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netfilter: conntrack: always store window size un-scaled
Jakub Jankowski reported following oddity:
After 3 way handshake completes, timeout of new connection is set to
max_retrans (300s) instead of established (5 days).
shortened excerpt from pcap provided:
25.070622 IP (flags [DF], proto TCP (6), length 52)
10.8.5.4.1025 > 10.8.1.2.80: Flags [S], seq 11, win 64240, [wscale 8]
26.070462 IP (flags [DF], proto TCP (6), length 48)
10.8.1.2.80 > 10.8.5.4.1025: Flags [S.], seq 82, ack 12, win 65535, [wscale 3]
27.070449 IP (flags [DF], proto TCP (6), length 40)
10.8.5.4.1025 > 10.8.1.2.80: Flags [.], ack 83, win 512, length 0
Turns out the last_win is of u16 type, but we store the scaled value:
512 << 8 (== 0x20000) becomes 0 window.
The Fixes tag is not correct, as the bug has existed forever, but
without that change all that this causes might cause is to mistake a
window update (to-nonzero-from-zero) for a retransmit.
Fixes: fbcd253d24
("netfilter: conntrack: lower timeout to RETRANS seconds if window is 0")
Reported-by: Jakub Jankowski <shasta@toxcorp.com>
Tested-by: Jakub Jankowski <shasta@toxcorp.com>
Signed-off-by: Florian Westphal <fw@strlen.de>
Acked-by: Jozsef Kadlecsik <kadlec@blackhole.kfki.hu>
Signed-off-by: Pablo Neira Ayuso <pablo@netfilter.org>
This commit is contained in:
parent
b83329fb47
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@ -472,6 +472,7 @@ static bool tcp_in_window(const struct nf_conn *ct,
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struct ip_ct_tcp_state *receiver = &state->seen[!dir];
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const struct nf_conntrack_tuple *tuple = &ct->tuplehash[dir].tuple;
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__u32 seq, ack, sack, end, win, swin;
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u16 win_raw;
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s32 receiver_offset;
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bool res, in_recv_win;
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@ -480,7 +481,8 @@ static bool tcp_in_window(const struct nf_conn *ct,
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*/
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seq = ntohl(tcph->seq);
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ack = sack = ntohl(tcph->ack_seq);
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win = ntohs(tcph->window);
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win_raw = ntohs(tcph->window);
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win = win_raw;
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end = segment_seq_plus_len(seq, skb->len, dataoff, tcph);
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if (receiver->flags & IP_CT_TCP_FLAG_SACK_PERM)
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@ -655,14 +657,14 @@ static bool tcp_in_window(const struct nf_conn *ct,
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&& state->last_seq == seq
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&& state->last_ack == ack
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&& state->last_end == end
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&& state->last_win == win)
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&& state->last_win == win_raw)
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state->retrans++;
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else {
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state->last_dir = dir;
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state->last_seq = seq;
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state->last_ack = ack;
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state->last_end = end;
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state->last_win = win;
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state->last_win = win_raw;
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state->retrans = 0;
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}
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}
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