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drm/virtio: fence: pass plain pointer
Since commit "9fdd90c0f4 drm/virtio: add virtio_gpu_alloc_fence()" fences are not allocated any more by virtio_gpu_fence_emit(). So there is no need to pass down a reference to the fence pointer, a plain pointer is enough now. Convert virtio_gpu_fence_emit() and callers. Signed-off-by: Gerd Hoffmann <kraxel@redhat.com> Reviewed-by: Robert Foss <robert.foss@collabora.com> Link: http://patchwork.freedesktop.org/patch/msgid/20181128151021.29565-2-kraxel@redhat.com
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7cdf33ab02
commit
4d55fd66b4
@ -273,7 +273,7 @@ void virtio_gpu_cmd_transfer_to_host_2d(struct virtio_gpu_device *vgdev,
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uint64_t offset,
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__le32 width, __le32 height,
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__le32 x, __le32 y,
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struct virtio_gpu_fence **fence);
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struct virtio_gpu_fence *fence);
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void virtio_gpu_cmd_resource_flush(struct virtio_gpu_device *vgdev,
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uint32_t resource_id,
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uint32_t x, uint32_t y,
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@ -284,7 +284,7 @@ void virtio_gpu_cmd_set_scanout(struct virtio_gpu_device *vgdev,
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uint32_t x, uint32_t y);
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int virtio_gpu_object_attach(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *obj,
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struct virtio_gpu_fence **fence);
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struct virtio_gpu_fence *fence);
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void virtio_gpu_object_detach(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *obj);
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int virtio_gpu_attach_status_page(struct virtio_gpu_device *vgdev);
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@ -309,23 +309,23 @@ void virtio_gpu_cmd_context_detach_resource(struct virtio_gpu_device *vgdev,
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uint32_t resource_id);
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void virtio_gpu_cmd_submit(struct virtio_gpu_device *vgdev,
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void *data, uint32_t data_size,
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uint32_t ctx_id, struct virtio_gpu_fence **fence);
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uint32_t ctx_id, struct virtio_gpu_fence *fence);
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void virtio_gpu_cmd_transfer_from_host_3d(struct virtio_gpu_device *vgdev,
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uint32_t resource_id, uint32_t ctx_id,
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uint64_t offset, uint32_t level,
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struct virtio_gpu_box *box,
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struct virtio_gpu_fence **fence);
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struct virtio_gpu_fence *fence);
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void virtio_gpu_cmd_transfer_to_host_3d(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *bo,
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uint32_t ctx_id,
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uint64_t offset, uint32_t level,
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struct virtio_gpu_box *box,
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struct virtio_gpu_fence **fence);
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struct virtio_gpu_fence *fence);
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void
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virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *bo,
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struct virtio_gpu_resource_create_3d *rc_3d,
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struct virtio_gpu_fence **fence);
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struct virtio_gpu_fence *fence);
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void virtio_gpu_ctrl_ack(struct virtqueue *vq);
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void virtio_gpu_cursor_ack(struct virtqueue *vq);
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void virtio_gpu_fence_ack(struct virtqueue *vq);
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@ -358,7 +358,7 @@ struct virtio_gpu_fence *virtio_gpu_fence_alloc(
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void virtio_gpu_fence_cleanup(struct virtio_gpu_fence *fence);
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int virtio_gpu_fence_emit(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_ctrl_hdr *cmd_hdr,
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struct virtio_gpu_fence **fence);
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struct virtio_gpu_fence *fence);
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void virtio_gpu_fence_event_process(struct virtio_gpu_device *vdev,
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u64 last_seq);
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@ -91,19 +91,19 @@ void virtio_gpu_fence_cleanup(struct virtio_gpu_fence *fence)
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int virtio_gpu_fence_emit(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_ctrl_hdr *cmd_hdr,
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struct virtio_gpu_fence **fence)
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struct virtio_gpu_fence *fence)
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{
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struct virtio_gpu_fence_driver *drv = &vgdev->fence_drv;
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unsigned long irq_flags;
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spin_lock_irqsave(&drv->lock, irq_flags);
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(*fence)->seq = ++drv->sync_seq;
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dma_fence_get(&(*fence)->f);
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list_add_tail(&(*fence)->node, &drv->fences);
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fence->seq = ++drv->sync_seq;
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dma_fence_get(&fence->f);
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list_add_tail(&fence->node, &drv->fences);
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spin_unlock_irqrestore(&drv->lock, irq_flags);
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cmd_hdr->flags |= cpu_to_le32(VIRTIO_GPU_FLAG_FENCE);
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cmd_hdr->fence_id = cpu_to_le64((*fence)->seq);
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cmd_hdr->fence_id = cpu_to_le64(fence->seq);
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return 0;
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}
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@ -221,7 +221,7 @@ static int virtio_gpu_execbuffer_ioctl(struct drm_device *dev, void *data,
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}
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virtio_gpu_cmd_submit(vgdev, buf, exbuf->size,
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vfpriv->ctx_id, &out_fence);
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vfpriv->ctx_id, out_fence);
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ttm_eu_fence_buffer_objects(&ticket, &validate_list, &out_fence->f);
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@ -349,7 +349,7 @@ static int virtio_gpu_resource_create_ioctl(struct drm_device *dev, void *data,
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}
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virtio_gpu_cmd_resource_create_3d(vgdev, qobj, &rc_3d, NULL);
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ret = virtio_gpu_object_attach(vgdev, qobj, &fence);
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ret = virtio_gpu_object_attach(vgdev, qobj, fence);
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if (ret) {
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virtio_gpu_fence_cleanup(fence);
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goto fail_backoff;
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@ -450,7 +450,7 @@ static int virtio_gpu_transfer_from_host_ioctl(struct drm_device *dev,
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virtio_gpu_cmd_transfer_from_host_3d
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(vgdev, qobj->hw_res_handle,
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vfpriv->ctx_id, offset, args->level,
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&box, &fence);
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&box, fence);
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reservation_object_add_excl_fence(qobj->tbo.resv,
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&fence->f);
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@ -504,7 +504,7 @@ static int virtio_gpu_transfer_to_host_ioctl(struct drm_device *dev, void *data,
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virtio_gpu_cmd_transfer_to_host_3d
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(vgdev, qobj,
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vfpriv ? vfpriv->ctx_id : 0, offset,
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args->level, &box, &fence);
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args->level, &box, fence);
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reservation_object_add_excl_fence(qobj->tbo.resv,
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&fence->f);
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dma_fence_put(&fence->f);
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@ -204,7 +204,7 @@ static void virtio_gpu_cursor_plane_update(struct drm_plane *plane,
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(vgdev, bo, 0,
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cpu_to_le32(plane->state->crtc_w),
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cpu_to_le32(plane->state->crtc_h),
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0, 0, &vgfb->fence);
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0, 0, vgfb->fence);
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ret = virtio_gpu_object_reserve(bo, false);
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if (!ret) {
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reservation_object_add_excl_fence(bo->tbo.resv,
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@ -298,7 +298,7 @@ static int virtio_gpu_queue_ctrl_buffer(struct virtio_gpu_device *vgdev,
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static int virtio_gpu_queue_fenced_ctrl_buffer(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_vbuffer *vbuf,
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struct virtio_gpu_ctrl_hdr *hdr,
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struct virtio_gpu_fence **fence)
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struct virtio_gpu_fence *fence)
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{
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struct virtqueue *vq = vgdev->ctrlq.vq;
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int rc;
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@ -405,7 +405,7 @@ void virtio_gpu_cmd_unref_resource(struct virtio_gpu_device *vgdev,
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static void virtio_gpu_cmd_resource_inval_backing(struct virtio_gpu_device *vgdev,
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uint32_t resource_id,
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struct virtio_gpu_fence **fence)
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struct virtio_gpu_fence *fence)
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{
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struct virtio_gpu_resource_detach_backing *cmd_p;
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struct virtio_gpu_vbuffer *vbuf;
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@ -467,7 +467,7 @@ void virtio_gpu_cmd_transfer_to_host_2d(struct virtio_gpu_device *vgdev,
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uint64_t offset,
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__le32 width, __le32 height,
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__le32 x, __le32 y,
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struct virtio_gpu_fence **fence)
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struct virtio_gpu_fence *fence)
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{
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struct virtio_gpu_transfer_to_host_2d *cmd_p;
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struct virtio_gpu_vbuffer *vbuf;
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@ -497,7 +497,7 @@ virtio_gpu_cmd_resource_attach_backing(struct virtio_gpu_device *vgdev,
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uint32_t resource_id,
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struct virtio_gpu_mem_entry *ents,
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uint32_t nents,
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struct virtio_gpu_fence **fence)
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struct virtio_gpu_fence *fence)
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{
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struct virtio_gpu_resource_attach_backing *cmd_p;
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struct virtio_gpu_vbuffer *vbuf;
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@ -821,7 +821,7 @@ void
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virtio_gpu_cmd_resource_create_3d(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *bo,
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struct virtio_gpu_resource_create_3d *rc_3d,
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struct virtio_gpu_fence **fence)
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struct virtio_gpu_fence *fence)
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{
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struct virtio_gpu_resource_create_3d *cmd_p;
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struct virtio_gpu_vbuffer *vbuf;
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@ -842,7 +842,7 @@ void virtio_gpu_cmd_transfer_to_host_3d(struct virtio_gpu_device *vgdev,
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uint32_t ctx_id,
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uint64_t offset, uint32_t level,
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struct virtio_gpu_box *box,
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struct virtio_gpu_fence **fence)
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struct virtio_gpu_fence *fence)
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{
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struct virtio_gpu_transfer_host_3d *cmd_p;
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struct virtio_gpu_vbuffer *vbuf;
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@ -870,7 +870,7 @@ void virtio_gpu_cmd_transfer_from_host_3d(struct virtio_gpu_device *vgdev,
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uint32_t resource_id, uint32_t ctx_id,
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uint64_t offset, uint32_t level,
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struct virtio_gpu_box *box,
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struct virtio_gpu_fence **fence)
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struct virtio_gpu_fence *fence)
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{
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struct virtio_gpu_transfer_host_3d *cmd_p;
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struct virtio_gpu_vbuffer *vbuf;
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@ -890,7 +890,7 @@ void virtio_gpu_cmd_transfer_from_host_3d(struct virtio_gpu_device *vgdev,
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void virtio_gpu_cmd_submit(struct virtio_gpu_device *vgdev,
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void *data, uint32_t data_size,
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uint32_t ctx_id, struct virtio_gpu_fence **fence)
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uint32_t ctx_id, struct virtio_gpu_fence *fence)
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{
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struct virtio_gpu_cmd_submit *cmd_p;
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struct virtio_gpu_vbuffer *vbuf;
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@ -910,7 +910,7 @@ void virtio_gpu_cmd_submit(struct virtio_gpu_device *vgdev,
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int virtio_gpu_object_attach(struct virtio_gpu_device *vgdev,
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struct virtio_gpu_object *obj,
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struct virtio_gpu_fence **fence)
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struct virtio_gpu_fence *fence)
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{
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bool use_dma_api = !virtio_has_iommu_quirk(vgdev->vdev);
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struct virtio_gpu_mem_entry *ents;
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@ -967,7 +967,7 @@ void virtio_gpu_object_detach(struct virtio_gpu_device *vgdev,
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if (use_dma_api && obj->mapped) {
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struct virtio_gpu_fence *fence = virtio_gpu_fence_alloc(vgdev);
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/* detach backing and wait for the host process it ... */
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virtio_gpu_cmd_resource_inval_backing(vgdev, obj->hw_res_handle, &fence);
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virtio_gpu_cmd_resource_inval_backing(vgdev, obj->hw_res_handle, fence);
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dma_fence_wait(&fence->f, true);
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dma_fence_put(&fence->f);
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