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drm/amdgpu: remove amdgpu_fence_wait_next
Not used any more. Signed-off-by: Christian König <christian.koenig@amd.com> Acked-by: Alex Deucher <alexander.deucher@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com>
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@ -432,7 +432,6 @@ void amdgpu_fence_driver_suspend(struct amdgpu_device *adev);
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void amdgpu_fence_driver_resume(struct amdgpu_device *adev);
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int amdgpu_fence_emit(struct amdgpu_ring *ring, struct fence **fence);
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void amdgpu_fence_process(struct amdgpu_ring *ring);
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int amdgpu_fence_wait_next(struct amdgpu_ring *ring);
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int amdgpu_fence_wait_empty(struct amdgpu_ring *ring);
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unsigned amdgpu_fence_count_emitted(struct amdgpu_ring *ring);
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@ -281,26 +281,6 @@ static int amdgpu_fence_ring_wait_seq(struct amdgpu_ring *ring, uint64_t seq)
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return 0;
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}
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/**
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* amdgpu_fence_wait_next - wait for the next fence to signal
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*
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* @adev: amdgpu device pointer
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* @ring: ring index the fence is associated with
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*
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* Wait for the next fence on the requested ring to signal (all asics).
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* Returns 0 if the next fence has passed, error for all other cases.
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* Caller must hold ring lock.
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*/
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int amdgpu_fence_wait_next(struct amdgpu_ring *ring)
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{
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uint64_t seq = atomic64_read(&ring->fence_drv.last_seq) + 1ULL;
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if (seq >= ring->fence_drv.sync_seq)
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return -ENOENT;
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return amdgpu_fence_ring_wait_seq(ring, seq);
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}
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/**
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* amdgpu_fence_wait_empty - wait for all fences to signal
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*
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