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slab: delete useless RED_INACTIVE and RED_ACTIVE
These seem useless since we use the SLUB_RED_INACTIVE and SLUB_RED_ACTIVE, so just delete them, no functional change. Reviewed-by: Vlastimil Babka <vbabka@suse.cz> Signed-off-by: Chengming Zhou <chengming.zhou@linux.dev> Reviewed-by: Christoph Lameter (Ampere) <cl@linux.com> Signed-off-by: Vlastimil Babka <vbabka@suse.cz>
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@ -38,11 +38,8 @@
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* Magic nums for obj red zoning.
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* Magic nums for obj red zoning.
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* Placed in the first word before and the first word after an obj.
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* Placed in the first word before and the first word after an obj.
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*/
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*/
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#define RED_INACTIVE 0x09F911029D74E35BULL /* when obj is inactive */
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#define SLUB_RED_INACTIVE 0xbb /* when obj is inactive */
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#define RED_ACTIVE 0xD84156C5635688C0ULL /* when obj is active */
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#define SLUB_RED_ACTIVE 0xcc /* when obj is active */
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#define SLUB_RED_INACTIVE 0xbb
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#define SLUB_RED_ACTIVE 0xcc
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/* ...and for poisoning */
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/* ...and for poisoning */
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#define POISON_INUSE 0x5a /* for use-uninitialised poisoning */
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#define POISON_INUSE 0x5a /* for use-uninitialised poisoning */
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@ -1228,8 +1228,8 @@ skip_bug_print:
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* Padding is extended by another word if Redzoning is enabled and
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* Padding is extended by another word if Redzoning is enabled and
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* object_size == inuse.
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* object_size == inuse.
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*
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*
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* We fill with 0xbb (RED_INACTIVE) for inactive objects and with
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* We fill with 0xbb (SLUB_RED_INACTIVE) for inactive objects and with
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* 0xcc (RED_ACTIVE) for objects in use.
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* 0xcc (SLUB_RED_ACTIVE) for objects in use.
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*
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*
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* object + s->inuse
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* object + s->inuse
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* Meta data starts here.
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* Meta data starts here.
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@ -47,11 +47,8 @@
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* Magic nums for obj red zoning.
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* Magic nums for obj red zoning.
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* Placed in the first word before and the first word after an obj.
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* Placed in the first word before and the first word after an obj.
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*/
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*/
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#define RED_INACTIVE 0x09F911029D74E35BULL /* when obj is inactive */
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#define SLUB_RED_INACTIVE 0xbb /* when obj is inactive */
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#define RED_ACTIVE 0xD84156C5635688C0ULL /* when obj is active */
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#define SLUB_RED_ACTIVE 0xcc /* when obj is active */
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#define SLUB_RED_INACTIVE 0xbb
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#define SLUB_RED_ACTIVE 0xcc
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/* ...and for poisoning */
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/* ...and for poisoning */
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#define POISON_INUSE 0x5a /* for use-uninitialised poisoning */
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#define POISON_INUSE 0x5a /* for use-uninitialised poisoning */
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