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[PATCH] ps3: Virtual Frame Buffer Driver
Add the PS3 Virtual Frame Buffer Driver. As the actual graphics hardware cannot be accessed directly by Linux, ps3fb uses a virtual frame buffer in main memory. The actual screen image is copied to graphics memory by the GPU on every vertical blank, by making a hypervisor call. Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> Cc: James Simmons <jsimmons@infradead.org> Cc: Benjamin Herrenschmidt <benh@kernel.crashing.org> Cc: Paul Mackerras <paulus@samba.org> Signed-off-by: Andrew Morton <akpm@linux-foundation.org> Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
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@ -1598,6 +1598,26 @@ config FB_IBM_GXT4500
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Say Y here to enable support for the IBM GXT4500P display
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adaptor, found on some IBM System P (pSeries) machines.
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config FB_PS3
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bool "PS3 GPU framebuffer driver"
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depends on FB && PPC_PS3
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select PS3_PS3AV
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select FB_CFB_FILLRECT
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select FB_CFB_COPYAREA
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select FB_CFB_IMAGEBLIT
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---help---
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Include support for the virtual frame buffer in the PS3 platform.
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config FB_PS3_DEFAULT_SIZE_M
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int "PS3 default frame buffer size (in MiB)"
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depends on FB_PS3
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default 18
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---help---
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This is the default size (in MiB) of the virtual frame buffer in
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the PS3.
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The default value can be overridden on the kernel command line
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using the "ps3fb" option (e.g. "ps3fb=9M");
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config FB_VIRTUAL
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tristate "Virtual Frame Buffer support (ONLY FOR TESTING!)"
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depends on FB
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@ -97,6 +97,7 @@ obj-$(CONFIG_FB_S3C2410) += s3c2410fb.o
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obj-$(CONFIG_FB_PNX4008_DUM) += pnx4008/
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obj-$(CONFIG_FB_PNX4008_DUM_RGB) += pnx4008/
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obj-$(CONFIG_FB_IBM_GXT4500) += gxt4500.o
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obj-$(CONFIG_FB_PS3) += ps3fb.o
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# Platform or fallback drivers go here
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obj-$(CONFIG_FB_VESA) += vesafb.o
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1229
drivers/video/ps3fb.c
Normal file
1229
drivers/video/ps3fb.c
Normal file
File diff suppressed because it is too large
Load Diff
@ -23,6 +23,7 @@ header-y += linkage.h
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header-y += resource.h
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header-y += sigcontext.h
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header-y += statfs.h
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header-y += ps3fb.h
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unifdef-y += a.out.h
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unifdef-y += asm-compat.h
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44
include/asm-powerpc/ps3fb.h
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44
include/asm-powerpc/ps3fb.h
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@ -0,0 +1,44 @@
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/*
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* Copyright (C) 2006 Sony Computer Entertainment Inc.
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* Copyright 2006, 2007 Sony Corporation
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published
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* by the Free Software Foundation; version 2 of the License.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program; if not, write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
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*/
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#ifndef _ASM_POWERPC_PS3FB_H_
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#define _ASM_POWERPC_PS3FB_H_
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#include <linux/ioctl.h>
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/* ioctl */
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#define PS3FB_IOCTL_SETMODE _IOW('r', 1, int) /* set video mode */
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#define PS3FB_IOCTL_GETMODE _IOR('r', 2, int) /* get video mode */
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#define PS3FB_IOCTL_SCREENINFO _IOR('r', 3, int) /* get screen info */
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#define PS3FB_IOCTL_ON _IO('r', 4) /* use IOCTL_FSEL */
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#define PS3FB_IOCTL_OFF _IO('r', 5) /* return to normal-flip */
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#define PS3FB_IOCTL_FSEL _IOW('r', 6, int) /* blit and flip request */
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#ifndef FBIO_WAITFORVSYNC
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#define FBIO_WAITFORVSYNC _IOW('F', 0x20, __u32) /* wait for vsync */
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#endif
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struct ps3fb_ioctl_res {
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__u32 xres; /* frame buffer x_size */
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__u32 yres; /* frame buffer y_size */
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__u32 xoff; /* margine x */
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__u32 yoff; /* margine y */
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__u32 num_frames; /* num of frame buffers */
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};
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#endif /* _ASM_POWERPC_PS3FB_H_ */
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