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arm64/sve: Move sve_pffr() to fpsimd.h and make inline
In order to make sve_save_state()/sve_load_state() more easily reusable and to get rid of a potential branch on context switch critical paths, this patch makes sve_pffr() inline and moves it to fpsimd.h. <asm/processor.h> must be included in fpsimd.h in order to make this work, and this creates an #include cycle that is tricky to avoid without modifying core code, due to the way the PR_SVE_*() prctl helpers are included in the core prctl implementation. Instead of breaking the cycle, this patch defers inclusion of <asm/fpsimd.h> in <asm/processor.h> until the point where it is actually needed: i.e., immediately before the prctl definitions. No functional change. Signed-off-by: Dave Martin <Dave.Martin@arm.com> Reviewed-by: Alex Bennée <alex.bennee@linaro.org> Acked-by: Catalin Marinas <catalin.marinas@arm.com> Acked-by: Marc Zyngier <marc.zyngier@arm.com> Signed-off-by: Marc Zyngier <marc.zyngier@arm.com>
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@ -18,6 +18,8 @@
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#include <asm/ptrace.h>
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#include <asm/errno.h>
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#include <asm/processor.h>
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#include <asm/sigcontext.h>
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#ifndef __ASSEMBLY__
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@ -61,6 +63,17 @@ extern void sve_flush_cpu_state(void);
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/* Maximum VL that SVE VL-agnostic software can transparently support */
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#define SVE_VL_ARCH_MAX 0x100
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/* Offset of FFR in the SVE register dump */
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static inline size_t sve_ffr_offset(int vl)
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{
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return SVE_SIG_FFR_OFFSET(sve_vq_from_vl(vl)) - SVE_SIG_REGS_OFFSET;
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}
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static inline void *sve_pffr(struct thread_struct *thread)
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{
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return (char *)thread->sve_state + sve_ffr_offset(thread->sve_vl);
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}
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extern void sve_save_state(void *state, u32 *pfpsr);
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extern void sve_load_state(void const *state, u32 const *pfpsr,
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unsigned long vq_minus_1);
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@ -40,7 +40,6 @@
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#include <asm/alternative.h>
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#include <asm/cpufeature.h>
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#include <asm/fpsimd.h>
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#include <asm/hw_breakpoint.h>
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#include <asm/lse.h>
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#include <asm/pgtable-hwdef.h>
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@ -247,6 +246,17 @@ void cpu_enable_pan(const struct arm64_cpu_capabilities *__unused);
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void cpu_enable_cache_maint_trap(const struct arm64_cpu_capabilities *__unused);
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void cpu_clear_disr(const struct arm64_cpu_capabilities *__unused);
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/*
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* Not at the top of the file due to a direct #include cycle between
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* <asm/fpsimd.h> and <asm/processor.h>. Deferring this #include
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* ensures that contents of processor.h are visible to fpsimd.h even if
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* processor.h is included first.
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*
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* These prctl helpers are the only things in this file that require
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* fpsimd.h. The core code expects them to be in this header.
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*/
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#include <asm/fpsimd.h>
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/* Userspace interface for PR_SVE_{SET,GET}_VL prctl()s: */
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#define SVE_SET_VL(arg) sve_set_current_vl(arg)
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#define SVE_GET_VL() sve_get_current_vl()
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@ -161,18 +161,6 @@ static void sve_free(struct task_struct *task)
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__sve_free(task);
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}
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/* Offset of FFR in the SVE register dump */
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static size_t sve_ffr_offset(int vl)
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{
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return SVE_SIG_FFR_OFFSET(sve_vq_from_vl(vl)) - SVE_SIG_REGS_OFFSET;
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}
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static void *sve_pffr(struct thread_struct *thread)
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{
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return (char *)thread->sve_state + sve_ffr_offset(thread->sve_vl);
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}
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static void change_cpacr(u64 val, u64 mask)
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{
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u64 cpacr = read_sysreg(CPACR_EL1);
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