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nfsd4: extend state lock over seqid replay logic
There are currently a couple races in the seqid replay code: a retransmission could come while we're still encoding the original reply, or a new seqid-mutating call could come as we're encoding a replay. So, extend the state lock over the encoding (both encoding of a replayed reply and caching of the original encoded reply). I really hate doing this, and previously added the stateowner reference-counting code to avoid it (which was insufficient)--but I don't see a less complicated alternative at the moment. Signed-off-by: J. Bruce Fields <bfields@redhat.com>
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@ -408,8 +408,8 @@ out:
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if (open->op_stateowner) {
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nfs4_get_stateowner(open->op_stateowner);
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cstate->replay_owner = open->op_stateowner;
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}
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nfs4_unlock_state();
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} else
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nfs4_unlock_state();
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return status;
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}
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@ -1227,6 +1227,7 @@ encode_op:
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be32_to_cpu(status));
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if (cstate->replay_owner) {
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nfs4_unlock_state();
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nfs4_put_stateowner(cstate->replay_owner);
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cstate->replay_owner = NULL;
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}
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@ -3501,7 +3501,8 @@ nfsd4_open_confirm(struct svc_rqst *rqstp, struct nfsd4_compound_state *cstate,
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nfsd4_create_clid_dir(sop->so_client);
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out:
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nfs4_unlock_state();
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if (!cstate->replay_owner)
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nfs4_unlock_state();
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return status;
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}
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@ -3568,7 +3569,8 @@ nfsd4_open_downgrade(struct svc_rqst *rqstp,
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memcpy(&od->od_stateid, &stp->st_stateid, sizeof(stateid_t));
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status = nfs_ok;
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out:
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nfs4_unlock_state();
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if (!cstate->replay_owner)
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nfs4_unlock_state();
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return status;
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}
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@ -3609,7 +3611,8 @@ nfsd4_close(struct svc_rqst *rqstp, struct nfsd4_compound_state *cstate,
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if (list_empty(&so->so_stateids))
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move_to_close_lru(so);
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out:
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nfs4_unlock_state();
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if (!cstate->replay_owner)
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nfs4_unlock_state();
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return status;
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}
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@ -4071,7 +4074,8 @@ nfsd4_lock(struct svc_rqst *rqstp, struct nfsd4_compound_state *cstate,
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out:
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if (status && lock->lk_is_new && lock_sop)
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release_lockowner(lock_sop);
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nfs4_unlock_state();
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if (!cstate->replay_owner)
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nfs4_unlock_state();
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return status;
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}
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