags);
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@ -168,6 +168,13 @@ static int virtio_gpu_execbuffer_ioctl(struct drm_device *dev, void *data,
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ret = PTR_ERR(buf);
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goto out_unresv;
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}
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fence = virtio_gpu_fence_alloc(vgdev);
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if (!fence) {
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kfree(buf);
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ret = -ENOMEM;
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goto out_unresv;
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}
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virtio_gpu_cmd_submit(vgdev, buf, exbuf->size,
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vfpriv->ctx_id, &fence);
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@ -283,11 +290,17 @@ static int virtio_gpu_resource_create_ioctl(struct drm_device *dev, void *data,
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rc_3d.nr_samples = cpu_to_le32(rc->nr_samples);
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rc_3d.flags = cpu_to_le32(rc->flags);
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fence = virtio_gpu_fence_alloc(vgdev);
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if (!fence) {
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ret = -ENOMEM;
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goto fail_backoff;
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}
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virtio_gpu_cmd_resource_create_3d(vgdev, qobj, &rc_3d, NULL);
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ret = virtio_gpu_object_attach(vgdev, qobj, &fence);
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if (ret) {
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ttm_eu_backoff_reservation(&ticket, &validate_list);
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goto fail_unref;
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virtio_gpu_fence_cleanup(fence);
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goto fail_backoff;
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}
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ttm_eu_fence_buffer_objects(&ticket, &validate_list, &fence->f);
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}
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@ -312,6 +325,8 @@ static int virtio_gpu_resource_create_ioctl(struct drm_device *dev, void *data,
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dma_fence_put(&fence->f);
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}
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return 0;
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fail_backoff:
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ttm_eu_backoff_reservation(&ticket, &validate_list);
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fail_unref:
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if (vgdev->has_virgl_3d) {
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virtio_gpu_unref_list(&validate_list);
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@ -374,6 +389,12 @@ static int virtio_gpu_transfer_from_host_ioctl(struct drm_device *dev,
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goto out_unres;
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convert_to_hw_box(&box, &args->box);
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fence = virtio_gpu_fence_alloc(vgdev);
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if (!fence) {
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ret = -ENOMEM;
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goto out_unres;
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}
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virtio_gpu_cmd_transfer_from_host_3d
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(vgdev, qobj->hw_res_handle,
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vfpriv->ctx_id, offset, args->level,
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@ -423,6 +444,11 @@ static int virtio_gpu_transfer_to_host_ioctl(struct drm_device *dev, void *data,
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(vgdev, qobj, offset,
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box.w, box.h, box.x, box.y, NULL);
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} else {
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fence = virtio_gpu_fence_alloc(vgdev);
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if (!fence) {
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ret = -ENOMEM;
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goto out_unres;
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}
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virtio_gpu_cmd_transfer_to_host_3d
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(vgdev, qobj,
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vfpriv ? vfpriv->ctx_id : 0, offset,
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@ -137,6 +137,41 @@ static void virtio_gpu_primary_plane_update(struct drm_plane *plane,
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plane->state->src_h >> 16);
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}
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static int virtio_gpu_cursor_prepare_fb(struct drm_plane *plane,
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struct drm_plane_state *new_state)
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{
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struct drm_device *dev = plane->dev;
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struct virtio_gpu_device *vgdev = dev->dev_private;
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struct virtio_gpu_framebuffer *vgfb;
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struct virtio_gpu_object *bo;
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if (!new_state->fb)
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return 0;
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vgfb = to_virtio_gpu_framebuffer(new_state->fb);
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bo = gem_to_virtio_gpu_obj(vgfb->base.obj[0]);
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if (bo && bo->dumb && (plane->state->fb != new_state->fb)) {
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vgfb->fence = virtio_gpu_fence_alloc(vgdev);
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if (!vgfb->fence)
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return -ENOMEM;
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}
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return 0;
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}
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static void virtio_gpu_cursor_cleanup_fb(struct drm_plane *plane,
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struct drm_plane_state *old_state)
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{
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struct virtio_gpu_framebuffer *vgfb;
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if (!plane->state->fb)
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return;
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vgfb = to_virtio_gpu_framebuffer(plane->state->fb);
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if (vgfb->fence)
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virtio_gpu_fence_cleanup(vgfb->fence);
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}
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static void virtio_gpu_cursor_plane_update(struct drm_plane *plane,
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struct drm_plane_state *old_state)
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{
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@ -144,7 +179,6 @@ static void virtio_gpu_cursor_plane_update(struct drm_plane *plane,
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struct virtio_gpu_device *vgdev = dev->dev_private;
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struct virtio_gpu_output *output = NULL;
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struct virtio_gpu_framebuffer *vgfb;
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struct virtio_gpu_fence *fence = NULL;
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struct virtio_gpu_object *bo = NULL;
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uint32_t handle;
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int ret = 0;
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@ -170,13 +204,13 @@ static void virtio_gpu_cursor_plane_update(struct drm_plane *plane,
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(vgdev, bo, 0,
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cpu_to_le32(plane->state->crtc_w),
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cpu_to_le32(plane->state->crtc_h),
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0, 0, &fence);
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0, 0, &vgfb->fence);
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ret = virtio_gpu_object_reserve(bo, false);
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if (!ret) {
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reservation_object_add_excl_fence(bo->tbo.resv,
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&fence->f);
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dma_fence_put(&fence->f);
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fence = NULL;
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&vgfb->fence->f);
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dma_fence_put(&vgfb->fence->f);
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vgfb->fence = NULL;
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virtio_gpu_object_unreserve(bo);
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virtio_gpu_object_wait(bo, false);
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}
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@ -218,6 +252,8 @@ static const struct drm_plane_helper_funcs virtio_gpu_primary_helper_funcs = {
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};
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static const struct drm_plane_helper_funcs virtio_gpu_cursor_helper_funcs = {
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.prepare_fb = virtio_gpu_cursor_prepare_fb,
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.cleanup_fb = virtio_gpu_cursor_cleanup_fb,
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.atomic_check = virtio_gpu_plane_atomic_check,
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.atomic_update = virtio_gpu_cursor_plane_update,
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};
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@ -896,9 +896,9 @@ void virtio_gpu_object_detach(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *obj)
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{
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bool use_dma_api = !virtio_has_iommu_quirk(vgdev->vdev);
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struct virtio_gpu_fence *fence;
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if (use_dma_api && obj->mapped) {
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struct virtio_gpu_fence *fence = virtio_gpu_fence_alloc(vgdev);
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/* detach backing and wait for the host process it ... */
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virtio_gpu_cmd_resource_inval_backing(vgdev, obj->hw_res_handle, &fence);
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dma_fence_wait(&fence->f, true);
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