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drm/v3d: Make sure the GPU is on when measuring clocks.
You'll get garbage measurements if the registers always read back 0xdeadbeef Signed-off-by: Eric Anholt <eric@anholt.net> Link: https://patchwork.freedesktop.org/patch/msgid/20190220233658.986-3-eric@anholt.net Reviewed-by: Dave Emett <david.emett@broadcom.com>
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@ -187,6 +187,11 @@ static int v3d_measure_clock(struct seq_file *m, void *unused)
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uint32_t cycles;
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int core = 0;
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int measure_ms = 1000;
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int ret;
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ret = pm_runtime_get_sync(v3d->dev);
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if (ret < 0)
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return ret;
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if (v3d->ver >= 40) {
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V3D_CORE_WRITE(core, V3D_V4_PCTR_0_SRC_0_3,
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@ -210,6 +215,9 @@ static int v3d_measure_clock(struct seq_file *m, void *unused)
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cycles / (measure_ms * 1000),
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(cycles / (measure_ms * 100)) % 10);
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pm_runtime_mark_last_busy(v3d->dev);
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pm_runtime_put_autosuspend(v3d->dev);
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return 0;
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}
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