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drm/tegra: dsi - Do not needlessly recompute pclk
In some cases the pixel clock used to not be correct, which is why it had to be recomputed. It turns out that the reason why it wasn't correct is that it was used wrongly. If used correctly there's not need for the recomputation. Signed-off-by: Thierry Reding <treding@nvidia.com>
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@ -602,7 +602,6 @@ static int tegra_output_dsi_setup_clock(struct tegra_output *output,
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DRM_DEBUG_KMS("vrefresh: %u\n", vrefresh);
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/* compute byte clock */
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pclk = mode->htotal * mode->vtotal * vrefresh;
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bclk = (pclk * mul) / (div * dsi->lanes);
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/*
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