drm/v3d: Add Performance Counters descriptions for V3D 4.2 and 7.1

Add name, category and description for each one of the 93 performance
counters available on V3D.

Note that V3D 4.2 has 87 performance counters, while V3D 7.1 has 93.
Therefore, there are two performance counters arrays. The index of the
performance counter for each V3D version is represented by its position
on the array.

Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20240512222655.2792754-2-mcanal@igalia.com
This commit is contained in:
Maíra Canal 2024-05-12 19:23:24 -03:00
parent 85cb9d6039
commit 3cbcbe016c
No known key found for this signature in database
GPG Key ID: 6E388F05AB35B7CF
2 changed files with 210 additions and 0 deletions

View File

@ -11,6 +11,8 @@
#include <drm/drm_gem_shmem_helper.h> #include <drm/drm_gem_shmem_helper.h>
#include <drm/gpu_scheduler.h> #include <drm/gpu_scheduler.h>
#include "v3d_performance_counters.h"
#include "uapi/drm/v3d_drm.h" #include "uapi/drm/v3d_drm.h"
struct clk; struct clk;

View File

@ -0,0 +1,208 @@
/* SPDX-License-Identifier: GPL-2.0+ */
/*
* Copyright (C) 2024 Raspberry Pi
*/
#ifndef V3D_PERFORMANCE_COUNTERS_H
#define V3D_PERFORMANCE_COUNTERS_H
/* Holds a description of a given performance counter. The index of performance
* counter is given by the array on v3d_performance_counter.h
*/
struct v3d_perf_counter_desc {
/* Category of the counter */
char category[32];
/* Name of the counter */
char name[64];
/* Description of the counter */
char description[256];
};
static const struct v3d_perf_counter_desc v3d_v71_performance_counters[] = {
{"CORE", "cycle-count", "[CORE] Cycle counter"},
{"CORE", "core-active", "[CORE] Bin/Render/Compute active cycles"},
{"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
{"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
{"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
{"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
{"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
{"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
{"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
{"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
{"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
{"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
{"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
{"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
{"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
{"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
{"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
{"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
{"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
{"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
{"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
{"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
{"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
{"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
{"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
{"TMU", "TMU-cache-x4-active-cycles", "[TMU] Cache active cycles for x4 access"},
{"TMU", "TMU-cache-x4-stalled-cycles", "[TMU] Cache stalled cycles for x4 access"},
{"TMU", "TMU-total-text-quads-x4-access", "[TMU] Total texture cache x4 access"},
{"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
{"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
{"L2T", "L2T-local", "[L2T] Local mode access"},
{"L2T", "L2T-writeback", "[L2T] Writeback"},
{"L2T", "L2T-zero", "[L2T] Zero"},
{"L2T", "L2T-merge", "[L2T] Merge"},
{"L2T", "L2T-fill", "[L2T] Fill"},
{"L2T", "L2T-stalls-no-wid", "[L2T] Stalls because no WID available"},
{"L2T", "L2T-stalls-no-rid", "[L2T] Stalls because no RID available"},
{"L2T", "L2T-stalls-queue-full", "[L2T] Stalls because internal queue full"},
{"L2T", "L2T-stalls-wrightback", "[L2T] Stalls because writeback in flight"},
{"L2T", "L2T-stalls-mem", "[L2T] Stalls because AXI blocks read"},
{"L2T", "L2T-stalls-fill", "[L2T] Stalls because fill pending for victim cache-line"},
{"L2T", "L2T-hitq", "[L2T] Sent request via hit queue"},
{"L2T", "L2T-hitq-full", "[L2T] Sent request via main queue because hit queue is full"},
{"L2T", "L2T-stalls-read-data", "[L2T] Stalls because waiting for data from SDRAM"},
{"L2T", "L2T-TMU-read-hits", "[L2T] TMU read hits"},
{"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
{"L2T", "L2T-VCD-read-hits", "[L2T] VCD read hits"},
{"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
{"L2T", "L2T-SLC-read-hits", "[L2T] SLC read hits (all slices)"},
{"L2T", "L2T-SLC-read-miss", "[L2T] SLC read misses (all slices)"},
{"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
{"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
{"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
{"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
{"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
{"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
{"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
{"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
{"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
{"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
{"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
{"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
{"CORE", "core-memory-writes", "[CORE] Total memory writes"},
{"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
{"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
{"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
{"CORE", "core-memory-reads", "[CORE] Total memory reads"},
{"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
{"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
{"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
{"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
{"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
{"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
{"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
{"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
{"AXI", "AXI-read-trans", "[AXI] Read transaction count"},
{"AXI", "AXI-write-trans", "[AXI] Write transaction count"},
{"AXI", "AXI-read-wait-cycles", "[AXI] Read total wait cycles"},
{"AXI", "AXI-write-wait-cycles", "[AXI] Write total wait cycles"},
{"AXI", "AXI-max-outstanding-reads", "[AXI] Maximum outstanding read transactions"},
{"AXI", "AXI-max-outstanding-writes", "[AXI] Maximum outstanding write transactions"},
{"QPU", "QPU-wait-bubble", "[QPU] Pipeline bubble in qcycles due all threads waiting"},
{"QPU", "QPU-ic-miss-bubble", "[QPU] Pipeline bubble in qcycles due instruction-cache miss"},
{"QPU", "QPU-active", "[QPU] Executed shader instruction"},
{"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
{"QPU", "QPU-stalls", "[QPU] Stalled qcycles executing shader instruction"},
{"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
{"QPU", "QPU-stalls-TMU", "[QPU] Stalled qcycles waiting for TMU"},
{"QPU", "QPU-stalls-TLB", "[QPU] Stalled qcycles waiting for TLB"},
{"QPU", "QPU-stalls-VPM", "[QPU] Stalled qcycles waiting for VPM"},
{"QPU", "QPU-stalls-uniforms", "[QPU] Stalled qcycles waiting for uniforms"},
{"QPU", "QPU-stalls-SFU", "[QPU] Stalled qcycles waiting for SFU"},
{"QPU", "QPU-stalls-other", "[QPU] Stalled qcycles waiting for any other reason (vary/W/Z)"},
};
static const struct v3d_perf_counter_desc v3d_v42_performance_counters[] = {
{"FEP", "FEP-valid-primitives-no-rendered-pixels", "[FEP] Valid primitives that result in no rendered pixels, for all rendered tiles"},
{"FEP", "FEP-valid-primitives-rendered-pixels", "[FEP] Valid primitives for all rendered tiles (primitives may be counted in more than one tile)"},
{"FEP", "FEP-clipped-quads", "[FEP] Early-Z/Near/Far clipped quads"},
{"FEP", "FEP-valid-quads", "[FEP] Valid quads"},
{"TLB", "TLB-quads-not-passing-stencil-test", "[TLB] Quads with no pixels passing the stencil test"},
{"TLB", "TLB-quads-not-passing-z-and-stencil-test", "[TLB] Quads with no pixels passing the Z and stencil tests"},
{"TLB", "TLB-quads-passing-z-and-stencil-test", "[TLB] Quads with any pixels passing the Z and stencil tests"},
{"TLB", "TLB-quads-with-zero-coverage", "[TLB] Quads with all pixels having zero coverage"},
{"TLB", "TLB-quads-with-non-zero-coverage", "[TLB] Quads with any pixels having non-zero coverage"},
{"TLB", "TLB-quads-written-to-color-buffer", "[TLB] Quads with valid pixels written to colour buffer"},
{"PTB", "PTB-primitives-discarded-outside-viewport", "[PTB] Primitives discarded by being outside the viewport"},
{"PTB", "PTB-primitives-need-clipping", "[PTB] Primitives that need clipping"},
{"PTB", "PTB-primitives-discarded-reversed", "[PTB] Primitives that are discarded because they are reversed"},
{"QPU", "QPU-total-idle-clk-cycles", "[QPU] Total idle clock cycles for all QPUs"},
{"QPU", "QPU-total-active-clk-cycles-vertex-coord-shading", "[QPU] Total active clock cycles for all QPUs doing vertex/coordinate/user shading (counts only when QPU is not stalled)"},
{"QPU", "QPU-total-active-clk-cycles-fragment-shading", "[QPU] Total active clock cycles for all QPUs doing fragment shading (counts only when QPU is not stalled)"},
{"QPU", "QPU-total-clk-cycles-executing-valid-instr", "[QPU] Total clock cycles for all QPUs executing valid instructions"},
{"QPU", "QPU-total-clk-cycles-waiting-TMU", "[QPU] Total clock cycles for all QPUs stalled waiting for TMUs only (counter won't increment if QPU also stalling for another reason)"},
{"QPU", "QPU-total-clk-cycles-waiting-scoreboard", "[QPU] Total clock cycles for all QPUs stalled waiting for Scoreboard only (counter won't increment if QPU also stalling for another reason)"},
{"QPU", "QPU-total-clk-cycles-waiting-varyings", "[QPU] Total clock cycles for all QPUs stalled waiting for Varyings only (counter won't increment if QPU also stalling for another reason)"},
{"QPU", "QPU-total-instr-cache-hit", "[QPU] Total instruction cache hits for all slices"},
{"QPU", "QPU-total-instr-cache-miss", "[QPU] Total instruction cache misses for all slices"},
{"QPU", "QPU-total-uniform-cache-hit", "[QPU] Total uniforms cache hits for all slices"},
{"QPU", "QPU-total-uniform-cache-miss", "[QPU] Total uniforms cache misses for all slices"},
{"TMU", "TMU-total-text-quads-access", "[TMU] Total texture cache accesses"},
{"TMU", "TMU-total-text-cache-miss", "[TMU] Total texture cache misses (number of fetches from memory/L2cache)"},
{"VPM", "VPM-total-clk-cycles-VDW-stalled", "[VPM] Total clock cycles VDW is stalled waiting for VPM access"},
{"VPM", "VPM-total-clk-cycles-VCD-stalled", "[VPM] Total clock cycles VCD is stalled waiting for VPM access"},
{"CLE", "CLE-bin-thread-active-cycles", "[CLE] Bin thread active cycles"},
{"CLE", "CLE-render-thread-active-cycles", "[CLE] Render thread active cycles"},
{"L2T", "L2T-total-cache-hit", "[L2T] Total Level 2 cache hits"},
{"L2T", "L2T-total-cache-miss", "[L2T] Total Level 2 cache misses"},
{"CORE", "cycle-count", "[CORE] Cycle counter"},
{"QPU", "QPU-total-clk-cycles-waiting-vertex-coord-shading", "[QPU] Total stalled clock cycles for all QPUs doing vertex/coordinate/user shading"},
{"QPU", "QPU-total-clk-cycles-waiting-fragment-shading", "[QPU] Total stalled clock cycles for all QPUs doing fragment shading"},
{"PTB", "PTB-primitives-binned", "[PTB] Total primitives binned"},
{"AXI", "AXI-writes-seen-watch-0", "[AXI] Writes seen by watch 0"},
{"AXI", "AXI-reads-seen-watch-0", "[AXI] Reads seen by watch 0"},
{"AXI", "AXI-writes-stalled-seen-watch-0", "[AXI] Write stalls seen by watch 0"},
{"AXI", "AXI-reads-stalled-seen-watch-0", "[AXI] Read stalls seen by watch 0"},
{"AXI", "AXI-write-bytes-seen-watch-0", "[AXI] Total bytes written seen by watch 0"},
{"AXI", "AXI-read-bytes-seen-watch-0", "[AXI] Total bytes read seen by watch 0"},
{"AXI", "AXI-writes-seen-watch-1", "[AXI] Writes seen by watch 1"},
{"AXI", "AXI-reads-seen-watch-1", "[AXI] Reads seen by watch 1"},
{"AXI", "AXI-writes-stalled-seen-watch-1", "[AXI] Write stalls seen by watch 1"},
{"AXI", "AXI-reads-stalled-seen-watch-1", "[AXI] Read stalls seen by watch 1"},
{"AXI", "AXI-write-bytes-seen-watch-1", "[AXI] Total bytes written seen by watch 1"},
{"AXI", "AXI-read-bytes-seen-watch-1", "[AXI] Total bytes read seen by watch 1"},
{"TLB", "TLB-partial-quads-written-to-color-buffer", "[TLB] Partial quads written to the colour buffer"},
{"TMU", "TMU-total-config-access", "[TMU] Total config accesses"},
{"L2T", "L2T-no-id-stalled", "[L2T] No ID stall"},
{"L2T", "L2T-command-queue-stalled", "[L2T] Command queue full stall"},
{"L2T", "L2T-TMU-writes", "[L2T] TMU write accesses"},
{"TMU", "TMU-active-cycles", "[TMU] Active cycles"},
{"TMU", "TMU-stalled-cycles", "[TMU] Stalled cycles"},
{"CLE", "CLE-thread-active-cycles", "[CLE] Bin or render thread active cycles"},
{"L2T", "L2T-TMU-reads", "[L2T] TMU read accesses"},
{"L2T", "L2T-CLE-reads", "[L2T] CLE read accesses"},
{"L2T", "L2T-VCD-reads", "[L2T] VCD read accesses"},
{"L2T", "L2T-TMU-config-reads", "[L2T] TMU CFG read accesses"},
{"L2T", "L2T-SLC0-reads", "[L2T] SLC0 read accesses"},
{"L2T", "L2T-SLC1-reads", "[L2T] SLC1 read accesses"},
{"L2T", "L2T-SLC2-reads", "[L2T] SLC2 read accesses"},
{"L2T", "L2T-TMU-write-miss", "[L2T] TMU write misses"},
{"L2T", "L2T-TMU-read-miss", "[L2T] TMU read misses"},
{"L2T", "L2T-CLE-read-miss", "[L2T] CLE read misses"},
{"L2T", "L2T-VCD-read-miss", "[L2T] VCD read misses"},
{"L2T", "L2T-TMU-config-read-miss", "[L2T] TMU CFG read misses"},
{"L2T", "L2T-SLC0-read-miss", "[L2T] SLC0 read misses"},
{"L2T", "L2T-SLC1-read-miss", "[L2T] SLC1 read misses"},
{"L2T", "L2T-SLC2-read-miss", "[L2T] SLC2 read misses"},
{"CORE", "core-memory-writes", "[CORE] Total memory writes"},
{"L2T", "L2T-memory-writes", "[L2T] Total memory writes"},
{"PTB", "PTB-memory-writes", "[PTB] Total memory writes"},
{"TLB", "TLB-memory-writes", "[TLB] Total memory writes"},
{"CORE", "core-memory-reads", "[CORE] Total memory reads"},
{"L2T", "L2T-memory-reads", "[L2T] Total memory reads"},
{"PTB", "PTB-memory-reads", "[PTB] Total memory reads"},
{"PSE", "PSE-memory-reads", "[PSE] Total memory reads"},
{"TLB", "TLB-memory-reads", "[TLB] Total memory reads"},
{"GMP", "GMP-memory-reads", "[GMP] Total memory reads"},
{"PTB", "PTB-memory-words-writes", "[PTB] Total memory words written"},
{"TLB", "TLB-memory-words-writes", "[TLB] Total memory words written"},
{"PSE", "PSE-memory-words-reads", "[PSE] Total memory words read"},
{"TLB", "TLB-memory-words-reads", "[TLB] Total memory words read"},
{"TMU", "TMU-MRU-hits", "[TMU] Total MRU hits"},
{"CORE", "compute-active-cycles", "[CORE] Compute active cycles"},
};
#endif