FB/SM501: ensure console suspended before saving state

Move the console suspend to before we save the state of
the framebuffer to ensure that it does not try and change
the fb state again once we have copied it out.

Signed-off-by: Ben Dooks <ben-linux@fluff.org>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Cc: Vincent Sanders <vince@simtec.co.uk>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
This commit is contained in:
Ben Dooks 2008-02-06 01:39:38 -08:00 committed by Linus Torvalds
parent bc9c6a175f
commit 40488db20e

View File

@ -1698,6 +1698,15 @@ static int sm501fb_suspend_fb(struct sm501fb_info *info,
if (par->screen.size == 0)
return 0;
/* blank the relevant interface to ensure unit power minimised */
(par->ops.fb_blank)(FB_BLANK_POWERDOWN, fbi);
/* tell console/fb driver we are suspending */
acquire_console_sem();
fb_set_suspend(fbi, 1);
release_console_sem();
/* backup copies in case chip is powered down over suspend */
par->store_fb = vmalloc(par->screen.size);
@ -1717,12 +1726,6 @@ static int sm501fb_suspend_fb(struct sm501fb_info *info,
memcpy_fromio(par->store_fb, par->screen.k_addr, par->screen.size);
memcpy_fromio(par->store_cursor, par->cursor.k_addr, par->cursor.size);
/* blank the relevant interface to ensure unit power minimised */
(par->ops.fb_blank)(FB_BLANK_POWERDOWN, fbi);
acquire_console_sem();
fb_set_suspend(fbi, 1);
release_console_sem();
return 0;