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landlock: Fix same-layer rule unions
The original behavior was to check if the full set of requested accesses was allowed by at least a rule of every relevant layer. This didn't take into account requests for multiple accesses and same-layer rules allowing the union of these accesses in a complementary way. As a result, multiple accesses requested on a file hierarchy matching rules that, together, allowed these accesses, but without a unique rule allowing all of them, was illegitimately denied. This case should be rare in practice and it can only be triggered by the path_rename or file_open hook implementations. For instance, if, for the same layer, a rule allows execution beneath /a/b and another rule allows read beneath /a, requesting access to read and execute at the same time for /a/b should be allowed for this layer. This was an inconsistency because the union of same-layer rule accesses was already allowed if requested once at a time anyway. This fix changes the way allowed accesses are gathered over a path walk. To take into account all these rule accesses, we store in a matrix all layer granting the set of requested accesses, according to the handled accesses. To avoid heap allocation, we use an array on the stack which is 2*13 bytes. A following commit bringing the LANDLOCK_ACCESS_FS_REFER access right will increase this size to reach 112 bytes (2*14*4) in case of link or rename actions. Add a new layout1.layer_rule_unions test to check that accesses from different rules pertaining to the same layer are ORed in a file hierarchy. Also test that it is not the case for rules from different layers. Reviewed-by: Paul Moore <paul@paul-moore.com> Link: https://lore.kernel.org/r/20220506161102.525323-5-mic@digikod.net Cc: stable@vger.kernel.org Signed-off-by: Mickaël Salaün <mic@digikod.net>
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@ -207,45 +207,67 @@ find_rule(const struct landlock_ruleset *const domain,
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return rule;
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}
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static inline layer_mask_t unmask_layers(const struct landlock_rule *const rule,
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const access_mask_t access_request,
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layer_mask_t layer_mask)
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/*
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* @layer_masks is read and may be updated according to the access request and
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* the matching rule.
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*
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* Returns true if the request is allowed (i.e. relevant layer masks for the
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* request are empty).
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*/
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static inline bool
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unmask_layers(const struct landlock_rule *const rule,
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const access_mask_t access_request,
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layer_mask_t (*const layer_masks)[LANDLOCK_NUM_ACCESS_FS])
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{
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size_t layer_level;
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if (!access_request || !layer_masks)
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return true;
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if (!rule)
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return layer_mask;
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return false;
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/*
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* An access is granted if, for each policy layer, at least one rule
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* encountered on the pathwalk grants the requested accesses,
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* regardless of their position in the layer stack. We must then check
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* encountered on the pathwalk grants the requested access,
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* regardless of its position in the layer stack. We must then check
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* the remaining layers for each inode, from the first added layer to
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* the last one.
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* the last one. When there is multiple requested accesses, for each
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* policy layer, the full set of requested accesses may not be granted
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* by only one rule, but by the union (binary OR) of multiple rules.
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* E.g. /a/b <execute> + /a <read> => /a/b <execute + read>
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*/
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for (layer_level = 0; layer_level < rule->num_layers; layer_level++) {
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const struct landlock_layer *const layer =
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&rule->layers[layer_level];
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const layer_mask_t layer_bit = BIT_ULL(layer->level - 1);
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const unsigned long access_req = access_request;
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unsigned long access_bit;
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bool is_empty;
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/* Checks that the layer grants access to the full request. */
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if ((layer->access & access_request) == access_request) {
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layer_mask &= ~layer_bit;
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if (layer_mask == 0)
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return layer_mask;
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/*
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* Records in @layer_masks which layer grants access to each
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* requested access.
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*/
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is_empty = true;
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for_each_set_bit(access_bit, &access_req,
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ARRAY_SIZE(*layer_masks)) {
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if (layer->access & BIT_ULL(access_bit))
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(*layer_masks)[access_bit] &= ~layer_bit;
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is_empty = is_empty && !(*layer_masks)[access_bit];
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}
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if (is_empty)
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return true;
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}
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return layer_mask;
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return false;
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}
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static int check_access_path(const struct landlock_ruleset *const domain,
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const struct path *const path,
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const access_mask_t access_request)
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{
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bool allowed = false;
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layer_mask_t layer_masks[LANDLOCK_NUM_ACCESS_FS] = {};
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bool allowed = false, has_access = false;
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struct path walker_path;
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layer_mask_t layer_mask;
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size_t i;
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if (!access_request)
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@ -265,13 +287,20 @@ static int check_access_path(const struct landlock_ruleset *const domain,
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return -EACCES;
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/* Saves all layers handling a subset of requested accesses. */
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layer_mask = 0;
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for (i = 0; i < domain->num_layers; i++) {
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if (domain->fs_access_masks[i] & access_request)
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layer_mask |= BIT_ULL(i);
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const unsigned long access_req = access_request;
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unsigned long access_bit;
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for_each_set_bit(access_bit, &access_req,
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ARRAY_SIZE(layer_masks)) {
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if (domain->fs_access_masks[i] & BIT_ULL(access_bit)) {
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layer_masks[access_bit] |= BIT_ULL(i);
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has_access = true;
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}
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}
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}
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/* An access request not handled by the domain is allowed. */
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if (layer_mask == 0)
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if (!has_access)
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return 0;
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walker_path = *path;
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@ -283,14 +312,11 @@ static int check_access_path(const struct landlock_ruleset *const domain,
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while (true) {
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struct dentry *parent_dentry;
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layer_mask =
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unmask_layers(find_rule(domain, walker_path.dentry),
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access_request, layer_mask);
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if (layer_mask == 0) {
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allowed = unmask_layers(find_rule(domain, walker_path.dentry),
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access_request, &layer_masks);
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if (allowed)
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/* Stops when a rule from each layer grants access. */
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allowed = true;
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break;
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}
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jump_up:
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if (walker_path.dentry == walker_path.mnt->mnt_root) {
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@ -22,6 +22,8 @@
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typedef u16 access_mask_t;
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/* Makes sure all filesystem access rights can be stored. */
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static_assert(BITS_PER_TYPE(access_mask_t) >= LANDLOCK_NUM_ACCESS_FS);
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/* Makes sure for_each_set_bit() and for_each_clear_bit() calls are OK. */
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static_assert(sizeof(unsigned long) >= sizeof(access_mask_t));
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typedef u16 layer_mask_t;
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/* Makes sure all layers can be checked. */
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@ -758,6 +758,113 @@ TEST_F_FORK(layout1, ruleset_overlap)
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ASSERT_EQ(0, test_open(dir_s1d3, O_RDONLY | O_DIRECTORY));
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}
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TEST_F_FORK(layout1, layer_rule_unions)
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{
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const struct rule layer1[] = {
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{
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.path = dir_s1d2,
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.access = LANDLOCK_ACCESS_FS_READ_FILE,
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},
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/* dir_s1d3 should allow READ_FILE and WRITE_FILE (O_RDWR). */
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{
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.path = dir_s1d3,
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.access = LANDLOCK_ACCESS_FS_WRITE_FILE,
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},
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{},
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};
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const struct rule layer2[] = {
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/* Doesn't change anything from layer1. */
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{
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.path = dir_s1d2,
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.access = LANDLOCK_ACCESS_FS_READ_FILE |
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LANDLOCK_ACCESS_FS_WRITE_FILE,
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},
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{},
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};
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const struct rule layer3[] = {
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/* Only allows write (but not read) to dir_s1d3. */
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{
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.path = dir_s1d2,
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.access = LANDLOCK_ACCESS_FS_WRITE_FILE,
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},
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{},
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};
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int ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer1);
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ASSERT_LE(0, ruleset_fd);
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enforce_ruleset(_metadata, ruleset_fd);
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ASSERT_EQ(0, close(ruleset_fd));
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/* Checks s1d1 hierarchy with layer1. */
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ASSERT_EQ(EACCES, test_open(file1_s1d1, O_RDONLY));
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ASSERT_EQ(EACCES, test_open(file1_s1d1, O_WRONLY));
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ASSERT_EQ(EACCES, test_open(file1_s1d1, O_RDWR));
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ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
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/* Checks s1d2 hierarchy with layer1. */
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ASSERT_EQ(0, test_open(file1_s1d2, O_RDONLY));
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ASSERT_EQ(EACCES, test_open(file1_s1d2, O_WRONLY));
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ASSERT_EQ(EACCES, test_open(file1_s1d2, O_RDWR));
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ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
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/* Checks s1d3 hierarchy with layer1. */
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ASSERT_EQ(0, test_open(file1_s1d3, O_RDONLY));
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ASSERT_EQ(0, test_open(file1_s1d3, O_WRONLY));
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/* dir_s1d3 should allow READ_FILE and WRITE_FILE (O_RDWR). */
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ASSERT_EQ(0, test_open(file1_s1d3, O_RDWR));
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ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
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/* Doesn't change anything from layer1. */
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ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer2);
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ASSERT_LE(0, ruleset_fd);
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enforce_ruleset(_metadata, ruleset_fd);
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ASSERT_EQ(0, close(ruleset_fd));
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/* Checks s1d1 hierarchy with layer2. */
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ASSERT_EQ(EACCES, test_open(file1_s1d1, O_RDONLY));
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ASSERT_EQ(EACCES, test_open(file1_s1d1, O_WRONLY));
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ASSERT_EQ(EACCES, test_open(file1_s1d1, O_RDWR));
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ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
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/* Checks s1d2 hierarchy with layer2. */
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ASSERT_EQ(0, test_open(file1_s1d2, O_RDONLY));
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ASSERT_EQ(EACCES, test_open(file1_s1d2, O_WRONLY));
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ASSERT_EQ(EACCES, test_open(file1_s1d2, O_RDWR));
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ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
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/* Checks s1d3 hierarchy with layer2. */
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ASSERT_EQ(0, test_open(file1_s1d3, O_RDONLY));
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ASSERT_EQ(0, test_open(file1_s1d3, O_WRONLY));
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/* dir_s1d3 should allow READ_FILE and WRITE_FILE (O_RDWR). */
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ASSERT_EQ(0, test_open(file1_s1d3, O_RDWR));
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ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
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/* Only allows write (but not read) to dir_s1d3. */
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ruleset_fd = create_ruleset(_metadata, ACCESS_RW, layer3);
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ASSERT_LE(0, ruleset_fd);
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enforce_ruleset(_metadata, ruleset_fd);
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ASSERT_EQ(0, close(ruleset_fd));
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/* Checks s1d1 hierarchy with layer3. */
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ASSERT_EQ(EACCES, test_open(file1_s1d1, O_RDONLY));
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ASSERT_EQ(EACCES, test_open(file1_s1d1, O_WRONLY));
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ASSERT_EQ(EACCES, test_open(file1_s1d1, O_RDWR));
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ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
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/* Checks s1d2 hierarchy with layer3. */
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ASSERT_EQ(EACCES, test_open(file1_s1d2, O_RDONLY));
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ASSERT_EQ(EACCES, test_open(file1_s1d2, O_WRONLY));
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ASSERT_EQ(EACCES, test_open(file1_s1d2, O_RDWR));
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ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
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/* Checks s1d3 hierarchy with layer3. */
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ASSERT_EQ(EACCES, test_open(file1_s1d3, O_RDONLY));
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ASSERT_EQ(0, test_open(file1_s1d3, O_WRONLY));
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/* dir_s1d3 should now deny READ_FILE and WRITE_FILE (O_RDWR). */
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ASSERT_EQ(EACCES, test_open(file1_s1d3, O_RDWR));
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ASSERT_EQ(EACCES, test_open(dir_s1d1, O_RDONLY | O_DIRECTORY));
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}
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TEST_F_FORK(layout1, non_overlapping_accesses)
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{
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const struct rule layer1[] = {
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