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[PATCH] md: make sure md bitmap updates are flushed when array is stopped.
The recent change to never ignore the bitmap, revealed that the bitmap isn't begin flushed properly when an array is stopped. We call bitmap_daemon_work three times as there is a three-stage pipeline for flushing updates to the bitmap file. Signed-off-by: Neil Brown <neilb@cse.unsw.edu.au> Signed-off-by: Andrew Morton <akpm@osdl.org> Signed-off-by: Linus Torvalds <torvalds@osdl.org>
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@ -1450,6 +1450,29 @@ static void bitmap_set_memory_bits(struct bitmap *bitmap, sector_t offset)
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}
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/*
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* flush out any pending updates
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*/
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void bitmap_flush(mddev_t *mddev)
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{
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struct bitmap *bitmap = mddev->bitmap;
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int sleep;
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if (!bitmap) /* there was no bitmap */
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return;
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/* run the daemon_work three time to ensure everything is flushed
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* that can be
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*/
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sleep = bitmap->daemon_sleep;
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bitmap->daemon_sleep = 0;
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bitmap_daemon_work(bitmap);
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bitmap_daemon_work(bitmap);
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bitmap_daemon_work(bitmap);
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bitmap->daemon_sleep = sleep;
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bitmap_update_sb(bitmap);
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}
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/*
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* free memory that was allocated
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*/
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@ -1798,6 +1798,8 @@ static int do_md_stop(mddev_t * mddev, int ro)
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goto out;
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mddev->ro = 1;
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} else {
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bitmap_flush(mddev);
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wait_event(mddev->sb_wait, atomic_read(&mddev->pending_writes)==0);
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if (mddev->ro)
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set_disk_ro(disk, 0);
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blk_queue_make_request(mddev->queue, md_fail_request);
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@ -248,6 +248,7 @@ struct bitmap {
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/* these are used only by md/bitmap */
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int bitmap_create(mddev_t *mddev);
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void bitmap_flush(mddev_t *mddev);
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void bitmap_destroy(mddev_t *mddev);
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int bitmap_active(struct bitmap *bitmap);
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