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drm: Inline drm_color_lut_extract()
This thing can get called several thousand times per LUT so seems like we want to inline it to: - avoid the function call overhead - allow constant folding A quick synthetic test (w/o any hardware interaction) with a ridiculously large LUT size shows about 50% reduction in runtime on my HSW and BSW boxes. Slightly less with more reasonable LUT size but still easily measurable in tens of microseconds. v2: Include drm_color_mgmt.h in the .rst (Daniel) Cc: Daniel Vetter <daniel@ffwll.ch> Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com> Reviewed-by: Nicholas Kazlauskas <nicholas.kazlauskas@amd.com> Link: https://patchwork.freedesktop.org/patch/msgid/20191108135654.12907-1-ville.syrjala@linux.intel.com
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@ -479,6 +479,9 @@ Color Management Properties
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.. kernel-doc:: drivers/gpu/drm/drm_color_mgmt.c
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:export:
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.. kernel-doc:: include/drm/drm_color_mgmt.h
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:internal:
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Tile Group Property
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-------------------
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@ -108,30 +108,6 @@
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* standard enum values supported by the DRM plane.
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*/
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/**
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* drm_color_lut_extract - clamp and round LUT entries
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* @user_input: input value
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* @bit_precision: number of bits the hw LUT supports
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*
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* Extract a degamma/gamma LUT value provided by user (in the form of
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* &drm_color_lut entries) and round it to the precision supported by the
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* hardware.
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*/
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uint32_t drm_color_lut_extract(uint32_t user_input, uint32_t bit_precision)
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{
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uint32_t val = user_input;
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uint32_t max = 0xffff >> (16 - bit_precision);
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/* Round only if we're not using full precision. */
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if (bit_precision < 16) {
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val += 1UL << (16 - bit_precision - 1);
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val >>= 16 - bit_precision;
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}
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return clamp_val(val, 0, max);
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}
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EXPORT_SYMBOL(drm_color_lut_extract);
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/**
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* drm_color_ctm_s31_32_to_qm_n
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*
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@ -29,7 +29,29 @@
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struct drm_crtc;
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struct drm_plane;
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uint32_t drm_color_lut_extract(uint32_t user_input, uint32_t bit_precision);
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/**
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* drm_color_lut_extract - clamp and round LUT entries
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* @user_input: input value
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* @bit_precision: number of bits the hw LUT supports
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*
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* Extract a degamma/gamma LUT value provided by user (in the form of
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* &drm_color_lut entries) and round it to the precision supported by the
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* hardware.
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*/
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static inline u32 drm_color_lut_extract(u32 user_input, int bit_precision)
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{
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u32 val = user_input;
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u32 max = 0xffff >> (16 - bit_precision);
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/* Round only if we're not using full precision. */
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if (bit_precision < 16) {
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val += 1UL << (16 - bit_precision - 1);
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val >>= 16 - bit_precision;
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}
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return clamp_val(val, 0, max);
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}
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u64 drm_color_ctm_s31_32_to_qm_n(u64 user_input, u32 m, u32 n);
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void drm_crtc_enable_color_mgmt(struct drm_crtc *crtc,
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