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amdgpu/vce3: Simplify idle and wait for idle code
More LOC reductions in VCE3 code. This patch simplifies the is_idle and wait_for_idle logic. Signed-off-by: Tom St Denis <tom.stdenis@amd.com> Reviewed-by: Christian König <christian.koenig@amd.com>
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@ -535,17 +535,9 @@ static bool vce_v3_0_is_idle(void *handle)
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{
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struct amdgpu_device *adev = (struct amdgpu_device *)handle;
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u32 mask = 0;
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int idx;
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for (idx = 0; idx < 2; ++idx) {
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if (adev->vce.harvest_config & (1 << idx))
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continue;
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if (idx == 0)
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mask |= SRBM_STATUS2__VCE0_BUSY_MASK;
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else
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mask |= SRBM_STATUS2__VCE1_BUSY_MASK;
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}
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mask |= (adev->vce.harvest_config & (1<<0)) ? 0 : SRBM_STATUS2__VCE0_BUSY_MASK;
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mask |= (adev->vce.harvest_config & (1<<1)) ? 0 : SRBM_STATUS2__VCE1_BUSY_MASK;
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return !(RREG32(mmSRBM_STATUS2) & mask);
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}
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@ -554,23 +546,11 @@ static int vce_v3_0_wait_for_idle(void *handle)
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{
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unsigned i;
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struct amdgpu_device *adev = (struct amdgpu_device *)handle;
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u32 mask = 0;
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int idx;
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for (idx = 0; idx < 2; ++idx) {
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if (adev->vce.harvest_config & (1 << idx))
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continue;
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if (idx == 0)
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mask |= SRBM_STATUS2__VCE0_BUSY_MASK;
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else
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mask |= SRBM_STATUS2__VCE1_BUSY_MASK;
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}
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for (i = 0; i < adev->usec_timeout; i++) {
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if (!(RREG32(mmSRBM_STATUS2) & mask))
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for (i = 0; i < adev->usec_timeout; i++)
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if (vce_v3_0_is_idle(handle))
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return 0;
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}
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return -ETIMEDOUT;
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}
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