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drm/sched: Convert the GPU scheduler to variable number of run-queues
The GPU scheduler has now a variable number of run-queues, which are set up at drm_sched_init() time. This way, each driver announces how many run-queues it requires (supports) per each GPU scheduler it creates. Note, that run-queues correspond to scheduler "priorities", thus if the number of run-queues is set to 1 at drm_sched_init(), then that scheduler supports a single run-queue, i.e. single "priority". If a driver further sets a single entity per run-queue, then this creates a 1-to-1 correspondence between a scheduler and a scheduled entity. Cc: Lucas Stach <l.stach@pengutronix.de> Cc: Russell King <linux+etnaviv@armlinux.org.uk> Cc: Qiang Yu <yuq825@gmail.com> Cc: Rob Clark <robdclark@gmail.com> Cc: Abhinav Kumar <quic_abhinavk@quicinc.com> Cc: Dmitry Baryshkov <dmitry.baryshkov@linaro.org> Cc: Danilo Krummrich <dakr@redhat.com> Cc: Matthew Brost <matthew.brost@intel.com> Cc: Boris Brezillon <boris.brezillon@collabora.com> Cc: Alex Deucher <alexander.deucher@amd.com> Cc: Christian König <christian.koenig@amd.com> Cc: Emma Anholt <emma@anholt.net> Cc: etnaviv@lists.freedesktop.org Cc: lima@lists.freedesktop.org Cc: linux-arm-msm@vger.kernel.org Cc: freedreno@lists.freedesktop.org Cc: nouveau@lists.freedesktop.org Cc: dri-devel@lists.freedesktop.org Signed-off-by: Luben Tuikov <luben.tuikov@amd.com> Acked-by: Christian König <christian.koenig@amd.com> Link: https://lore.kernel.org/r/20231023032251.164775-1-luben.tuikov@amd.com
This commit is contained in:
parent
3ddba96b0d
commit
56e449603f
@ -2280,6 +2280,7 @@ static int amdgpu_device_init_schedulers(struct amdgpu_device *adev)
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}
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r = drm_sched_init(&ring->sched, &amdgpu_sched_ops,
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DRM_SCHED_PRIORITY_COUNT,
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ring->num_hw_submission, 0,
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timeout, adev->reset_domain->wq,
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ring->sched_score, ring->name,
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@ -325,8 +325,8 @@ void amdgpu_job_stop_all_jobs_on_sched(struct drm_gpu_scheduler *sched)
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int i;
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/* Signal all jobs not yet scheduled */
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for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
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struct drm_sched_rq *rq = &sched->sched_rq[i];
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for (i = sched->num_rqs - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
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struct drm_sched_rq *rq = sched->sched_rq[i];
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spin_lock(&rq->lock);
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list_for_each_entry(s_entity, &rq->entities, list) {
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while ((s_job = to_drm_sched_job(spsc_queue_pop(&s_entity->job_queue)))) {
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@ -135,6 +135,7 @@ int etnaviv_sched_init(struct etnaviv_gpu *gpu)
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int ret;
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ret = drm_sched_init(&gpu->sched, &etnaviv_sched_ops,
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DRM_SCHED_PRIORITY_COUNT,
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etnaviv_hw_jobs_limit, etnaviv_job_hang_limit,
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msecs_to_jiffies(500), NULL, NULL,
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dev_name(gpu->dev), gpu->dev);
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@ -488,7 +488,9 @@ int lima_sched_pipe_init(struct lima_sched_pipe *pipe, const char *name)
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INIT_WORK(&pipe->recover_work, lima_sched_recover_work);
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return drm_sched_init(&pipe->base, &lima_sched_ops, 1,
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return drm_sched_init(&pipe->base, &lima_sched_ops,
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DRM_SCHED_PRIORITY_COUNT,
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1,
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lima_job_hang_limit,
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msecs_to_jiffies(timeout), NULL,
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NULL, name, pipe->ldev->dev);
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@ -95,8 +95,9 @@ struct msm_ringbuffer *msm_ringbuffer_new(struct msm_gpu *gpu, int id,
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sched_timeout = MAX_SCHEDULE_TIMEOUT;
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ret = drm_sched_init(&ring->sched, &msm_sched_ops,
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num_hw_submissions, 0, sched_timeout,
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NULL, NULL, to_msm_bo(ring->bo)->name, gpu->dev->dev);
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DRM_SCHED_PRIORITY_COUNT,
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num_hw_submissions, 0, sched_timeout,
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NULL, NULL, to_msm_bo(ring->bo)->name, gpu->dev->dev);
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if (ret) {
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goto fail;
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}
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@ -430,6 +430,7 @@ int nouveau_sched_init(struct nouveau_drm *drm)
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return -ENOMEM;
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return drm_sched_init(sched, &nouveau_sched_ops,
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DRM_SCHED_PRIORITY_COUNT,
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NOUVEAU_SCHED_HW_SUBMISSIONS, 0, job_hang_limit,
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NULL, NULL, "nouveau_sched", drm->dev->dev);
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}
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@ -853,6 +853,7 @@ int panfrost_job_init(struct panfrost_device *pfdev)
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ret = drm_sched_init(&js->queue[j].sched,
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&panfrost_sched_ops,
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DRM_SCHED_PRIORITY_COUNT,
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nentries, 0,
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msecs_to_jiffies(JOB_TIMEOUT_MS),
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pfdev->reset.wq,
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@ -75,8 +75,20 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
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RCU_INIT_POINTER(entity->last_scheduled, NULL);
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RB_CLEAR_NODE(&entity->rb_tree_node);
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if(num_sched_list)
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entity->rq = &sched_list[0]->sched_rq[entity->priority];
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if (!sched_list[0]->sched_rq) {
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/* Warn drivers not to do this and to fix their DRM
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* calling order.
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*/
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pr_warn("%s: called with uninitialized scheduler\n", __func__);
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} else if (num_sched_list) {
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/* The "priority" of an entity cannot exceed the number
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* of run-queues of a scheduler.
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*/
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if (entity->priority >= sched_list[0]->num_rqs)
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entity->priority = max_t(u32, sched_list[0]->num_rqs,
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DRM_SCHED_PRIORITY_MIN);
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entity->rq = sched_list[0]->sched_rq[entity->priority];
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}
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init_completion(&entity->entity_idle);
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@ -533,7 +545,7 @@ void drm_sched_entity_select_rq(struct drm_sched_entity *entity)
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spin_lock(&entity->rq_lock);
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sched = drm_sched_pick_best(entity->sched_list, entity->num_sched_list);
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rq = sched ? &sched->sched_rq[entity->priority] : NULL;
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rq = sched ? sched->sched_rq[entity->priority] : NULL;
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if (rq != entity->rq) {
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drm_sched_rq_remove_entity(entity->rq, entity);
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entity->rq = rq;
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@ -632,8 +632,14 @@ int drm_sched_job_init(struct drm_sched_job *job,
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struct drm_sched_entity *entity,
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void *owner)
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{
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if (!entity->rq)
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if (!entity->rq) {
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/* This will most likely be followed by missing frames
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* or worse--a blank screen--leave a trail in the
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* logs, so this can be debugged easier.
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*/
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drm_err(job->sched, "%s: entity has no rq!\n", __func__);
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return -ENOENT;
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}
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job->entity = entity;
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job->s_fence = drm_sched_fence_alloc(entity, owner);
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@ -671,7 +677,7 @@ void drm_sched_job_arm(struct drm_sched_job *job)
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sched = entity->rq->sched;
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job->sched = sched;
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job->s_priority = entity->rq - sched->sched_rq;
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job->s_priority = entity->priority;
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job->id = atomic64_inc_return(&sched->job_id_count);
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drm_sched_fence_init(job->s_fence, job->entity);
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@ -888,10 +894,10 @@ drm_sched_select_entity(struct drm_gpu_scheduler *sched)
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return NULL;
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/* Kernel run queue has higher priority than normal run queue*/
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for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
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for (i = sched->num_rqs - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
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entity = drm_sched_policy == DRM_SCHED_POLICY_FIFO ?
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drm_sched_rq_select_entity_fifo(&sched->sched_rq[i]) :
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drm_sched_rq_select_entity_rr(&sched->sched_rq[i]);
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drm_sched_rq_select_entity_fifo(sched->sched_rq[i]) :
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drm_sched_rq_select_entity_rr(sched->sched_rq[i]);
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if (entity)
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break;
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}
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@ -1071,6 +1077,7 @@ static int drm_sched_main(void *param)
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*
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* @sched: scheduler instance
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* @ops: backend operations for this scheduler
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* @num_rqs: number of runqueues, one for each priority, up to DRM_SCHED_PRIORITY_COUNT
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* @hw_submission: number of hw submissions that can be in flight
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* @hang_limit: number of times to allow a job to hang before dropping it
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* @timeout: timeout value in jiffies for the scheduler
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@ -1084,11 +1091,12 @@ static int drm_sched_main(void *param)
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*/
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int drm_sched_init(struct drm_gpu_scheduler *sched,
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const struct drm_sched_backend_ops *ops,
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unsigned hw_submission, unsigned hang_limit,
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u32 num_rqs, uint32_t hw_submission, unsigned int hang_limit,
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long timeout, struct workqueue_struct *timeout_wq,
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atomic_t *score, const char *name, struct device *dev)
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{
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int i, ret;
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sched->ops = ops;
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sched->hw_submission_limit = hw_submission;
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sched->name = name;
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@ -1097,8 +1105,36 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
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sched->hang_limit = hang_limit;
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sched->score = score ? score : &sched->_score;
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sched->dev = dev;
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for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_COUNT; i++)
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drm_sched_rq_init(sched, &sched->sched_rq[i]);
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if (num_rqs > DRM_SCHED_PRIORITY_COUNT) {
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/* This is a gross violation--tell drivers what the problem is.
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*/
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drm_err(sched, "%s: num_rqs cannot be greater than DRM_SCHED_PRIORITY_COUNT\n",
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__func__);
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return -EINVAL;
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} else if (sched->sched_rq) {
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/* Not an error, but warn anyway so drivers can
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* fine-tune their DRM calling order, and return all
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* is good.
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*/
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drm_warn(sched, "%s: scheduler already initialized!\n", __func__);
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return 0;
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}
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sched->sched_rq = kmalloc_array(num_rqs, sizeof(*sched->sched_rq),
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GFP_KERNEL | __GFP_ZERO);
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if (!sched->sched_rq) {
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drm_err(sched, "%s: out of memory for sched_rq\n", __func__);
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return -ENOMEM;
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}
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sched->num_rqs = num_rqs;
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ret = -ENOMEM;
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for (i = DRM_SCHED_PRIORITY_MIN; i < sched->num_rqs; i++) {
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sched->sched_rq[i] = kzalloc(sizeof(*sched->sched_rq[i]), GFP_KERNEL);
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if (!sched->sched_rq[i])
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goto Out_unroll;
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drm_sched_rq_init(sched, sched->sched_rq[i]);
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}
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init_waitqueue_head(&sched->wake_up_worker);
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init_waitqueue_head(&sched->job_scheduled);
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@ -1115,11 +1151,18 @@ int drm_sched_init(struct drm_gpu_scheduler *sched,
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ret = PTR_ERR(sched->thread);
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sched->thread = NULL;
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DRM_DEV_ERROR(sched->dev, "Failed to create scheduler for %s.\n", name);
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return ret;
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goto Out_unroll;
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}
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sched->ready = true;
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return 0;
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Out_unroll:
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for (--i ; i >= DRM_SCHED_PRIORITY_MIN; i--)
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kfree(sched->sched_rq[i]);
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kfree(sched->sched_rq);
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sched->sched_rq = NULL;
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drm_err(sched, "%s: Failed to setup GPU scheduler--out of memory\n", __func__);
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return ret;
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}
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EXPORT_SYMBOL(drm_sched_init);
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@ -1138,8 +1181,8 @@ void drm_sched_fini(struct drm_gpu_scheduler *sched)
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if (sched->thread)
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kthread_stop(sched->thread);
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for (i = DRM_SCHED_PRIORITY_COUNT - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
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struct drm_sched_rq *rq = &sched->sched_rq[i];
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for (i = sched->num_rqs - 1; i >= DRM_SCHED_PRIORITY_MIN; i--) {
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struct drm_sched_rq *rq = sched->sched_rq[i];
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spin_lock(&rq->lock);
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list_for_each_entry(s_entity, &rq->entities, list)
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@ -1150,7 +1193,7 @@ void drm_sched_fini(struct drm_gpu_scheduler *sched)
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*/
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s_entity->stopped = true;
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spin_unlock(&rq->lock);
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kfree(sched->sched_rq[i]);
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}
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/* Wakeup everyone stuck in drm_sched_entity_flush for this scheduler */
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@ -1160,6 +1203,8 @@ void drm_sched_fini(struct drm_gpu_scheduler *sched)
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cancel_delayed_work_sync(&sched->work_tdr);
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sched->ready = false;
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kfree(sched->sched_rq);
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sched->sched_rq = NULL;
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}
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EXPORT_SYMBOL(drm_sched_fini);
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@ -1186,9 +1231,10 @@ void drm_sched_increase_karma(struct drm_sched_job *bad)
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if (bad->s_priority != DRM_SCHED_PRIORITY_KERNEL) {
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atomic_inc(&bad->karma);
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for (i = DRM_SCHED_PRIORITY_MIN; i < DRM_SCHED_PRIORITY_KERNEL;
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for (i = DRM_SCHED_PRIORITY_MIN;
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i < min_t(typeof(sched->num_rqs), sched->num_rqs, DRM_SCHED_PRIORITY_KERNEL);
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i++) {
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struct drm_sched_rq *rq = &sched->sched_rq[i];
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struct drm_sched_rq *rq = sched->sched_rq[i];
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spin_lock(&rq->lock);
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list_for_each_entry_safe(entity, tmp, &rq->entities, list) {
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@ -389,6 +389,7 @@ v3d_sched_init(struct v3d_dev *v3d)
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ret = drm_sched_init(&v3d->queue[V3D_BIN].sched,
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&v3d_bin_sched_ops,
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DRM_SCHED_PRIORITY_COUNT,
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hw_jobs_limit, job_hang_limit,
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msecs_to_jiffies(hang_limit_ms), NULL,
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NULL, "v3d_bin", v3d->drm.dev);
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@ -397,6 +398,7 @@ v3d_sched_init(struct v3d_dev *v3d)
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ret = drm_sched_init(&v3d->queue[V3D_RENDER].sched,
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&v3d_render_sched_ops,
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DRM_SCHED_PRIORITY_COUNT,
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hw_jobs_limit, job_hang_limit,
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msecs_to_jiffies(hang_limit_ms), NULL,
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NULL, "v3d_render", v3d->drm.dev);
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@ -405,6 +407,7 @@ v3d_sched_init(struct v3d_dev *v3d)
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ret = drm_sched_init(&v3d->queue[V3D_TFU].sched,
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&v3d_tfu_sched_ops,
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DRM_SCHED_PRIORITY_COUNT,
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hw_jobs_limit, job_hang_limit,
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msecs_to_jiffies(hang_limit_ms), NULL,
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NULL, "v3d_tfu", v3d->drm.dev);
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@ -414,6 +417,7 @@ v3d_sched_init(struct v3d_dev *v3d)
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if (v3d_has_csd(v3d)) {
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ret = drm_sched_init(&v3d->queue[V3D_CSD].sched,
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&v3d_csd_sched_ops,
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DRM_SCHED_PRIORITY_COUNT,
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hw_jobs_limit, job_hang_limit,
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msecs_to_jiffies(hang_limit_ms), NULL,
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NULL, "v3d_csd", v3d->drm.dev);
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@ -422,6 +426,7 @@ v3d_sched_init(struct v3d_dev *v3d)
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ret = drm_sched_init(&v3d->queue[V3D_CACHE_CLEAN].sched,
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&v3d_cache_clean_sched_ops,
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DRM_SCHED_PRIORITY_COUNT,
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hw_jobs_limit, job_hang_limit,
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msecs_to_jiffies(hang_limit_ms), NULL,
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NULL, "v3d_cache_clean", v3d->drm.dev);
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@ -472,7 +472,9 @@ struct drm_sched_backend_ops {
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* @hw_submission_limit: the max size of the hardware queue.
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* @timeout: the time after which a job is removed from the scheduler.
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* @name: name of the ring for which this scheduler is being used.
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* @sched_rq: priority wise array of run queues.
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* @num_rqs: Number of run-queues. This is at most DRM_SCHED_PRIORITY_COUNT,
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* as there's usually one run-queue per priority, but could be less.
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* @sched_rq: An allocated array of run-queues of size @num_rqs;
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* @wake_up_worker: the wait queue on which the scheduler sleeps until a job
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* is ready to be scheduled.
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* @job_scheduled: once @drm_sched_entity_do_release is called the scheduler
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@ -501,7 +503,8 @@ struct drm_gpu_scheduler {
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uint32_t hw_submission_limit;
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long timeout;
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const char *name;
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struct drm_sched_rq sched_rq[DRM_SCHED_PRIORITY_COUNT];
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u32 num_rqs;
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struct drm_sched_rq **sched_rq;
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wait_queue_head_t wake_up_worker;
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wait_queue_head_t job_scheduled;
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atomic_t hw_rq_count;
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@ -521,7 +524,7 @@ struct drm_gpu_scheduler {
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int drm_sched_init(struct drm_gpu_scheduler *sched,
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const struct drm_sched_backend_ops *ops,
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uint32_t hw_submission, unsigned hang_limit,
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u32 num_rqs, uint32_t hw_submission, unsigned int hang_limit,
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long timeout, struct workqueue_struct *timeout_wq,
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atomic_t *score, const char *name, struct device *dev);
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