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Input: keyboard - fix lack of locking when traversing handler->h_list
Keyboard handler should not attempt to traverse handler->h_list on its own, without any locking, otherwise it races with registering and unregistering of input handles which leads to crashes. Introduce input_handler_for_each_handle() helper that allows safely iterate over all handles attached to a particular handler and switch keyboard handler to use it. Reported-by: Jim Paradis <jparadis@redhat.com> Signed-off-by: Dmitry Torokhov <dtor@mail.ru>
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@ -46,8 +46,6 @@
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extern void ctrl_alt_del(void);
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#define to_handle_h(n) container_of(n, struct input_handle, h_node)
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/*
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* Exported functions/variables
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*/
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@ -191,78 +189,85 @@ EXPORT_SYMBOL_GPL(unregister_keyboard_notifier);
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* etc.). So this means that scancodes for the extra function keys won't
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* be valid for the first event device, but will be for the second.
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*/
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struct getset_keycode_data {
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unsigned int scancode;
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unsigned int keycode;
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int error;
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};
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static int getkeycode_helper(struct input_handle *handle, void *data)
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{
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struct getset_keycode_data *d = data;
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d->error = input_get_keycode(handle->dev, d->scancode, &d->keycode);
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return d->error == 0; /* stop as soon as we successfully get one */
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}
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int getkeycode(unsigned int scancode)
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{
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struct input_handle *handle;
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int keycode;
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int error = -ENODEV;
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struct getset_keycode_data d = { scancode, 0, -ENODEV };
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list_for_each_entry(handle, &kbd_handler.h_list, h_node) {
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error = input_get_keycode(handle->dev, scancode, &keycode);
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if (!error)
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return keycode;
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}
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input_handler_for_each_handle(&kbd_handler, &d, getkeycode_helper);
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return error;
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return d.error ?: d.keycode;
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}
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static int setkeycode_helper(struct input_handle *handle, void *data)
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{
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struct getset_keycode_data *d = data;
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d->error = input_set_keycode(handle->dev, d->scancode, d->keycode);
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return d->error == 0; /* stop as soon as we successfully set one */
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}
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int setkeycode(unsigned int scancode, unsigned int keycode)
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{
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struct input_handle *handle;
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int error = -ENODEV;
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struct getset_keycode_data d = { scancode, keycode, -ENODEV };
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list_for_each_entry(handle, &kbd_handler.h_list, h_node) {
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error = input_set_keycode(handle->dev, scancode, keycode);
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if (!error)
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break;
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}
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input_handler_for_each_handle(&kbd_handler, &d, setkeycode_helper);
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return error;
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return d.error;
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}
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/*
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* Making beeps and bells.
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*/
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static int kd_sound_helper(struct input_handle *handle, void *data)
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{
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unsigned int *hz = data;
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struct input_dev *dev = handle->dev;
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if (test_bit(EV_SND, dev->evbit)) {
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if (test_bit(SND_TONE, dev->sndbit))
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input_inject_event(handle, EV_SND, SND_TONE, *hz);
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if (test_bit(SND_BELL, handle->dev->sndbit))
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input_inject_event(handle, EV_SND, SND_BELL, *hz ? 1 : 0);
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}
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return 0;
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}
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static void kd_nosound(unsigned long ignored)
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{
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struct input_handle *handle;
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static unsigned int zero;
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list_for_each_entry(handle, &kbd_handler.h_list, h_node) {
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if (test_bit(EV_SND, handle->dev->evbit)) {
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if (test_bit(SND_TONE, handle->dev->sndbit))
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input_inject_event(handle, EV_SND, SND_TONE, 0);
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if (test_bit(SND_BELL, handle->dev->sndbit))
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input_inject_event(handle, EV_SND, SND_BELL, 0);
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}
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}
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input_handler_for_each_handle(&kbd_handler, &zero, kd_sound_helper);
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}
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static DEFINE_TIMER(kd_mksound_timer, kd_nosound, 0, 0);
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void kd_mksound(unsigned int hz, unsigned int ticks)
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{
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struct list_head *node;
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del_timer_sync(&kd_mksound_timer);
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del_timer(&kd_mksound_timer);
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input_handler_for_each_handle(&kbd_handler, &hz, kd_sound_helper);
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if (hz) {
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list_for_each_prev(node, &kbd_handler.h_list) {
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struct input_handle *handle = to_handle_h(node);
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if (test_bit(EV_SND, handle->dev->evbit)) {
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if (test_bit(SND_TONE, handle->dev->sndbit)) {
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input_inject_event(handle, EV_SND, SND_TONE, hz);
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break;
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}
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if (test_bit(SND_BELL, handle->dev->sndbit)) {
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input_inject_event(handle, EV_SND, SND_BELL, 1);
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break;
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}
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}
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}
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if (ticks)
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mod_timer(&kd_mksound_timer, jiffies + ticks);
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} else
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kd_nosound(0);
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if (hz && ticks)
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mod_timer(&kd_mksound_timer, jiffies + ticks);
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}
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EXPORT_SYMBOL(kd_mksound);
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@ -270,27 +275,34 @@ EXPORT_SYMBOL(kd_mksound);
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* Setting the keyboard rate.
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*/
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static int kbd_rate_helper(struct input_handle *handle, void *data)
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{
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struct input_dev *dev = handle->dev;
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struct kbd_repeat *rep = data;
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if (test_bit(EV_REP, dev->evbit)) {
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if (rep[0].delay > 0)
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input_inject_event(handle,
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EV_REP, REP_DELAY, rep[0].delay);
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if (rep[0].period > 0)
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input_inject_event(handle,
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EV_REP, REP_PERIOD, rep[0].period);
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rep[1].delay = dev->rep[REP_DELAY];
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rep[1].period = dev->rep[REP_PERIOD];
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}
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return 0;
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}
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int kbd_rate(struct kbd_repeat *rep)
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{
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struct list_head *node;
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unsigned int d = 0;
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unsigned int p = 0;
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struct kbd_repeat data[2] = { *rep };
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list_for_each(node, &kbd_handler.h_list) {
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struct input_handle *handle = to_handle_h(node);
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struct input_dev *dev = handle->dev;
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input_handler_for_each_handle(&kbd_handler, data, kbd_rate_helper);
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*rep = data[1]; /* Copy currently used settings */
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if (test_bit(EV_REP, dev->evbit)) {
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if (rep->delay > 0)
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input_inject_event(handle, EV_REP, REP_DELAY, rep->delay);
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if (rep->period > 0)
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input_inject_event(handle, EV_REP, REP_PERIOD, rep->period);
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d = dev->rep[REP_DELAY];
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p = dev->rep[REP_PERIOD];
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}
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}
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rep->delay = d;
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rep->period = p;
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return 0;
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}
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@ -998,36 +1010,36 @@ static inline unsigned char getleds(void)
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return leds;
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}
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/*
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* This routine is the bottom half of the keyboard interrupt
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* routine, and runs with all interrupts enabled. It does
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* console changing, led setting and copy_to_cooked, which can
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* take a reasonably long time.
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*
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* Aside from timing (which isn't really that important for
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* keyboard interrupts as they happen often), using the software
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* interrupt routines for this thing allows us to easily mask
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* this when we don't want any of the above to happen.
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* This allows for easy and efficient race-condition prevention
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* for kbd_start => input_inject_event(dev, EV_LED, ...) => ...
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*/
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static int kbd_update_leds_helper(struct input_handle *handle, void *data)
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{
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unsigned char leds = *(unsigned char *)data;
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if (test_bit(EV_LED, handle->dev->evbit)) {
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input_inject_event(handle, EV_LED, LED_SCROLLL, !!(leds & 0x01));
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input_inject_event(handle, EV_LED, LED_NUML, !!(leds & 0x02));
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input_inject_event(handle, EV_LED, LED_CAPSL, !!(leds & 0x04));
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input_inject_event(handle, EV_SYN, SYN_REPORT, 0);
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}
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return 0;
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}
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/*
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* This is the tasklet that updates LED state on all keyboards
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* attached to the box. The reason we use tasklet is that we
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* need to handle the scenario when keyboard handler is not
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* registered yet but we already getting updates form VT to
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* update led state.
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*/
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static void kbd_bh(unsigned long dummy)
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{
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struct list_head *node;
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unsigned char leds = getleds();
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if (leds != ledstate) {
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list_for_each(node, &kbd_handler.h_list) {
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struct input_handle *handle = to_handle_h(node);
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input_inject_event(handle, EV_LED, LED_SCROLLL, !!(leds & 0x01));
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input_inject_event(handle, EV_LED, LED_NUML, !!(leds & 0x02));
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input_inject_event(handle, EV_LED, LED_CAPSL, !!(leds & 0x04));
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input_inject_event(handle, EV_SYN, SYN_REPORT, 0);
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}
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input_handler_for_each_handle(&kbd_handler, &leds,
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kbd_update_leds_helper);
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ledstate = leds;
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}
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ledstate = leds;
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}
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DECLARE_TASKLET_DISABLED(keyboard_tasklet, kbd_bh, 0);
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@ -1370,15 +1382,11 @@ static void kbd_disconnect(struct input_handle *handle)
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*/
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static void kbd_start(struct input_handle *handle)
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{
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unsigned char leds = ledstate;
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tasklet_disable(&keyboard_tasklet);
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if (leds != 0xff) {
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input_inject_event(handle, EV_LED, LED_SCROLLL, !!(leds & 0x01));
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input_inject_event(handle, EV_LED, LED_NUML, !!(leds & 0x02));
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input_inject_event(handle, EV_LED, LED_CAPSL, !!(leds & 0x04));
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input_inject_event(handle, EV_SYN, SYN_REPORT, 0);
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}
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if (ledstate != 0xff)
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kbd_update_leds_helper(handle, &ledstate);
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tasklet_enable(&keyboard_tasklet);
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}
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@ -1650,6 +1650,38 @@ void input_unregister_handler(struct input_handler *handler)
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}
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EXPORT_SYMBOL(input_unregister_handler);
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/**
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* input_handler_for_each_handle - handle iterator
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* @handler: input handler to iterate
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* @data: data for the callback
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* @fn: function to be called for each handle
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*
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* Iterate over @bus's list of devices, and call @fn for each, passing
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* it @data and stop when @fn returns a non-zero value. The function is
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* using RCU to traverse the list and therefore may be usind in atonic
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* contexts. The @fn callback is invoked from RCU critical section and
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* thus must not sleep.
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*/
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int input_handler_for_each_handle(struct input_handler *handler, void *data,
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int (*fn)(struct input_handle *, void *))
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{
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struct input_handle *handle;
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int retval = 0;
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rcu_read_lock();
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list_for_each_entry_rcu(handle, &handler->h_list, h_node) {
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retval = fn(handle, data);
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if (retval)
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break;
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}
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rcu_read_unlock();
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return retval;
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}
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EXPORT_SYMBOL(input_handler_for_each_handle);
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/**
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* input_register_handle - register a new input handle
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* @handle: handle to register
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@ -1683,7 +1715,7 @@ int input_register_handle(struct input_handle *handle)
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* we can't be racing with input_unregister_handle()
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* and so separate lock is not needed here.
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*/
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list_add_tail(&handle->h_node, &handler->h_list);
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list_add_tail_rcu(&handle->h_node, &handler->h_list);
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if (handler->start)
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handler->start(handle);
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@ -1706,7 +1738,7 @@ void input_unregister_handle(struct input_handle *handle)
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{
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struct input_dev *dev = handle->dev;
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list_del_init(&handle->h_node);
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list_del_rcu(&handle->h_node);
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/*
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* Take dev->mutex to prevent race with input_release_device().
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@ -1714,6 +1746,7 @@ void input_unregister_handle(struct input_handle *handle)
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mutex_lock(&dev->mutex);
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list_del_rcu(&handle->d_node);
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mutex_unlock(&dev->mutex);
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synchronize_rcu();
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}
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EXPORT_SYMBOL(input_unregister_handle);
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@ -1021,9 +1021,12 @@ struct ff_effect {
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* @keycodesize: size of elements in keycode table
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* @keycode: map of scancodes to keycodes for this device
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* @setkeycode: optional method to alter current keymap, used to implement
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* sparse keymaps. If not supplied default mechanism will be used
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* sparse keymaps. If not supplied default mechanism will be used.
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* The method is being called while holding event_lock and thus must
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* not sleep
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* @getkeycode: optional method to retrieve current keymap. If not supplied
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* default mechanism will be used
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* default mechanism will be used. The method is being called while
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* holding event_lock and thus must not sleep
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* @ff: force feedback structure associated with the device if device
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* supports force feedback effects
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* @repeat_key: stores key code of the last key pressed; used to implement
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@ -1295,6 +1298,9 @@ void input_unregister_device(struct input_dev *);
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int __must_check input_register_handler(struct input_handler *);
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void input_unregister_handler(struct input_handler *);
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int input_handler_for_each_handle(struct input_handler *, void *data,
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int (*fn)(struct input_handle *, void *));
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int input_register_handle(struct input_handle *);
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void input_unregister_handle(struct input_handle *);
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