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drm/i915: drop DPFLIPSTAT enables on VLV v3
We don't need this until we start using the wait event commands. v2: move to i915_irq.c (Jesse) drop unneeded sprite flip done enables (Ville) v3: drop the DPFLIPSTAT enables altogether (Ville) Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org> Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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@ -3985,19 +3985,6 @@ static void valleyview_init_clock_gating(struct drm_device *dev)
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I915_WRITE(CACHE_MODE_1,
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I915_WRITE(CACHE_MODE_1,
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_MASKED_BIT_ENABLE(PIXEL_SUBSPAN_COLLECT_OPT_DISABLE));
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_MASKED_BIT_ENABLE(PIXEL_SUBSPAN_COLLECT_OPT_DISABLE));
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/*
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* On ValleyView, the GUnit needs to signal the GT
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* when flip and other events complete. So enable
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* all the GUnit->GT interrupts here
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*/
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I915_WRITE(VLV_DPFLIPSTAT, PIPEB_LINE_COMPARE_INT_EN |
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PIPEB_HLINE_INT_EN | PIPEB_VBLANK_INT_EN |
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SPRITED_FLIPDONE_INT_EN | SPRITEC_FLIPDONE_INT_EN |
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PLANEB_FLIPDONE_INT_EN | PIPEA_LINE_COMPARE_INT_EN |
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PIPEA_HLINE_INT_EN | PIPEA_VBLANK_INT_EN |
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SPRITEB_FLIPDONE_INT_EN | SPRITEA_FLIPDONE_INT_EN |
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PLANEA_FLIPDONE_INT_EN);
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/*
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/*
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* WaDisableVLVClockGating_VBIIssue
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* WaDisableVLVClockGating_VBIIssue
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* Disable clock gating on th GCFG unit to prevent a delay
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* Disable clock gating on th GCFG unit to prevent a delay
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