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fbdev: sh_mobile_lcdc: Store the backlight brightness internally
There's no need to query the hardware for the currenty brightness value through a platform data callback when we can cache the value internally in the LCDC driver. Signed-off-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
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@ -2282,6 +2282,7 @@ static int sh_mobile_lcdc_update_bl(struct backlight_device *bdev)
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bdev->props.state & (BL_CORE_SUSPENDED | BL_CORE_FBBLANK))
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brightness = 0;
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ch->bl_brightness = brightness;
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return ch->cfg->bl_info.set_brightness(brightness);
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}
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@ -2289,7 +2290,7 @@ static int sh_mobile_lcdc_get_brightness(struct backlight_device *bdev)
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{
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struct sh_mobile_lcdc_chan *ch = bl_get_data(bdev);
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return ch->cfg->bl_info.get_brightness();
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return ch->bl_brightness;
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}
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static int sh_mobile_lcdc_check_fb(struct backlight_device *bdev,
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@ -94,6 +94,7 @@ struct sh_mobile_lcdc_chan {
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/* Backlight */
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struct backlight_device *bl;
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unsigned int bl_brightness;
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/* FB */
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struct fb_info *info;
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