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drm/syncobj: Add documentation for timeline syncobj
We've added a set of new APIs to manipulate syncobjs holding timelines of dma_fence. This adds a bit of documentation about how this works. v2: Small language nits (Lionel) Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com> Reviewed-by: Christian König <christian.koenig@amd.com> Link: https://patchwork.freedesktop.org/patch/348578/ Cc: Christian Koenig <Christian.Koenig@amd.com> Cc: Jason Ekstrand <jason@jlekstrand.net> Cc: David(ChunMing) Zhou <David1.Zhou@amd.com> Signed-off-by: Christian König <christian.koenig@amd.com>
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@ -43,27 +43,66 @@
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* - Signal a syncobj (set a trivially signaled fence)
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* - Wait for a syncobj's fence to appear and be signaled
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*
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* The syncobj userspace API also provides operations to manipulate a syncobj
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* in terms of a timeline of struct &dma_fence_chain rather than a single
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* struct &dma_fence, through the following operations:
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*
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* - Signal a given point on the timeline
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* - Wait for a given point to appear and/or be signaled
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* - Import and export from/to a given point of a timeline
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*
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* At it's core, a syncobj is simply a wrapper around a pointer to a struct
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* &dma_fence which may be NULL.
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* When a syncobj is first created, its pointer is either NULL or a pointer
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* to an already signaled fence depending on whether the
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* &DRM_SYNCOBJ_CREATE_SIGNALED flag is passed to
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* &DRM_IOCTL_SYNCOBJ_CREATE.
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* When GPU work which signals a syncobj is enqueued in a DRM driver,
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* the syncobj fence is replaced with a fence which will be signaled by the
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* completion of that work.
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* When GPU work which waits on a syncobj is enqueued in a DRM driver, the
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* driver retrieves syncobj's current fence at the time the work is enqueued
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* waits on that fence before submitting the work to hardware.
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* If the syncobj's fence is NULL, the enqueue operation is expected to fail.
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* All manipulation of the syncobjs's fence happens in terms of the current
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* fence at the time the ioctl is called by userspace regardless of whether
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* that operation is an immediate host-side operation (signal or reset) or
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* or an operation which is enqueued in some driver queue.
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* &DRM_IOCTL_SYNCOBJ_RESET and &DRM_IOCTL_SYNCOBJ_SIGNAL can be used to
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* manipulate a syncobj from the host by resetting its pointer to NULL or
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*
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* If the syncobj is considered as a binary (its state is either signaled or
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* unsignaled) primitive, when GPU work is enqueued in a DRM driver to signal
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* the syncobj, the syncobj's fence is replaced with a fence which will be
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* signaled by the completion of that work.
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* If the syncobj is considered as a timeline primitive, when GPU work is
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* enqueued in a DRM driver to signal the a given point of the syncobj, a new
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* struct &dma_fence_chain pointing to the DRM driver's fence and also
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* pointing to the previous fence that was in the syncobj. The new struct
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* &dma_fence_chain fence replace the syncobj's fence and will be signaled by
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* completion of the DRM driver's work and also any work associated with the
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* fence previously in the syncobj.
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*
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* When GPU work which waits on a syncobj is enqueued in a DRM driver, at the
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* time the work is enqueued, it waits on the syncobj's fence before
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* submitting the work to hardware. That fence is either :
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*
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* - The syncobj's current fence if the syncobj is considered as a binary
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* primitive.
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* - The struct &dma_fence associated with a given point if the syncobj is
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* considered as a timeline primitive.
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*
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* If the syncobj's fence is NULL or not present in the syncobj's timeline,
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* the enqueue operation is expected to fail.
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*
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* With binary syncobj, all manipulation of the syncobjs's fence happens in
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* terms of the current fence at the time the ioctl is called by userspace
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* regardless of whether that operation is an immediate host-side operation
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* (signal or reset) or or an operation which is enqueued in some driver
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* queue. &DRM_IOCTL_SYNCOBJ_RESET and &DRM_IOCTL_SYNCOBJ_SIGNAL can be used
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* to manipulate a syncobj from the host by resetting its pointer to NULL or
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* setting its pointer to a fence which is already signaled.
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*
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* With a timeline syncobj, all manipulation of the synobj's fence happens in
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* terms of a u64 value referring to point in the timeline. See
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* dma_fence_chain_find_seqno() to see how a given point is found in the
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* timeline.
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*
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* Note that applications should be careful to always use timeline set of
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* ioctl() when dealing with syncobj considered as timeline. Using a binary
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* set of ioctl() with a syncobj considered as timeline could result incorrect
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* synchronization. The use of binary syncobj is supported through the
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* timeline set of ioctl() by using a point value of 0, this will reproduce
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* the behavior of the binary set of ioctl() (for example replace the
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* syncobj's fence when signaling).
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*
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*
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* Host-side wait on syncobjs
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* --------------------------
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@ -87,6 +126,16 @@
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* synchronize between the two.
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* This requirement is inherited from the Vulkan fence API.
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*
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* Similarly, &DRM_IOCTL_SYNCOBJ_TIMELINE_WAIT takes an array of syncobj
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* handles as well as an array of u64 points and does a host-side wait on all
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* of syncobj fences at the given points simultaneously.
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*
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* &DRM_IOCTL_SYNCOBJ_TIMELINE_WAIT also adds the ability to wait for a given
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* fence to materialize on the timeline without waiting for the fence to be
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* signaled by using the &DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE flag. This
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* requirement is inherited from the wait-before-signal behavior required by
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* the Vulkan timeline semaphore API.
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*
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*
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* Import/export of syncobjs
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* -------------------------
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@ -120,6 +169,18 @@
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* Because sync files are immutable, resetting or signaling the syncobj
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* will not affect any sync files whose fences have been imported into the
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* syncobj.
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*
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*
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* Import/export of timeline points in timeline syncobjs
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* -----------------------------------------------------
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*
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* &DRM_IOCTL_SYNCOBJ_TRANSFER provides a mechanism to transfer a struct
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* &dma_fence_chain of a syncobj at a given u64 point to another u64 point
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* into another syncobj.
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*
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* Note that if you want to transfer a struct &dma_fence_chain from a given
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* point on a timeline syncobj from/into a binary syncobj, you can use the
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* point 0 to mean take/replace the fence in the syncobj.
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*/
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#include <linux/anon_inodes.h>
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