drm/v3d: Fix whitespace inconsistency in the header.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20181108161654.19888-2-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
This commit is contained in:
Eric Anholt 2018-11-08 08:16:51 -08:00
parent ff217bc710
commit 3eb152720c

View File

@ -66,7 +66,7 @@ struct drm_v3d_submit_cl {
*/
__u32 bcl_start;
/** End address of the BCL (first byte after the BCL) */
/** End address of the BCL (first byte after the BCL) */
__u32 bcl_end;
/* Offset of the render command list.
@ -82,7 +82,7 @@ struct drm_v3d_submit_cl {
*/
__u32 rcl_start;
/** End address of the RCL (first byte after the RCL) */
/** End address of the RCL (first byte after the RCL) */
__u32 rcl_end;
/** An optional sync object to wait on before starting the BCL. */