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ALSA: maestro: Use DIV_ROUND_CLOSEST() instead of open-coding it
Use DIV_ROUND_CLOSEST() instead of open-coding it. This documents intent and makes it more clear what is going on for the casual reviewer. Generated using the following the Coccinelle semantic patch. // <smpl> @r1@ expression x; constant C1; constant C2; @@ ((x) + C1) / C2 @script:python@ C1 << r1.C1; C2 << r1.C2; @@ try: if int(C1) * 2 != int(C2): cocci.include_match(False) except: cocci.include_match(False) @@ expression r1.x; constant r1.C1; constant r1.C2; @@ -(((x) + C1) / C2) +DIV_ROUND_CLOSEST(x, C2) // </smpl> Signed-off-by: Lars-Peter Clausen <lars@metafoo.de> Link: https://lore.kernel.org/r/20201223172229.781-18-lars@metafoo.de Signed-off-by: Takashi Iwai <tiwai@suse.de>
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@ -1245,7 +1245,7 @@ static void snd_m3_pcm_setup2(struct snd_m3 *chip, struct m3_dma *s,
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snd_pcm_format_width(runtime->format) == 16 ? 0 : 1);
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/* set up dac/adc rate */
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freq = ((runtime->rate << 15) + 24000 ) / 48000;
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freq = DIV_ROUND_CLOSEST(runtime->rate << 15, 48000);
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if (freq)
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freq--;
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