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netem: use a seeded PRNG for generating random losses
Use prandom_u32_state() instead of get_random_u32() to generate the random loss events of netem. The state of the prng is part of the prng attribute of struct netem_sched_data. Signed-off-by: François Michel <francois.michel@uclouvain.be> Reviewed-by: Simon Horman <horms@kernel.org> Acked-by: Stephen Hemminger <stephen@networkplumber.org> Link: https://lore.kernel.org/r/20230815092348.1449179-3-francois.michel@uclouvain.be Signed-off-by: Jakub Kicinski <kuba@kernel.org>
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@ -206,7 +206,7 @@ static u32 get_crandom(struct crndstate *state)
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static bool loss_4state(struct netem_sched_data *q)
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{
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struct clgstate *clg = &q->clg;
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u32 rnd = get_random_u32();
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u32 rnd = prandom_u32_state(&q->prng.prng_state);
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/*
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* Makes a comparison between rnd and the transition
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@ -271,18 +271,19 @@ static bool loss_4state(struct netem_sched_data *q)
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static bool loss_gilb_ell(struct netem_sched_data *q)
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{
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struct clgstate *clg = &q->clg;
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struct rnd_state *s = &q->prng.prng_state;
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switch (clg->state) {
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case GOOD_STATE:
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if (get_random_u32() < clg->a1)
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if (prandom_u32_state(s) < clg->a1)
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clg->state = BAD_STATE;
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if (get_random_u32() < clg->a4)
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if (prandom_u32_state(s) < clg->a4)
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return true;
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break;
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case BAD_STATE:
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if (get_random_u32() < clg->a2)
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if (prandom_u32_state(s) < clg->a2)
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clg->state = GOOD_STATE;
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if (get_random_u32() > clg->a3)
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if (prandom_u32_state(s) > clg->a3)
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return true;
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}
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