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drm/radeon: don't leave fence blocked process on failed GPU reset
Force all fence to signal if GPU reset failed so no process get stuck on waiting fence. Signed-off-by: Jerome Glisse <jglisse@redhat.com> Reviewed-by: Christian König <christian.koenig@amd.com> Signed-off-by: Alex Deucher <alexander.deucher@amd.com> Cc: stable@vger.kernel.org
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@ -225,6 +225,7 @@ struct radeon_fence {
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int radeon_fence_driver_start_ring(struct radeon_device *rdev, int ring);
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int radeon_fence_driver_init(struct radeon_device *rdev);
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void radeon_fence_driver_fini(struct radeon_device *rdev);
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void radeon_fence_driver_force_completion(struct radeon_device *rdev);
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int radeon_fence_emit(struct radeon_device *rdev, struct radeon_fence **fence, int ring);
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void radeon_fence_process(struct radeon_device *rdev, int ring);
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bool radeon_fence_signaled(struct radeon_fence *fence);
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@ -1358,6 +1358,7 @@ retry:
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}
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}
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} else {
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radeon_fence_driver_force_completion(rdev);
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for (i = 0; i < RADEON_NUM_RINGS; ++i) {
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kfree(ring_data[i]);
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}
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@ -868,6 +868,25 @@ void radeon_fence_driver_fini(struct radeon_device *rdev)
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mutex_unlock(&rdev->ring_lock);
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}
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/**
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* radeon_fence_driver_force_completion - force all fence waiter to complete
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*
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* @rdev: radeon device pointer
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*
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* In case of GPU reset failure make sure no process keep waiting on fence
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* that will never complete.
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*/
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void radeon_fence_driver_force_completion(struct radeon_device *rdev)
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{
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int ring;
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for (ring = 0; ring < RADEON_NUM_RINGS; ring++) {
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if (!rdev->fence_drv[ring].initialized)
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continue;
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radeon_fence_write(rdev, rdev->fence_drv[ring].sync_seq[ring], ring);
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}
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}
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/*
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* Fence debugfs
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